Stephen Gold
bc624f1f73
correct more typographical errors in comments
7 years ago
Stephen Gold
c87af1c2aa
correct more typographical errors in comments
7 years ago
Stephen Gold
32e3cb658f
correct typographical errors in comments
7 years ago
Stephen Gold
bc1af00a32
correct typographic errors in comments
7 years ago
Stephen Gold
b159c847cc
comment corrections: mostly spelling and grammar
7 years ago
Domenic
c4b635bb6f
Fixed typo in assert described in issue #538
7 years ago
Kirill Vainer
93001ec290
Fix #456
7 years ago
Riccardo Balbo
56558841e7
CylinderCollisionShape: don't print warning if scale = 1,1,1
9 years ago
William Linna
c85fd3fe26
Add/remove all PhysicsControls even when a RigidBodyControl is present
9 years ago
Fadorico
f61b1439cc
Combine result of both listeners to determine if the collision should occur (jbullet)
9 years ago
MeFisto94
75360a2f92
Just a small javadoc issue that was catching my eye
9 years ago
Daniel Johansson
be692a2ceb
Reverted changes to build script regarding bullet libs.
10 years ago
Daniel Johansson
0869880c8e
Reverted changes to build script regarding bullet libs.
10 years ago
Daniel Johansson
2080453430
Changed build scripts slightly for bullet to not reference src outside it's own base dir. This was mainly done to be able to import the project correctly in IntelliJ IDEA. The modules will now instead reference each other through the dependency mechanism.
10 years ago
Kirill Vainer
cd1d145005
PhysicsSpace: add method to set solver iterations
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Thanks to Seppes (see thread: http://hub.jmonkeyengine.org/t/how-to-access-native-bullets-constraintsolver-numiterations )
10 years ago
iwgeric
70b03ea28a
Bullet (and jBullet): Remove deprecated PhysicsSpace.enableDebug method in favor of BulletAppState.setDebugEnabled.
10 years ago
Kai Börnert
d40de2629d
made change also for jbullet
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Signed-off-by: Kai Börnert <kai-boernert@visiongamestudios.de>
10 years ago
Normen Hansen
3aa8aed142
- add/remove multiple physics controls via PhysicsSpace.add / .remove
10 years ago
David Bernard
3c72c065ad
bullet: refactor PhysiscSpace.addAll/removeAll
...
- only add joint with current PhysicNode is BodyA
- => avoid logging warning
- => fix a previous bug in test about getBodyA when adding/removing BodyB
- remove optimisation that by-pass routing made by add()/remove()
10 years ago
David Bernard
42ae669c6d
jbullet: refactor PhysiscSpace.addAll/removeAll
...
- only add joint with current PhysicNode is BodyA
=> avoid logging warning
=> fix a previous bug in test about getBodyA when adding/removing BodyB
- remove optimisation that by-pass routing made by add()/remove()
10 years ago
Normen Hansen
bf4a810272
- change push() --> add() for physics collision events
11 years ago
Phr00t
1919bac082
stack to deque
11 years ago
Phr00t
d200e406d5
performance improvements to PhysicsSpace
11 years ago
Normen Hansen
a16857c8f4
switch to gradle layout
11 years ago
nor..67
ad7013e228
- fix bullet physics space to execute all tasks, thanks to @madjack
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@11002 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
nor..67
511d045274
gradle:
...
import current build script to gradle-restructure
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10968 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago
PSp..om
ed77d40c63
First pass at copying the source files with history into the
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new gradle-based structure.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/gradle-restructure@10964 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
11 years ago