4109 Commits

Author SHA1 Message Date
Nehon
c171235b27 Changed the build so that the produced zip has a valid path 2014-06-19 07:35:13 +02:00
Nehon
7956e513e2 created a createZipDistribution task on the gradle build 2014-06-19 00:04:27 +02:00
Nehon
9c8f1b8b75 added *.dll to git ignore because I was tired to see extracted natives in my working copy 2014-06-18 21:52:38 +02:00
Nehon
330b53671a Upped JME version to 3.1.0 with the tag "snapshot-github"
Somehow trying to get nightly back...
2014-06-18 21:51:45 +02:00
Nehon
3f43d7832f Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore.
Kept old methods as deprecated to not break user code.
Changed all calls to the deprecated methods in the engine.
2014-06-17 22:08:55 +02:00
Nehon
6d9a7fbcfb Fixed issue in shadows15.glsllib, edge bilinear filtering was wrong when using tetxureGather 2014-06-14 22:05:53 +02:00
Nehon
4d861ce90d SDK : One can now rename or delete an animation in the Scene Explorer 2014-06-14 14:29:45 +02:00
Nehon
65aad55b10 Fixed some issues with SDK lodGenerator wizard
- setting 10 lod levels was not working
- generating lod levels didn't mark the file as modified if there was no lod levels before.
2014-06-13 23:30:06 +02:00
jmekaelthas
388ad9157f Added eclipse project entries to gitignore. 2014-06-12 21:01:26 +02:00
normen
87cac884ad Merge pull request #153 from davidB/fix_152
SDK: fix #152 SceneComposer/SceneViewer bug in open/close Scene
2014-06-12 14:12:57 +02:00
David Bernard
cbffd34b08 SDK: fix #152 SceneComposer/SceneViewer bug in open/close Scene 2014-06-12 11:00:57 +02:00
Normen Hansen
1ff0035e37 SDK:
- update gitignore
2014-06-11 22:29:32 +02:00
Normen Hansen
a4a5386cc8 SDK:
- update gitignore
2014-06-11 22:29:01 +02:00
Normen Hansen
4e3b9e860f SDK:
- lower other confusion for git fanboys
2014-06-11 22:21:30 +02:00
Normen Hansen
bdbbe7b2b5 SDK:
- lower confusion for git fanboys
- up genfiles for NB 8.0
2014-06-11 22:19:35 +02:00
normen
8fd0ef1343 Merge pull request #151 from davidB/sdk_scene_addprimitives
SDK: scene add primitives (3)
2014-06-11 22:05:22 +02:00
David Bernard
506c1ded99 SDK: NewGeometry, hope to fix missing dependencies to jdesktop.bindings 2014-06-11 22:01:59 +02:00
Normen Hansen
359e9d2d64 SDK:
- clean up NewGeometry actions
2014-06-11 21:56:22 +02:00
normen
2e4a7a300e Merge pull request #150 from davidB/sdk_scene_addprimitives
SDK: scene add primitives (2)
2014-06-11 21:25:21 +02:00
David Bernard
ffad8344dc SDK: NewGeometry layout settings in palette 2014-06-11 21:19:55 +02:00
David Bernard
8612219bc1 SDK: NewGeometry set default mode to Triangles 2014-06-11 21:19:38 +02:00
David Bernard
b8d6b490f9 Merge branch 'master' into sdk_scene_addprimitives 2014-06-11 21:18:13 +02:00
David Bernard
d3d5e6f9cb SDK: Scene move the code from NewGeometry into each Action 2014-06-09 22:59:58 +02:00
normen
4d39fc86aa Merge pull request #149 from davidB/sdk_scene_addprimitives
SDK: scene add primitives
2014-06-09 22:08:37 +02:00
David Bernard
ed06161f49 SDK: add action to Quad, Line geometries in SceneExplorer and a NewGeometrySettingsTopComponent to configure the creation. 2014-06-09 20:46:47 +02:00
David Bernard
8b33d6b62d SDK: can create primitives geometries (Box, Sphere) in SceneExplorer 2014-06-09 20:46:38 +02:00
shadowislord
a166e8cb17 * Avoid "AL not closed" error by joining with audio thread when exiting app 2014-06-08 22:01:39 -04:00
shadowislord
d3ba691600 * Introduce GeometryGroupNode as abstract class for implementations that group / optimize geometries
* Reimplement BatchNode on top of GeometryBatchNode
2014-06-07 18:34:37 -04:00
shadowislord
b090305865 * Make sure we load the auxilary jinput library as well (required on windows) 2014-06-07 17:29:13 -04:00
shadowislord
fd63fcedb9 * Don't use native bullet specific method in TestNativeLoader - fix compile error 2014-06-07 17:08:23 -04:00
Nehon
d8bbb4e9f9 Fixed an issue where you couldn't chain several shadow renderers. Thanks to Perjin for narrowing down the issue.
Now a shadow renderer properly cleanup the parameters set to a material when the post shadow pass in done
2014-06-07 21:27:10 +02:00
shadowislord
67f402df75 * Remove use of instance variable in BIHTree, instead use TempVars 2014-06-07 15:26:04 -04:00
shadowislord
e637cd0b7a * NativeLibraryLoader: More hacks .. Use the proper loading method based on the library name.
* TestNativeLoader: More concrete test that uses a custom natives folder and ensures all natives load properly and prints their versions.
2014-06-07 14:09:42 -04:00
shadowislord
cc20781a02 * Ensure LwjglOffscreenBuffer extracts the required natives
* Fix Installer class in SDK to use NativeLibraryLoader.setCustomNativesFolder() instead of the Natives.setCustomDir()
2014-06-07 12:53:55 -04:00
Nehon
6ec736c005 Fixed a bug in the user data dialog box, when values were not populated when using a custom UserData class 2014-06-07 14:32:53 +02:00
jmekaelthas
51215a352e Feature: added automatic action mapping instead of explicit mapping in
BlenderKey.
2014-06-07 13:33:02 +02:00
shadowislord
03f8df05b6 LwjglRenderer - Preparing for abstraction layer shift
* All GL calls are done via static imports
 * Once again remove dependency on GL21 / GL30 - with the generator it will be possible to choose whether to target GL2+extensions or GL3 core
 * ContextCapabilities is field in Renderer, not allowed to use GLContext to retrieve it anymore
 * Assume depth textures are always supported (they should be since GL1.4)
2014-06-06 23:29:25 -04:00
shadowislord
2e796444a5 * Enable mipmapping in TestTextureArray 2014-06-06 23:20:24 -04:00
shadowislord
a08c7ae193 GLAutoGen
* Fix references to OpenGL** caps
 * Fix symbol corruption when two constants are referenced on the same line
 * Allow exporting to files
2014-06-06 23:10:49 -04:00
shadowislord
36483c4b49 * Avoid conflicts when extracting both 64-bit and 32-bit libraries to the same folder .. This is mainly for the bulletjme library which doesn't specify "64" at the end of the filename 2014-06-06 21:18:50 -04:00
shadowislord
34826360d6 * Native bullet was marked as a non-JNI library for some reason - that's fixed now 2014-06-06 21:15:24 -04:00
shadowislord
48ccb0fe56 * Fix jinput native library loading - now the JNI library name is based on the name in the jar 2014-06-06 21:05:15 -04:00
shadowislord
54ffe15dda * Switch to new native library loader
* Deprecate old library loader
 * Add warning when the requested number of antialiasing samples cannot be satisfied
 * Cleaned up LwjglContext.determineMaxSamples()
2014-06-06 20:39:37 -04:00
shadowislord
17fd3d466e * Fix Remy's grammar and spelling 2014-06-06 20:09:20 -04:00
Rémy Bouquet
e82c3dca5a Merge pull request #148 from abies/master
Fix badly specified RGB10_A2 format
2014-06-07 00:23:29 +02:00
abies
6adb15abd6 Fix badly specified RGB10_A2 format 2014-06-07 00:04:10 +02:00
shadowislord
648477e8c2 Merge branch 'master' of github:jMonkeyEngine/jmonkeyengine 2014-06-06 16:51:47 -04:00
shadowislord
0d5ac77d52 * When renderer class is processed by GLAutoGen, perform auto-replacement against generated interface 2014-06-06 16:51:15 -04:00
Nehon
46f0f32afa Made the Material Editor properly handle the new -LINEAR statement of j3md when parsing material parameters 2014-06-06 20:53:16 +02:00
shadowislord
ffb9e287bd * Capabilities are now parsed and a GLCaps final class is generated from them 2014-06-06 14:20:31 -04:00