Commit Graph

5134 Commits (c69aac25b530c83e1730f2cb2af5845b0cf3eebf)
 

Author SHA1 Message Date
Nehon 1286fa0fba More controls when connecting inputs and outputs in the node editor 10 years ago
Nehon 9500b43aa9 some clean up in the ShaderGenerator 10 years ago
Nehon 5e3e8fbd6e fixed compilation issue in deprecated LWJGLRenderer 10 years ago
Nehon 53a40c887e Fixed shader error output. the shader source code was appended twice in the log. 10 years ago
Nehon 5b6b33c8f5 The shader generator now supports swizzle on the left variable of a mapping : 10 years ago
Nehon a04a304954 Fixed an error where matching swizzle were reported as wrong when using swizzle of type vec3 v3 = v2.xxy 10 years ago
Nehon 3acd6b2f33 Fixed the error message when types/swizzles in a variable mapping do not match 10 years ago
Nehon 2670026552 Fixed a documentation issue in the shader node definition wizard 10 years ago
Nehon 76fe370cf1 Removed the code display button for nodes that don't have code. 10 years ago
Nehon ae8474cb57 Added some icons to edit and delete a node in the shader node editor 10 years ago
shadowislord 629c007cd4 DDSLoader: fix loading 16-bit images (as exported by PVRTexTool) 10 years ago
shadowislord badefdf4e4 Fix OgreXML loading crash when no material specified for geometry 10 years ago
shadowislord 809092c236 Allow application to be a resizable window. 10 years ago
shadowislord 1fc730c78a Add ThrottleOnLostFocus - a slightly less crappy version of PauseOnLostFocus 10 years ago
shadowislord 8ae04fd1fb PlaceholderAssets: when assets fail to load, try to make the error appear visually 10 years ago
Nehon 0ebb3acb16 Fixed an issue with the ShaderNodeGenerator that was missing some variable names in cases like that ',myVar,myVar.x' 10 years ago
Nehon 2066c98dd0 Fixed background color in some node editor windows to fit with a dark theme 10 years ago
shadowislord 4b079ea480 DesktopAssetManager: remove weird logging in loadTexture 10 years ago
shadowislord c818ee9c5c IosAssetManager: Remove nearest filtering override (old code) 10 years ago
shadowislord 253c3ac80d JmeSystem: print build info on initialization 10 years ago
shadowislord eda5e983da context/renderer: let renderer print out graphics hardware info 10 years ago
shadowislord bbbfdb851a GLRenderer: log texture formats as Level.FINE 10 years ago
Nehon 963c3d7e61 Fixed some typo in some comments in Material.java 10 years ago
Nehon edf5db0f44 Fixed context menu display in the node editor 10 years ago
Nehon ac7d8d0674 integrated change described in this thread to the ColorRGBAPropertyEditor 10 years ago
Nehon 4cb007f3b3 Fixed issue exposed in this thread http://hub.jmonkeyengine.org/t/found-bug-in-jme-xmlexporter-vector3f-zero-abuse/31430 10 years ago
Nehon 58480c0926 New Colors for the node editor 10 years ago
Nehon 400a03c507 Shader Node's editor connections are now curved lines. 10 years ago
shadowislord 7f50f906aa Upgrade to LWJGL 2.9.3 10 years ago
shadowislord 507b89fc46 Do not track JmeVersion as it is autogenerated 10 years ago
shadowislord fe508f0ba0 Add JmeVersion to .gitignore (since it will be changed every build..) 10 years ago
shadowislord 6f8fb84586 Update JmeVersion via build script 10 years ago
shadowislord 35737e1614 Add branch name to JmeVersion class 10 years ago
shadowislord 3cc0feced0 Put git hash and build date in JmeVersion class 10 years ago
shadowislord bac0f81853 Fix scene graph update corruption due to earlier optimizations. 10 years ago
shadowislord e19be328a7 Add simple test case for the "scene not updated" crash in the SDK 10 years ago
Erlend Sogge Heggen ce961b6f70 Added best practices for pull requests. 10 years ago
Nehon 0351f9e60f added a drag and drop to scroll feature to the node editor with the mouse wheel click. 10 years ago
iwgeric 661f4c6d2e Copy jme3-android-native and jme3-bullet-native-android to the dist/opt folder as part of build 10 years ago
shadowislord a4d06305d5 postprocessing target textures: always use nearest filtering 10 years ago
shadowislord 6350ac3aad GLRenderer: remove obsolete code, minor optimization 10 years ago
shadowislord b3759d7147 GL tracer: When printing enum, use GL_ONE instead of GL_TRUE 10 years ago
shadowislord d3cbf7fbf2 GL implementations: Fix uploading of buffers with position != 0 10 years ago
shadowislord 10ccc570e1 Copy jme3-android.jar to the dist/opt folder as part of build 10 years ago
Nehon 212a2d6e96 Millions of fixes, fixes for me 10 years ago
Nehon e14c30a3cf Enhanced the ShaderNodeDefinition creation wizard 10 years ago
Nehon c310b933c9 Added proper undo/redo support in the shader editor 10 years ago
Nehon 7c88da9d5c Created a backdrop image for the ShaderNode editor 10 years ago
Nehon 06e9618a4b Proper save handling for the shader editor. 10 years ago
Bebul 4569154d9f RenderShadow relict code clean up, no more static ShadowUtils.rootScene 10 years ago