rvandoosselaer
26f393d09c
Clean up the test case and add some more context. #1340
5 years ago
rvandoosselaer
2e1a8dcb52
Add a check to see if the NB_PROBES identifier is defined. Fixes #1340
5 years ago
rvandoosselaer
76210fe415
Add a check to see if the NB_PROBES identifier is defined. Fixes #1340
5 years ago
Jérôme
b48391399b
Using Tweens methods instead of the inner class
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Simplification using Tweens methods instead of NoLoopAction inner class
5 years ago
Jérôme
4c8e400a83
Migrate TestOgreAnim to new anim system ( #1333 )
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* Migrate TestOgreAnim to new anim system
* Removing tabs
* Update TestOgreAnim.java
5 years ago
Riccardo Balbo
d109e4739e
Fix last query not closed in profiler
5 years ago
Ali-RS
16a3e7630c
Fixed an issue with AndroidNativeImageLoader which was opening stream twice. ( #1338 )
5 years ago
Stephen Gold
b8287a2d0d
correct some typographic errors in Billboard100.frag comments
5 years ago
Stephen Gold
fef5c101d8
elimiate incidental hard tabs from jme3-examples
5 years ago
Stephen Gold
51022fd521
elimiate incidental hard tabs from jme3-core
5 years ago
Jérôme
b613be35fa
Removes tabs
5 years ago
Jérôme
2a0fa2554a
Migrate TestOgreComplexAnim to new anim system
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Lots of code that did nothing in old test (on feet, hand). Only eft hand anim with the bone anim in simpleUpdate works. So I rework the test to do how actionSquence work and manipulate Armature and Joint with ArmatureMask apply.
So I think there is a bug in ArmatureDebugger when apply PointSize in material. In the render view all points on armature debug have same size.
5 years ago
Jérôme
3385cdaa3f
Migrate TestBlenderObjectAnim to new anim system
5 years ago
Jérôme
1433f98ad3
Migrate TestBlenderAnim to the new anim system
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Migrate to the new animation system, migration of old Spatial object containing animation and adding method to list all animation name in AnimComposer.
5 years ago
Jérôme
11d3bc67f8
Migrate TestCutomAnim to the new Animation system
5 years ago
Jérôme
bd4691e06b
Migrate TestSpatialAnim to the new Anim class
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Remove all deprecated class and migrate to the new animation system.
5 years ago
Grabli66
fafe8a74fe
Fixes error of loading assets
5 years ago
MeFisto94
efc1962092
Merge pull request #1320 from MeFisto94/fix-lwjgl3-double-stop
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Fixes #1319 - LWJGL2: start(true) should not freeze when context could not be initialized
5 years ago
MeFisto94
989b2a66cf
Merge pull request #1322 from MeFisto94/fix-mesa-invalid-enum-ssbo
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Fixes SSBO causing GL_INVALID_ENUM in Debug Mode
5 years ago
MeFisto94
0115616652
UBO: Re-order the caps detection for a more clean code.
5 years ago
MeFisto94
64797f9bff
UBO: GL_INVALID_ENUM on Mesa
5 years ago
MeFisto94
21b7a71cf8
Fixes SSBO causing GL_INVALID_ENUM in Debug Mode
5 years ago
MeFisto94
8f8fc19043
Merge pull request #1321 from MeFisto94/fix-pbr-opengl2-part2
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Fixing PBR on <= GLSL 130:
5 years ago
MeFisto94
646e6741b9
GLSLCompat: The Matrix3 Sub-Constructor is called mat3_sub and defers to the builtin mat3 if available.
5 years ago
MeFisto94
2276197a2b
Fixing PBR on <= GLSL 130:
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- GLSLCompat now implements mat3(mat4) and determinant() and inverse() for mat2 and mat3
- PBR.glslib uses this functions again instead of one-off workarounds
5 years ago
MeFisto94
2379cfba77
Merge pull request #1276 from MeFisto94/fix-gldebug
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Fixes #1272 - Improve GLDebugDesktop by reducing manual overrides
5 years ago
MeFisto94
df39677381
GLDebug: Throw an IllegalArgumentException instead of an IllegalStateException
5 years ago
MeFisto94
c198b1d546
Merge pull request #1318 from MeFisto94/fix-pbr-opengl2
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Fixes #1304 - Don't use mat3() constructor to keep compatibility with…
5 years ago
MeFisto94
d19ae582a1
Fixes #1319 - LWJGL2: start(true) should not freeze when context could not be initialized
5 years ago
MeFisto94
461227bdef
Fixes #1304 - Don't use mat3() constructor to keep compatibility with GLSL110
5 years ago
Riccardo Balbo
728a05c4f3
lambda 🎉
5 years ago
Ali-RS
0c6f240222
Check culling on the instanced geometries. ( #1315 )
5 years ago
MeFisto94
4d81d00f45
GLDebug: Throw an unchecked exception instead of returning null to enforce a crash when glGetError is not present.
5 years ago
MeFisto94
312fb5bb57
GLDebug: Use a method handle instead of a string comparison to increase the performance
5 years ago
Riccardo Balbo
7c01019f0c
Don't fail if there is no javadoc to commit.
5 years ago
Riccardo Balbo
f505bdeb21
Update checkout action to v2
5 years ago
Daniel Perano
ff58abca3d
Merge pull request #1306 from jMonkeyEngine/envcam-viewports
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Expose ViewPorts
5 years ago
Toni Helenius
59793d4c06
Fix for resizing the window (issue 1191) ( #1308 )
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* Listen for framebuffer size callbacks and set the resolution from that
* Also check the window size on the framebuffer size callback
5 years ago
Daniel Perano
0aa50a0f15
Expose ViewPorts
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This commit allows EnvironmentCamera users to access the ViewPorts used
for rendering the snapshots. This allows incorporating screenspace and other
SceneProcessor-based effects into the snapshots as well as the scene geometry.
5 years ago
Stephen Gold
0252c1b623
README.md: add "Jumping Jack Flag" to game list
5 years ago
Stephen Gold
a407fc3224
main.yml: add Gradle-wrapper validation to several jobs
5 years ago
Toni Helenius
b93ea18fa2
Lwjgl3 restart input handle ( #1268 )
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* Reinit inputs on context restart
* Added test issue from issue #1013
* Verify that the inputs are already initialized
5 years ago
Lou Hamersly
c1d359ca59
Fix #1289 Matrix3f/Matrix4f equals() should require an exact class match ( #1302 )
5 years ago
Stephen Gold
8e334aa756
BufferUtils: resolve issue #1288 (rewrite isDirect()) ( #1299 )
5 years ago
Github Actions
426969daeb
[skip ci] update natives snapshot
5 years ago
Stephen Gold
f652591281
remove unnecessary casts and tests for null, discovered using NetBeans ( #1285 )
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* remove unnecessary tests for null, discovered using NetBeans
* jme3-core: remove unnecessary casts
* jme3-examples: remove unnecessary casts
* jme3-vr: remove unnecessary casts
* jme-plugins: remove unnecessary casts
* jme3-terrain: remove unnecessary casts
* jme3-desktop: remove unnecessary casts
* jme3-android: remove unnecessary casts
* remove unnecessary casts, discovered using NetBeans
* TerrainQuad: back out one casting delta that's not a removal
* TerrainPatch: simplify generateLodEntropies() after removal of the cast
* TerrainPatch: simplify reIndexGeometry() after removal of the cast
5 years ago
MeFisto94
12481c08f6
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
5 years ago
MeFisto94
ab96460853
Fix small things ( #1287 )
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* JmeVersion: Don't throw a NullPointerException when version.properties can't be found.
* ImplHandler: Reduce Code-Duplication by using a multi-catch statement
5 years ago
Stephen Gold
f268d00222
Fixes issue #1286
5 years ago
Paul Speed
5584c93d4a
Merge pull request #1282 from stephengold/master
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re-assign Simsilica LLC copyrights with Paul's permission (issue #1001 )
5 years ago