1098 Commits

Author SHA1 Message Date
Nehon
bcd97c22eb Proper serialisation for morph animation 2018-03-24 20:15:38 +01:00
Nehon
c2fcdefd0d Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu 2018-03-24 20:15:38 +01:00
Rémy Bouquet
346173e2be Hardware Morph animation implementation and glTF loading 2018-03-24 20:15:38 +01:00
Rémy Bouquet
909716fa03 Fixes link to original paper in shadow renderer 2018-03-24 20:15:37 +01:00
Rémy Bouquet
84276ce099 Better armature debugger 2018-03-24 20:15:37 +01:00
Rémy Bouquet
9dc87b71e9 Speed support and some clean up 2018-03-24 20:15:37 +01:00
Rémy Bouquet
ce88350abf Better blending structure 2018-03-24 20:15:36 +01:00
Rémy Bouquet
a8845a1506 Added a BlendAction that allows to blend animations 2018-03-24 20:15:36 +01:00
Rémy Bouquet
449429974e Added the base of the blending system. Smooth transition between anims 2018-03-24 20:15:36 +01:00
Nehon
dd5b90e281 Better performance 2018-03-24 20:15:36 +01:00
Nehon
75a6e86e56 Ogre loader now loads animations and armature with the new system 2018-03-24 20:15:36 +01:00
Nehon
e99a093b5a Better armature joint selection 2018-03-24 20:15:35 +01:00
Nehon
f1a3593070 Display origin of the Armature debugger 2018-03-24 20:15:35 +01:00
Nehon
8d39caec6a Further Armature debugger enhancements 2018-03-24 20:15:35 +01:00
Nehon
8cf0f1a4d5 Added a way to toggle on/off the non deforming bones in the Armature debugger 2018-03-24 20:15:35 +01:00
Nehon
1f3c0e4c84 Gltf loader now supports the new animation system 2018-03-24 20:15:35 +01:00
Nehon
a1a9486424 New anim system proper serialization 2018-03-24 20:15:34 +01:00
Nehon
a4267393e1 Adds a MigrationUtil to migrate from old system to new system 2018-03-24 20:15:34 +01:00
Nehon
74f9a648d1 Adds support for different joint model transform accumulation strategy 2018-03-24 20:15:34 +01:00
Nehon
c630ac2e59 better Armature debugger 2018-03-24 20:15:34 +01:00
Nehon
56065d0d70 Joint now uses a matrix for transform accumulation 2018-03-24 20:15:34 +01:00
Nehon
0e3ab8dd14 Draft of the new animation system 2018-03-24 20:15:34 +01:00
Nehon
4040a1e412 Adds an ArmatureDebugger 2018-03-24 20:15:33 +01:00
Nehon
3eb890da38 New Armature system 2018-03-24 20:15:33 +01:00
Paul Speed
5e06457416 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine 2018-03-24 14:45:33 -04:00
Paul Speed
0fb5eeddd7 Fixed an NPE in getNumElements() if the data field was null. 2018-03-24 14:45:11 -04:00
Paul Speed
0a6e8741cf Added ColorRGBA.fromIntABGR() as reciprocal to asIntABGR(). 2018-03-24 14:44:15 -04:00
Stephen Gold
531ff4edb1 correct 2 more typographical errors in comments 2018-03-17 20:09:04 -07:00
Nehon
b62fbdbf84 Fixes node version of unshaded material 2018-03-12 23:13:59 +01:00
Nehon
514e809326 Better handling of default values for shader nodes input 2018-03-12 23:01:56 +01:00
Nehon
88a1edd37d Refactors how pbr lighting methods work for easier switchng between PBR workflows 2018-03-12 08:11:07 +01:00
Nehon
47406058a6 Fixes condition parsing for shader nodes 2018-03-12 08:11:07 +01:00
Stephen Gold
f5e11d23b2 follow JME's conventional approach to cloning a SpatialTrack 2018-03-10 23:26:27 -08:00
Stephen Gold
3f473d1205 implement JmeCloneable to simplify BoneTrack cloning, set a good example 2018-03-10 23:26:27 -08:00
Stephen Gold
fc07b541b8 implement the JmeCloneable interface for CompactArray 2018-03-10 23:26:27 -08:00
empirephoenix
d300f74f26
Merge pull request #834 from pdid17/plane-constructor
Add a convenience constructor to Plane
2018-03-08 15:00:32 +01:00
oualid
edc81a8d3e added class with material's constants. 2018-03-05 18:43:03 +01:00
pdid17
9dd46c9232 Add a convenicence constructor to Plane 2018-02-28 17:15:54 -05:00
javasabr
28353cf747 refactored core interfaces. 2018-02-26 10:35:25 +01:00
Stephen Gold
f40ba25a56 correct more grammar/spelling errors in comments 2018-02-23 22:20:22 -08:00
Stephen Gold
15285cc302 eliminate uses/overrides, deprecate implementations of cloneForSpatial() 2018-02-19 13:47:47 -08:00
Stephen Gold
cf7912720d deprecate Control.cloneForSpatial() 2018-02-19 11:42:58 -08:00
Stephen Gold
826908b042 correct more grammar/spelling errors in comments 2018-02-18 20:49:43 -08:00
Stephen Gold
36847602a5 correct more typographical errors in comments 2018-02-17 19:03:49 -08:00
Stephen Gold
ce871d83b0 address issue #825: SpatialTrack.clone() sets the trackSpatial to null 2018-02-13 19:22:48 -08:00
Stephen Gold
72a097682e correct spelling errors in comments 2018-02-06 18:24:44 -08:00
Alexandr Brui
a8c7a85fc1 Implementing value mappings for shader nodes. (#786)
* implemented value mappings for shader nodes.
2018-02-06 19:36:14 +01:00
Ali-RS
7e66911901 Fix an issue with Skeleton deserializing
Fix issue #371
2018-02-06 19:34:42 +01:00
Stephen Gold
72698d7082 address issue #816: BoneTrack.setKeyframes() throws NPE in assertions 2018-02-06 19:31:01 +01:00
Alexandr Brui
ec9bb24807 fixed 2 parameters of shadow renderer. (#819) 2018-02-06 18:30:30 +01:00