Commit Graph

239 Commits (cf7912720dea952ed60ab68797956467b6ed8237)

Author SHA1 Message Date
Stephen Gold 826908b042 correct more grammar/spelling errors in comments 7 years ago
Stephen Gold bc624f1f73 correct more typographical errors in comments 7 years ago
Stephen Gold b159c847cc comment corrections: mostly spelling and grammar 7 years ago
Nehon 12004217d1 Ao map now only attenuates indirect lighting in PBR shader 7 years ago
Stephen Gold edba4b9844 test override of ColorRGBA mat param with a Vector4f or Quaternion value 7 years ago
Stephen Gold 247d5d9324 package protect the MovingAverage class instead of deprecating it 7 years ago
Stephen Gold f27f568556 remove deprecated shadow renderers from 3 physics tests 7 years ago
Stephen Gold 99f4f20c75 remove deprecated BasicShadowRenderer from TestFancyCar 7 years ago
Stephen Gold 990791b21c remove setFlushQueues(), which is deprecated and has no effect 7 years ago
Stephen Gold d3f0c2002a in examples, replace deprecated methods and classes 7 years ago
Stephen Gold e536699d9e remove 3 examples whose purpose was to test deprecated classes 7 years ago
Nehon a59b9e6a94 glTF: Skip tracks that belong to a different skin 7 years ago
Nehon 5dbbaf0f06 glTF: Fixes additional issues with bones transforms 7 years ago
Nehon e4b6bf82a2 Better PBR env map generation 7 years ago
Nehon c00407da33 PBR : Removed specularColor contribution from direct lighting specular. 7 years ago
Nehon e6a55e9d3a Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader. 7 years ago
Nehon 0da2bfe0ba Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method. 7 years ago
Stephen Gold d1bd48528c test and fix for issue #651 (inverted rotation in Sky.vert) 7 years ago
Nehon 63faeeae87 Some code cleanup 7 years ago
Nehon ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. 7 years ago
Nehon 3bbfabed5e Gltf: added support for PBR colored material 7 years ago
Nehon 7951f5a987 Gltf loader can load mesh data and scene structure. 7 years ago
Nehon debd62ee87 Display generated source in the ShaderNode test 8 years ago
Stephen Gold 8530b60294 testcases and fix for issue #357 8 years ago
Nehon 29875e6085 Fixed InstanceGeomerty not working properly when using the lighting material and a non DirectionalLight 8 years ago
Stephen Gold b2aa1ff9f1 fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime) 8 years ago
Stephen Gold 259f599d1d add PointSize to Unshaded matdef, test with SkeletonDebugger 8 years ago
Rémy Bouquet df765322dc Fixed warnings in Terrain shader. 8 years ago
Nehon dc40faaff8 Moved DetailedProfiler to a more appropriate package 8 years ago
Nehon 12fe7ba035 Added a DetailedProfiler and its associated AppState for detailed time profiling 8 years ago
Nehon 390d35180b Soft particles now has only one shader and one technique to work with any glsl version 8 years ago
Nehon f7181c38dc Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for 8 years ago
Nehon d537a1c22e Added a GLSL150 to most of the shaders used in the engine (except deprecated ones). 8 years ago
SkidRunner 0384fe5477 jayfella commented 6 hours ago 8 years ago
SkidRunner 5374c66636 Removed tempvars from update. 8 years ago
SkidRunner 1df2435fbd New Physics based jme3 example game. 8 years ago
Ev1lbl0w 9455f51c93 Update TestColoredTexture.java 8 years ago
Ev1lbl0w df240b6837 Update TestSceneWater.java 8 years ago
Ev1lbl0w 9bd3256c78 Update TerrainGridTest.java 8 years ago
Ev1lbl0w 70bccb1048 Update TerrainGridAlphaMapTest.java 8 years ago
Ev1lbl0w 990e6dd593 Update TestOnlineJar.java 8 years ago
Ev1lbl0w 1cf65d0d21 Update TestUrlLoading.java 8 years ago
Ev1lbl0w 5ed3292678 Update TestSceneLoading.java 8 years ago
Paul Speed 157af24419 Added a test for cloning BitmapText. 8 years ago
Kirill Vainer 356b3d6726 build: fix gradle 3.2.1 deprecations 8 years ago
Nehon 3205b8be35 Added an option to display the generated maps on screen in the TestPBRLighting 8 years ago
Rémy Bouquet 85c119c132 Changed the way IBL is switched on and off in the PBR shader and in the technique def logic because the old way was causing some issues on mac... for some unknown reason. 8 years ago
Rémy Bouquet 68c082c13d fixed transparent shadows on mac. 8 years ago
Nehon e89e0e7c12 Added a way to approximate the normals for the SSAO filter instead of rendering an additional geometry pass. 8 years ago
shamanDevel a8d77a7cd1 OpenCLObject.register() now returns this. 9 years ago