Commit Graph

38 Commits (dc8dabb0241d0fd44716607fd60301cbd5586711)

Author SHA1 Message Date
rem..om 01bf1ca843 Fixed 2 issues with shadows : 12 years ago
jul..om 2a3e28bb9d Removes a useless check from JoglRenderer 12 years ago
jul..om e4b80ebb0d Fixes a bug in JoglNewtDisplay: the native counterpart of the Screen instance must have been created before retrieving or modifying the screen mode according to Sven Göthel 12 years ago
jul..om 97cb4145e5 Fixes a bug in JoglNewtDisplay: the canvas must be visible before retrieving or modifying the screen mode 12 years ago
jul..om 3bde7326de Fixes a spelling mistake in the creation of the offscreen buffer 12 years ago
Sha..rd 9e03dba566 * Add checks for maximum texture resolution in all renderers 12 years ago
jul..om 2ca9775aef Fixes the sample count 12 years ago
jul..om 3002e5e057 Uses GL2GL3 instead of GL2 when it is possible 12 years ago
jul..om 380b40b7e9 Adds some off-screen rendering (work in progress, not tested) 12 years ago
jul..om a0a67abf06 Fixes a bug in the frame buffers (thanks to Nehon's suggestion) 12 years ago
jul..om 54c7447efa Mouse and input support for NEWT canvas and display 12 years ago
jul..om c9c1ae1cae Fixes BPP in JoglNewtAbstractDisplay 12 years ago
jul..om 48ca976705 Adds a display based on NEWT (work in progress) 12 years ago
jul..om 345cac2444 Adds a canvas based on NEWT (work in progress) 12 years ago
jul..om 44b89a367c Fixes a bug occurring when exiting the full screen mode and adds an abstract display based on NEWT (work in progress) 12 years ago
jul..om 0170c7b5eb Fixes some problems with framebuffers (second attempt) 12 years ago
jul..om 0263c78d55 Fixes some problems with framebuffers 12 years ago
jul..om af3e3a74f5 Uses the proper string as attribute name to get its location (and now the shader-based renderer relying on JOGL 2.0 is operational) 12 years ago
jul..om 36f95cdf09 Uses the proper string as uniform name to get its location 12 years ago
jul..om fc56b7dcbf Allows to enable the debug pipeline 12 years ago
jul..om 3e362bd611 Removes some dead code and fixes the V-sync 12 years ago
jul..om 34c8f82792 Drives the canvas renderable so that something has a chance to be renderer with JOGL 2.0 12 years ago
jul..om 23fd08ac45 Displays the right display mode with the logger 12 years ago
jul..om b76bffcd2f Fixes a minor threading problem and removes useless imports 12 years ago
jul..om e4d776ae0e Initializes ALUT (JOAL) in the static initializer to avoid freezing everything 12 years ago
jul..om 03fe815bd2 Avoids initializing the display twice (work in progress) 12 years ago
jul..om 965b595384 Sets the input sources to avoid throwing a NullPointerException and sets the proper size to the canvas 12 years ago
nor..67 37f8447896 - move JOGL audio renderer to correct package 12 years ago
jul..om baeb7d7de8 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 12 years ago
jul..om 7fdc6bbe46 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 12 years ago
jul..om 87e6ea3230 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 12 years ago
jul..om 772c977e15 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 12 years ago
jul..om 80f94431d9 Adds a few missing features into the shader-based renderer relying on JOGL 2.0 12 years ago
jul..om f75b45aff7 Adds a few missing checks into the initialization sequence of the shader-based renderer relying on JOGL 2.0 12 years ago
jul..om c84efe3436 Uses almost the same initialization sequence than the shader-based renderer relying on its competitor 12 years ago
jul..om 9b9db3bd31 Updates the renderers based on JOGL 2.0 (and JOAL 1.1.3) 12 years ago
nor..67 1cc957e7e9 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 13 years ago
nor..67 9e53abbb7a move jme3 to trunk 14 years ago