Stephen Gold
d8acd30a27
implement setContactResponse(boolean) for PhysicsCharacter (issue #964 ) ( #971 )
6 years ago
Stephen Gold
cf33c3c2dd
implement setContactResponse(boolean) for PhysicsRigidBody (issue #964 ) ( #966 )
...
partial
6 years ago
Stephen Gold
c29a4bb1c6
fix for JME issue #887 (debug mesh ignores scaling)
6 years ago
Stephen Gold
21454f2ab2
fix issue #923 for native Bullet
7 years ago
Stephen Gold
02ec12e454
fix for issue #917
7 years ago
Stephen Gold
697b4a675e
resolve issue #916
7 years ago
Stephen Gold
f16974fcb6
jme3-bullet: add and improve comments, mostly JavaDoc
7 years ago
Stephen Gold
6e96ee5bf2
jme3-bullet: add and improve comments, mostly JavaDoc
7 years ago
Stephen Gold
e80302728f
fix for issue #898
7 years ago
Stephen Gold
10eef65e73
test case and fix for issue #894
7 years ago
Riccardo Balbo
087197aff4
Fix bullet skipping enqueued tasks - #867
7 years ago
Stephen Gold
bc624f1f73
correct more typographical errors in comments
7 years ago
Stephen Gold
c87af1c2aa
correct more typographical errors in comments
7 years ago
Stephen Gold
32e3cb658f
correct typographical errors in comments
7 years ago
Stephen Gold
bc1af00a32
correct typographic errors in comments
7 years ago
Stephen Gold
b159c847cc
comment corrections: mostly spelling and grammar
7 years ago
Domenic
c4b635bb6f
Fixed typo in assert described in issue #538
7 years ago
Stephen Gold
00ce009925
fix for issue #772 : populate bullet debug mesh using unscaled shape
7 years ago
Kai Boernert
96b355e38c
added inertia manipulating methods
8 years ago
Riccardo Balbo
af60797efd
Update to bullet 2.86.1 ( #698 )
8 years ago
NemesisMate
31933ff365
Removed the override that avoided a CompoundCollisionShape to be scaled
8 years ago
Riccardo Balbo
e452ec8f0c
Fix MeshCollisionShape crash when loaded from j3o: always create BVH before scaling.
8 years ago
Riccardo Balbo
56558841e7
CylinderCollisionShape: don't print warning if scale = 1,1,1
9 years ago
William Linna
c85fd3fe26
Add/remove all PhysicsControls even when a RigidBodyControl is present
9 years ago
NemesisMate
8a058c61f1
Changed LinkedList for ArrayList in rayTests
9 years ago
NemesisMate
3b0e0766c5
Oops!
9 years ago
NemesisMate
4cd424ad03
Ordering physics rayTest returned list instead of reversing it.
...
Added raw results ray tests too.
9 years ago
iwgeric
3ae3b0064e
Remove static from method
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Having the method static was causing javah to change the signature of the native method which caused compiling errors
9 years ago
NemesisMate
513eedaea1
Fixed a little bug I left on reversing the list :S:
9 years ago
NemesisMate
2a44aa4aec
Reversed raytest results when needed
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In some cases, native-bullet returns the ray results on a reversed order so it leads to unexpected bugs.
9 years ago
Fadorico
83b26be45a
Combine result of both listeners to determine if the collision should occur
9 years ago
Fadorico
ef626b0959
Fixed group collision check in native broadphase
9 years ago
NemesisMate
5c1d442b00
Missing getHeight present on jbullet
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Well, I found that I'm using this on my code with jbullet but is not present on bullet version so here it is.
9 years ago
Fadorico
7628b0f9e3
Fixed collision group listeners not being notified
9 years ago
MeFisto94
e776967c23
Reverted Changes and fixed it the way it was done in CapsuleCollissionShape (See Commit f836b26
)
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"SphereCollisionShape: warn about scaling only if its not identity"
9 years ago
MeFisto94
5064552905
Fixes #373 - Faulty Loggings of a SphereCollissionShape when using native bullet
9 years ago
Dokthar
00c687b4d8
fix #383 : in PhysicsRigidBody the old statement in read() (l.741) was always false
10 years ago
Kirill Vainer
f836b26f2e
CapsuleCollisionShape: warn about scaling only if its not identity
10 years ago
Dokthar
abbdefdcef
Bullet RigidBody : revert IDE autoformatting noise
10 years ago
Dokthar
b1473c302c
Bullet RigidBody : modification of the serializer to support the old & new angular factor
10 years ago
Dokthar
7f2c7c5d35
Bullet RigidBody : prevent from breaking the API & reverted
10 years ago
Maselbas
3780061863
Bullet PhysicsRididBody : compile time error fix
10 years ago
Maselbas
878f2cbbbc
Bullet PhysicsRigigBody : added set/getAngularFactor(Vector3f) and set/getLinearFactor(Vector3f), these methods are usefull for locking axis translations or rotation
10 years ago
Kirill Vainer
cd1d145005
PhysicsSpace: add method to set solver iterations
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Thanks to Seppes (see thread: http://hub.jmonkeyengine.org/t/how-to-access-native-bullets-constraintsolver-numiterations )
10 years ago
iwgeric
70b03ea28a
Bullet (and jBullet): Remove deprecated PhysicsSpace.enableDebug method in favor of BulletAppState.setDebugEnabled.
10 years ago
rainmantsr
5c8b1fe585
Corrected JavaDoc comment
10 years ago
rainmantsr
31835366b2
Add: sweepTest to jme3-bullet-native
10 years ago
Kai Börnert
409f5ab766
A very small change that creates two getters in VehicleWheel,,
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these are necessary if jme's bullet wrapper is used in a non Scenegraph enviroment,
for example a ES based server.
Signed-off-by: Kai Börnert <kai-boernert@visiongamestudios.de>
10 years ago
Normen Hansen
3aa8aed142
- add/remove multiple physics controls via PhysicsSpace.add / .remove
10 years ago
Utlaen
1ddb8c22da
https://github.com/jMonkeyEngine/jmonkeyengine/issues/179
11 years ago