Commit Graph

1191 Commits (df02333cd2a31cc9a37e71a31b0629873f0852ec)

Author SHA1 Message Date
Paul Speed 9fda417a66 Fix for issue #577 StringBlock cannot be cloned with the cloner because 8 years ago
Fadorico 3b829c7365 Write/read the width and height of the quad 8 years ago
Kirill Vainer 86f6f040e3 Fix #550 8 years ago
Kirill Vainer a84c0eb25c add 0/0.0 param case to material test 8 years ago
Kirill Vainer 68b34037f8 define 0/0.0 int/float values in shader 8 years ago
Nehon 11562f88cf Fixed shadow fade and zfar computation as it was breaking shadow border filtering. 8 years ago
Nehon 35de6d9fda Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction. 8 years ago
Paul Speed ed817507d4 Improved the "compare result changed" error message to include the most 8 years ago
grizeldi da3463405a Added cleanup 8 years ago
Michael Braunstingl 67881b1e01 Two changes: 8 years ago
Michael Braunstingl ca17bd592a Removed the switch/case statements in convertBlendFunc() by extending 8 years ago
Michael Braunstingl 187e9944fd Added the BlendFunc enums in RenderState and updated the GLRenderer 8 years ago
TehLeo 7ed61854df Update Caps.java 8 years ago
TehLeo 85f1e6ab46 Update GLRenderer.java 8 years ago
TehLeo 7693e785c2 Update Image.java 8 years ago
TehLeo d90ee201da Update GLImageFormats.java 8 years ago
TehLeo af11f870f1 Update GL3.java 8 years ago
Nehon 78fa00bedf Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float. 8 years ago
Nehon bc86161831 fixed some javadoc in AbstractShadowRenderer 8 years ago
Nehon 17a853e3a8 Fixed post shadow filter for glsl1.5 8 years ago
Nehon 584b822eb7 Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0 8 years ago
Nehon ad6da79ad1 Fixed the link to the paper for convertHalfToFloat 8 years ago
Nehon 81830c4146 ShaderNodes now move all the declared extensions at the top of the generated shader source 8 years ago
Nehon 9cf67b902e Fixed SpotLight constructor to properly compute the invSpotRange see https://github.com/jMonkeyEngine/jmonkeyengine/issues/563 8 years ago
Rémy Bouquet be6d2765e3 Added a setLocalTranslation and setLocalScale to the Bone class. Similarly to setLocalRotation it only works when userControl is set to true and fails otherwise. 8 years ago
Nehon cd70630502 Changed the order of import of the PBR.glsllib in the PBR material as it enables the texture lod extension and this fails on some GPU when it's not at the beginning of the shader. 8 years ago
Nehon cf6951af34 MikktSpace tangent generator now properly generates the BindPoseTangent buffer when necessary 8 years ago
Sebastian Weiß 2e58f2774c #503 fixed 8 years ago
Nehon f642e56517 Clean up in the PBR j3md file to remove warnings 8 years ago
Sebastian Weiß 97cac35105 Fix for #502 8 years ago
Ali-RS 8937e93cce Minor fix in javadoc for Camera.java class 8 years ago
Kirill Vainer 86c2c7f341 minor cleanup in GLRenderer 8 years ago
javasabr 651c3cc29e fixed missing Cloneable in the Triangle. 8 years ago
TehLeo 28281f7962 Fix for MTR Framebuffers 8 years ago
Ali-RS bdd15b7f3e fixed a typo 8 years ago
Sebastian Weiß e8f76d43fe implemented all changes regarding OpenCL (and some missing stuff) 8 years ago
Nehon 9665b985e4 Fixed wrong alpha handling in the pbr shader 8 years ago
Rémy Bouquet 2c388e489a null check on the lightList in SinglePassAndImageBasedLightingLogic.makeCurrent. as it may be null when you preload 8 years ago
Rémy Bouquet beb5033747 added GLSL compat to the pbr shader 8 years ago
Rémy Bouquet 5aa8af28cd fixed Lod functions overload in GLSLCompat lib 8 years ago
Rémy Bouquet 85c119c132 Changed the way IBL is switched on and off in the PBR shader and in the technique def logic because the old way was causing some issues on mac... for some unknown reason. 8 years ago
Rémy Bouquet 8f701460aa used enable instead of require for the textureCubeLod extension 8 years ago
Rémy Bouquet aeb4daf04f Fixed some issue with textureCubeLod in the PBR shader with early versions of glsl 8 years ago
Rémy Bouquet 662a0151e2 fixed glsl 1.0 version of the postShadowFilter shader 8 years ago
Rémy Bouquet 68c082c13d fixed transparent shadows on mac. 8 years ago
Rémy Bouquet 7efbccfe4d Changed the int value of EdgeFilteringMode.Nearest from 0 to 10 as it seems a define with a 0 value is now ignored. 8 years ago
Julien Gouesse d0f0cfe5e7 Fixes a spelling mistake in the reflection allocator 8 years ago
Julien Gouesse f820bbfd94 Fixes the reflection allocator with Java 9, tested with Java 9 Early Access build 129 and OpenJDK 1.8.0 update 101 8 years ago
Michael Braunstingl 6728ac1115 Corrected parenthesis bug. 8 years ago
Michael Braunstingl 1bbe34160c Corrected the bug in RenderState.toString() 8 years ago