Commit Graph

48 Commits (dc8dabb0241d0fd44716607fd60301cbd5586711)

Author SHA1 Message Date
rem..om 01bf1ca843 Fixed 2 issues with shadows : 12 years ago
Sha..rd b7c76799e2 * Attempt to fix SDK / AWT panels issue "Framebuffer doesn’t have any renderbuffers attached." 12 years ago
Sha..rd be59bd91fb * Fixed issue 550 12 years ago
Sha..rd 9e03dba566 * Add checks for maximum texture resolution in all renderers 12 years ago
Sha..rd 60f52b8ea6 * When specifying OPENGL3 in AppSettings, it is now Mac OS X compatible 12 years ago
sky..ok 28ce76245f Change all source licenses to say 2009-2012 12 years ago
sky..ok 751cb9e20a Javadoc cleanup 12 years ago
PSp..om d9dd8603b8 Remap logical ID instead of name since it is now 12 years ago
PSp..om c3549f42f6 Fixed a bug in how POV.DOWN_RIGHT was reported... 12 years ago
PSp..om 4b4ae178e5 Added a basic way to have default remappings of 12 years ago
PSp..om 6db4dde5e8 Changes to support new joystick refactoring. 12 years ago
Sha..rd 5f88d137a8 * Add RenderManager.setUsingShaders() method in case it is used directly (without RenderManager.render()). 12 years ago
rem..om 5111fd8b66 Implemented fixedfunc binding for AlphaTestFallOff 12 years ago
Sha..om 13132e10cc * Remy: please rename context.alphaTestEnabled to alphaTestFallOff and make it a float. Also, add FixedFuncBinding.AlphaTestFallOff and make J3MLoader parse it 12 years ago
ShA..Rd 96c4b31e0f * Partial fix for issue 532 and issue 533 12 years ago
Sha..rd 69cbad9ce9 * Deprecated Intensity formats and RGB10, these never worked, and never will 12 years ago
pot..om 16851eb1d8 Removing Android Sensor Support (undo r9610). Preparing for new way of implementing sensor support on Android. 12 years ago
Sha..rd ac0f3a107c * Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android) 13 years ago
Sha..rd e78474a5b1 * Fix issue 506 13 years ago
Sha..rd 8e153c0379 * LwjglGL1Renderer: do not set vertexbuffer on mesh if vertexcolor is disabled. This fixes issue where an unshaded material still uses vertex colors even if they are disabled. 13 years ago
pot..om bb631ab13a Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status. 13 years ago
rem..om ce124e7729 Renderer : Fix to copy framebuffer to exclude the upper bound if the rectangle as specified in opengl specs. Thanks @rectalogic 13 years ago
rem..om 4f848ab5b5 Renderer : Caps.Multisample is now correctly added to the renderer caps when GL_ARB_multisample is present in ogl caps 13 years ago
Sha..rd 9d95528e21 * Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method. 13 years ago
Sha..rd 7825249952 * Made some classes pretty, hope you like it 13 years ago
Sha..rd 55d75c5abc * Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now). 13 years ago
Sha..rd 0ba541ecd1 * Display initialization will not continue if crash is encountered 13 years ago
Sha..rd ca3f1d941a * Fix issue 505 13 years ago
dan..om 5ac9953f62 Implemented the ability to change the mouse cursor. 13 years ago
nor..67 ea0be5cf9f - fix imports across engine 13 years ago
Sha..rd 1ef93999a3 * Fix issue 391 13 years ago
Sha..rd cac820803b * Better checking for MRT in renderer (first against max color attachments then against draw buffers) 13 years ago
rem..om 311242b6d9 - Framebuffer can now render to a cube map face, thanks to dflemstr 13 years ago
ShA..Rd 807a3e6fc5 * Fix incorrect format for DepthStencil in TextureUtil (fix potential GL issue) 13 years ago
Sha..rd f68475319a * Added new image format: Depth24Stencil8, for framebuffers and textures that need stencil data 13 years ago
rem..om 544e1f6342 Shaders : The line numbers on error now correctly takes the version line added to the shader into account 13 years ago
rem..om 3a0e1f50ac Shaders : The line number is now printed for each line of shader code in the standard error output when a shader fail to compile. 13 years ago
sky..ok 533fb86c50 Down to 260 Javadoc warnings from 324 13 years ago
Sha..rd db4188c797 * InputManager will throw exception if joysticks are disabled instead of returning null 13 years ago
Sha..om d6af43a5cb * Removed yet another check for "unknown" joystick type 13 years ago
Sha..rd ed1fd4a253 * Try to fix the guys problem with the joystick 13 years ago
Sha..rd 96bde02de6 * Fix compile error in FrameBuffer, setRefreshNeeded() -> setUpdateNeeded() 13 years ago
rem..om 70782dd431 removed typo in lwjglCanvas preventing the engine to build 13 years ago
Sha..rd bd828d629c * Fixed issue with default samples value causing "No support for WGL_ARB_multisample" error 13 years ago
rem..om cbd1248302 Mesh bufferList is now a SafeArrayList instead of an ArrayList 13 years ago
Sha..om 28a10e239c * Moved framebuffer exception INSIDE NPOT check instead of outside where it made no sense 13 years ago
nor..67 3cdaf0e051 jme3: 13 years ago
nor..67 1cc957e7e9 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago