Commit Graph

4985 Commits (e27b8a5739cc5e6fe7e77875f705be60ca828d8f)
 

Author SHA1 Message Date
phr00t 988fdd2f9e added getParamsMap() for jME3 performance improvements in Technique/DefineList 11 years ago
Kae..pl 240f5471dd Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light). 11 years ago
Kae..pl 623c038f97 Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light). 11 years ago
rickard e0be0d563c Added "shin" to HumanoidRagdollPreset so that Jaime works better with the KinematicRagdollControl 11 years ago
Kae..pl 3284164a25 Feature: added support for 'Copy transform' constraint. 11 years ago
Kae..pl f50cf31f05 Feature: added support for 'Copy transform' constraint. 11 years ago
Kae..pl 595dc4cd8a Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model. 11 years ago
Kae..pl 5ac87508d6 Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model. 11 years ago
nor..67 195a5bfb5b SDK: 11 years ago
Kae..pl 69978c710e Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes). 11 years ago
Kae..pl 43e1446b3a Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes). 11 years ago
nor..67 ad7013e228 - fix bullet physics space to execute all tasks, thanks to @madjack 11 years ago
Kae..pl 752599891a Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale. 11 years ago
Kae..pl bbe6fc5567 Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale. 11 years ago
Kae..pl 162808f0cd Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null. 11 years ago
Kae..pl 4c8369f17e Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null. 11 years ago
Kae..pl f71490c7dd Updating blender sources to the most recent state. 11 years ago
rem..om af58df2fc0 Swich geometry sorting to tim sort. 11 years ago
rem..om aa5b782021 Swich geometry sorting to tim sort. 11 years ago
rem..om 75e82e47f2 Fixed an issue in animControl where the onanimCycleDone was called too early. 11 years ago
rem..om 8e8c7fbd93 Fixed an issue in animControl where the onanimCycleDone was called too early. 11 years ago
rem..om bace22528f Fixed an issue with parallax mapping thanks to this thread http://hub.jmonkeyengine.org/forum/topic/parallax-mapping-fundamental-bug/#post-256898 11 years ago
rem..om 926b634b6e Fixed an issue with parallax mapping thanks to this thread http://hub.jmonkeyengine.org/forum/topic/parallax-mapping-fundamental-bug/#post-256898 11 years ago
iwg..ic a0badf9d4c Add jar packaging for android native bullet builds 11 years ago
iwg..ic 766ebef96d WIP: Add support to build the Native Bullet for Android (only building, not packaging into jar file yet) 11 years ago
iwg..ic a8a664b76b Import commit 10930 from the experimental branch to support Bullet file list changes in the future (and fix build of Bullet 2.82) 11 years ago
iwg..ic 5453d4f5e9 Improve checking of when to download and unzip the source OpenAL Soft files 11 years ago
iwg..ic 5b2a661f56 Add support for downloading and building OpenAL Soft for native Android audio 11 years ago
iwg..ic 71938ff80d fix android.mk for OpenAL Soft build 11 years ago
iwg..ic 8069f10d30 add android ndk build path 11 years ago
Kae..pl dd1fdd6bce Bugfix: fixed an issue with skeleton animations (the models did not behave as they should). 11 years ago
nor..67 a845665cca gradle-restructure: 11 years ago
rem..om d7189e6aa4 Removed the displayDebug method from the Filter and made a postFilter method for a more general use that is called right after a filter has been rendered. 11 years ago
rem..om e4e3e0906d Removed the displayDebug method from the Filter and made a postFilter method for a more general use that is called right after a filter has been rendered. 11 years ago
rem..om ce6d0d0065 Used the dipose method of native object to delete framebuffers and textures when the Fpp is cleaned up 11 years ago
rem..om 912f560f6e Used the dipose method of native object to delete framebuffers and textures when the Fpp is cleaned up 11 years ago
rem..om 4c6371e63d Filters have now a displayDebug method called adfter the filter has been rendered 11 years ago
rem..om db3f3c16d2 Filters have now a displayDebug method called adfter the filter has been rendered 11 years ago
jul..om e5f0c32fe3 Adds the support of the native cursor into the JOGL NEWT backend (not tested) 11 years ago
jul..om 36235521b8 Switches to JOGL 2.1.4 (build 1198) 11 years ago
rem..om 9708a41f15 Moved the Desktop.cfg file to the resources folder 11 years ago
nor..67 7c1a6b081d SDK: 11 years ago
nor..67 5a89b07fc4 SDK: 11 years ago
nor..67 1af852585d gradle-restructure: 11 years ago
nor..67 09cf258e71 gradle-restructure: 11 years ago
nor..67 6262b2edc6 gradle-restructure: 11 years ago
nor..67 511d045274 gradle: 11 years ago
PSp..om 98d4ca4404 Renaming the native bullet android dir. 11 years ago
PSp..om 836123d0f4 Copying android native from trunk to the new structure. 11 years ago
Kae..pl a7f0a5a99b Bugfix: animations are now loaded from frame 1 rather than 0 (just like in blender). 11 years ago