Commit Graph

59 Commits (daba9b8bc745700e4b36dd27e04c0c06aafd6034)

Author SHA1 Message Date
Kirill Vainer 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) 7 years ago
Nehon 6a467ecb53 Added gpu profiling to Renderer and all the GL backends except ios 8 years ago
Michael Braunstingl d39b780fa5 Added RenderState.BlendMode.Custom 8 years ago
Teencrusher d1aae8d479 Added support to glBlendEquation for renderes implementing GL2, and material loading support 9 years ago
Jan Ivenz c6143ae640 Rendering depth to texture arrays. 9 years ago
Kirill Vainer 148c78a943 GL: make lwjgl implementation classes final 9 years ago
Kirill Vainer 5c35b9bb22 Renderer: delete deprecated renderers 10 years ago
Kirill Vainer ed4b70bcad GLTiming: new GL wrapper to profile GL calls 10 years ago
Kirill Vainer 5b95f8a4b0 GLRenderer: Improve compatibility with OpenGL 3.2 core profile 10 years ago
michael 5c70938ccf Added GL_PATCHES as new constant 10 years ago
michael 1949a7d831 Added GL4 Interface, 10 years ago
shadowislord 9651d6d822 GL interface: add support for PBO, FB readback, and fences (ARB sync) 10 years ago
Nehon 5e3e8fbd6e fixed compilation issue in deprecated LWJGLRenderer 10 years ago
shadowislord d3cbf7fbf2 GL implementations: Fix uploading of buffers with position != 0 10 years ago
shadowislord 3a61032575 Make LwjglGL implement the GL3 interface (for OpenGL3+ function names) 10 years ago
shadowislord 6ca111b13d Refactor renderer system 10 years ago
Nehon 995ab83a9e Deprecated LwjglRenderer and Lwjgl's TextureUtils. URA is used when choosing LWJGL as renderer. 10 years ago
shadowislord ac2f765d5b Cleanup GL interface from unused calls 10 years ago
shadowislord f189b94a4d Implement the new GL interface for the LWJGL backend 10 years ago
shadowislord af58aeb779 Fix Renderer.copyFrameBuffer() exception 10 years ago
shadowislord de0027eee3 Fix OGL version parsing 10 years ago
shadowislord 18807cf175 Fix issue #138 10 years ago
shadowislord 4717e7006f Goodbye, OpenGL1 10 years ago
shadowislord 62cfbc8a3e Remove usage of all deprecated image formats 10 years ago
shadowislord b83603cd8f Added support for ETC1 compression (regular OGL only for now) 10 years ago
shadowislord 15f35fc5c6 Fix "DXT1 not supported by hardware" error that started appearing since the renderer refactor. 10 years ago
David Bernard 37da17e3eb add support of DepthStencil into *Renderer 10 years ago
shadowislord 84046018ba Avoid use of LWJGL specific ContextCapabilities class. 10 years ago
shadowislord 22ab7c11c7 * Ensure cubemaps have square dimensions before uploading 10 years ago
shadowislord 7860ccca52 * Use mipmap minification modes only if mipmaps are actually available 10 years ago
shadowislord 4d7dcc17bb * Don't depend on ContextCapabilities for determining OGL / GLSL versions 10 years ago
shadowislord e225e6ff89 * Move certain render context specific fields from Renderer into RenderContext 10 years ago
pspeed42 5a482e2b98 Added another Photoshop tyle blend mode: Exclusion 10 years ago
pspeed42 e76e770d17 Modified the multi-slot buffer support to work even 11 years ago
pspeed42 216f874175 Added support for instancing at the mesh level. 11 years ago
pspeed42 7ca599dfd9 More tabs to spaces. 11 years ago
Hannes Nevalainen ccb946e65d Add Screen blend mode. 11 years ago
shadowislord 03f8df05b6 LwjglRenderer - Preparing for abstraction layer shift 11 years ago
abies 6adb15abd6 Fix badly specified RGB10_A2 format 11 years ago
shadowislord 65094e9ca1 * Put the shader compile log on the next line so its slightly more readable 11 years ago
shadowislord ad7fdb6fab * Deprecate texture wrap modes not supported in OpenGL 3 11 years ago
shadowislord c925104f5e * Ensure the statistics properly represent number of objects / triangles / vertices rendered when using instancing 11 years ago
shadowislord 2aad768c8a * Forgot to remove withSRGB from LwjglCanvas 11 years ago
shadowislord cfcc86dd8b * When creating display pixel format, do not use withSRGB as it could cause display creation to fail (when gamma correction is enabled). Based on online research, it seems that it is not necessary, and simply enabling SRGB writes on the main framebuffer is enough. 11 years ago
shadowislord 1a1d74f83e * More sanity checking when enabling sRGB pipeline, to ensure its actually supported before calling any sRGB related functions. Also provide more log messages if something is odd or goes wrong. 11 years ago
shadowislord 7d8c95f9c8 * Remove references to esoteric EXT_abgr and EXT_bgra extensions entirely, which might even be causing issues on some systems, instead replaced with standard OpenGL 1.2 constants 11 years ago
shadowislord 465e2b2280 * Make sure to set texture max level depending on whether mipmaps are to be generated, included in texture, or not required at all - this reduces memory allocated by GPU for textures that do not use mipmaps. 11 years ago
shadowislord 68cb1e900f Automatically upload GLSL 1.0 shaders as GLSL 1.1 if using desktop OpenGL to allow stricter error checking. 11 years ago
shadowislord 81498d6f79 * Introduce Image.isNPOT() which is now used to check if the image is non-power-of-2 in renderer implementations. 11 years ago
shadowislord 35cfae5ef0 * Merge revision 11058 from experimental branch 11 years ago