Commit Graph

1586 Commits (cd010fa5e7180a3fa2c24d69323b2c1f504a15c1)

Author SHA1 Message Date
nor..67 5c519b464c - update to lwjgl 2.8.2 13 years ago
PSp..om 7a333dda9f On some platforms the selector will not automatically wake up 13 years ago
sha..rd f9a798c651 * Better check for android version. Should prevent NoSuchMethodError: glVertexAttribPointer 13 years ago
sha..rd b2ea6e74d2 * Make AWT mouse wheel events consistent with LWJGL 13 years ago
sha..rd 6110509b8e * Added android 2.2 workaround for glVertexAttribPointer 13 years ago
nor..67 270703ca58 - change bullet native build process and project 13 years ago
nor..67 63ad4df79b - change Bullet Native project classpath to use dist jar 13 years ago
nor..67 9822dc1130 - move back classes *after* jar has been built ^^ 13 years ago
nor..67 72a4282dc0 - make FreeForm project for android code 13 years ago
nor..67 fcb6b2e6ab Android: 13 years ago
lex..82 687dad1a6b Fixed TangentBinormalGenerator: Added grouping of vertices with the same position and normal. Re-added tangent orientation code to fix some visual artifacts. 13 years ago
sha..rd 4ba21821a3 * Added ability to switch between lit model and tangent display 13 years ago
sha..rd 5440deeaeb * Commit new test tangent for lex 13 years ago
sha..rd 3db3648866 * Fix spelling error in AmbientLight: uneffected -> unaffected 13 years ago
dan..om fbb396b8a2 * Fixed extrapolateLinear() so it would really extrapolates if bigger than 1 or smaller than 0. The old behavior was to clamp between 0 and 1, doing exactly the same thing as interpolateLinear(). 13 years ago
nor..67 23b4e2fcf0 - synchronized access to AssetManager ClassLoader list 13 years ago
nor..67 c0695b0a3a - make ClassLoader list in AssetManager a syncronized list 13 years ago
nor..67 9f16b989fe - add a way to add a classpath for loading in-asset classes to AssetManager, use in BinaryImporter 13 years ago
sha..rd 511c417fe7 * AssetEventListener now has an additional callback that can be used to detect when a dependent asset has failed to load. 13 years ago
sha..rd 66127db26d * Standardized handling for loading dependent assets for all loaders 13 years ago
bre..ns 21809776dc allow empty keyframe sets (rotation, translation) to be supplied to SpatialTrack 13 years ago
sha..rd de75b794c2 * Remove duplicate code in MeshLoader that handles loading the material list 13 years ago
sha..rd cfd13e8d33 * Added some new lines here and there 13 years ago
sha..rd 177c88d645 * Rewrote handling of URL based locators to use a shared UrlAssetInfo. 13 years ago
sha..rd d8682c94c3 * Fixed crash that happens when an Ogre3D mesh.xml model has an empty boneassignments tag 13 years ago
nor..67 74c636a464 - re-enable copying of javadoc with nightly build 13 years ago
PSp..om d2e2935d90 Default the application timer to NanoTimer. I did this 13 years ago
bre..ns 6712fccbc3 cleaned up terrainQuad constructor. 13 years ago
sha..rd f15dfe3011 * Fixed issue with an exception getting silenced when MTL was loaded for an OBJ file 13 years ago
nor..67 15eeef7f65 updating windows 32bit bullet native 13 years ago
nor..67 58c54b1aaa native bullet: 13 years ago
nor..67 439c5b36b8 native bullet: 13 years ago
sha..rd 83ab68264b * Put arrow texture on alien, generate axis for each vertex 13 years ago
sha..rd 0e49c439b7 * Javadoc for Asset 13 years ago
sky..ok 6286ac495f Added Javadoc to TerrainQuad constructors 13 years ago
Sha..om ec13fbce9a * Fix blender MTL export issue that causes overly shiny models 13 years ago
rem..om 900dc66584 - BloomFilter now sets the background color to BlackNoAlpha instead of Black for glow. 13 years ago
rem..om 7e8b540587 - put BindPoseTangent VertexBuffer.Type enum value at the end to not screw with ordinal values 13 years ago
rem..om 940edfe914 - BloomFilter, fixed background disapearance issue 13 years ago
bre..ns 0dddd8613f * fix terrain grid camera offset problem 13 years ago
rem..om 630b594158 Proper implementation of renderFont in nifty RenderDeviceJme, the last 2 floats are scaleX and scaleY. changed the method accordingly. 13 years ago
rem..om 4c0f7b06ca - Fixed nifty RenderDeviceJme compilation issue, a new float param has been added to the renderFont method in nifty's RenderDevice interface, it's called "f1" so it's kinda hard to tell what it stands for. For now it's not used in jme's renderFont method. 13 years ago
rem..om 96acebfe4f - Faster BatchNode 13 years ago
rem..om a5ff915fc1 - Added tangent transforms support for skinning (normal mapped models with bone animation had incorrect tangents during animation) 13 years ago
voi..om 383e3c513a update nifty jars to latest 1.3.1-SNAPSHOT build 13 years ago
sha..rd 31fe049a66 * Moved WAVLoader and GLSLLoader to Core-Plugins 13 years ago
sha..rd e9a78c5b61 * Added RenderState.isApply*** methods 13 years ago
rem..om 02bcb358a3 - Fixed max components calculation for temp float array 13 years ago
rem..om fafd79e5d3 - Added textureArray support (thanks to phate666) 13 years ago
rem..om 83f3b2b1a3 - BatchNode now use a temp float array and bulk put data into the floatbuffer instad of iterative puts. (it's faster) 13 years ago