Nehon
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bcd97c22eb
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Proper serialisation for morph animation
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2018-03-24 20:15:38 +01:00 |
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Nehon
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c2fcdefd0d
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Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu
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2018-03-24 20:15:38 +01:00 |
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Rémy Bouquet
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346173e2be
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Hardware Morph animation implementation and glTF loading
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2018-03-24 20:15:38 +01:00 |
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Rémy Bouquet
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909716fa03
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Fixes link to original paper in shadow renderer
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2018-03-24 20:15:37 +01:00 |
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Rémy Bouquet
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84276ce099
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Better armature debugger
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2018-03-24 20:15:37 +01:00 |
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Rémy Bouquet
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9dc87b71e9
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Speed support and some clean up
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2018-03-24 20:15:37 +01:00 |
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Rémy Bouquet
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ce88350abf
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Better blending structure
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2018-03-24 20:15:36 +01:00 |
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Rémy Bouquet
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a8845a1506
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Added a BlendAction that allows to blend animations
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2018-03-24 20:15:36 +01:00 |
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Rémy Bouquet
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449429974e
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Added the base of the blending system. Smooth transition between anims
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2018-03-24 20:15:36 +01:00 |
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Nehon
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dd5b90e281
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Better performance
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2018-03-24 20:15:36 +01:00 |
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Nehon
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75a6e86e56
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Ogre loader now loads animations and armature with the new system
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2018-03-24 20:15:36 +01:00 |
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Nehon
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e99a093b5a
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Better armature joint selection
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2018-03-24 20:15:35 +01:00 |
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Nehon
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f1a3593070
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Display origin of the Armature debugger
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2018-03-24 20:15:35 +01:00 |
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Nehon
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8d39caec6a
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Further Armature debugger enhancements
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2018-03-24 20:15:35 +01:00 |
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Nehon
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8cf0f1a4d5
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Added a way to toggle on/off the non deforming bones in the Armature debugger
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2018-03-24 20:15:35 +01:00 |
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Nehon
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1f3c0e4c84
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Gltf loader now supports the new animation system
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2018-03-24 20:15:35 +01:00 |
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Nehon
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a1a9486424
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New anim system proper serialization
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2018-03-24 20:15:34 +01:00 |
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Nehon
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a4267393e1
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Adds a MigrationUtil to migrate from old system to new system
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2018-03-24 20:15:34 +01:00 |
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Nehon
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74f9a648d1
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Adds support for different joint model transform accumulation strategy
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2018-03-24 20:15:34 +01:00 |
|
Nehon
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c630ac2e59
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better Armature debugger
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2018-03-24 20:15:34 +01:00 |
|
Nehon
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56065d0d70
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Joint now uses a matrix for transform accumulation
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2018-03-24 20:15:34 +01:00 |
|
Nehon
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0e3ab8dd14
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Draft of the new animation system
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2018-03-24 20:15:34 +01:00 |
|
Nehon
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4040a1e412
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Adds an ArmatureDebugger
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2018-03-24 20:15:33 +01:00 |
|
Nehon
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3eb890da38
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New Armature system
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2018-03-24 20:15:33 +01:00 |
|
Paul Speed
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5e06457416
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Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine
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2018-03-24 14:45:33 -04:00 |
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Paul Speed
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0fb5eeddd7
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Fixed an NPE in getNumElements() if the data field was null.
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2018-03-24 14:45:11 -04:00 |
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Paul Speed
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0a6e8741cf
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Added ColorRGBA.fromIntABGR() as reciprocal to asIntABGR().
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2018-03-24 14:44:15 -04:00 |
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Stephen Gold
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531ff4edb1
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correct 2 more typographical errors in comments
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2018-03-17 20:09:04 -07:00 |
|
Nehon
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b62fbdbf84
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Fixes node version of unshaded material
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2018-03-12 23:13:59 +01:00 |
|
Nehon
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514e809326
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Better handling of default values for shader nodes input
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2018-03-12 23:01:56 +01:00 |
|
Nehon
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88a1edd37d
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Refactors how pbr lighting methods work for easier switchng between PBR workflows
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2018-03-12 08:11:07 +01:00 |
|
Nehon
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47406058a6
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Fixes condition parsing for shader nodes
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2018-03-12 08:11:07 +01:00 |
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Stephen Gold
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f5e11d23b2
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follow JME's conventional approach to cloning a SpatialTrack
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2018-03-10 23:26:27 -08:00 |
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Stephen Gold
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3f473d1205
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implement JmeCloneable to simplify BoneTrack cloning, set a good example
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2018-03-10 23:26:27 -08:00 |
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Stephen Gold
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fc07b541b8
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implement the JmeCloneable interface for CompactArray
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2018-03-10 23:26:27 -08:00 |
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empirephoenix
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d300f74f26
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Merge pull request #834 from pdid17/plane-constructor
Add a convenience constructor to Plane
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2018-03-08 15:00:32 +01:00 |
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oualid
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edc81a8d3e
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added class with material's constants.
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2018-03-05 18:43:03 +01:00 |
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pdid17
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9dd46c9232
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Add a convenicence constructor to Plane
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2018-02-28 17:15:54 -05:00 |
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javasabr
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28353cf747
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refactored core interfaces.
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2018-02-26 10:35:25 +01:00 |
|
Stephen Gold
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f40ba25a56
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correct more grammar/spelling errors in comments
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2018-02-23 22:20:22 -08:00 |
|
Stephen Gold
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15285cc302
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eliminate uses/overrides, deprecate implementations of cloneForSpatial()
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2018-02-19 13:47:47 -08:00 |
|
Stephen Gold
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cf7912720d
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deprecate Control.cloneForSpatial()
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2018-02-19 11:42:58 -08:00 |
|
Stephen Gold
|
826908b042
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correct more grammar/spelling errors in comments
|
2018-02-18 20:49:43 -08:00 |
|
Stephen Gold
|
36847602a5
|
correct more typographical errors in comments
|
2018-02-17 19:03:49 -08:00 |
|
Stephen Gold
|
ce871d83b0
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address issue #825: SpatialTrack.clone() sets the trackSpatial to null
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2018-02-13 19:22:48 -08:00 |
|
Stephen Gold
|
72a097682e
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correct spelling errors in comments
|
2018-02-06 18:24:44 -08:00 |
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Alexandr Brui
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a8c7a85fc1
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Implementing value mappings for shader nodes. (#786)
* implemented value mappings for shader nodes.
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2018-02-06 19:36:14 +01:00 |
|
Ali-RS
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7e66911901
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Fix an issue with Skeleton deserializing
Fix issue #371
|
2018-02-06 19:34:42 +01:00 |
|
Stephen Gold
|
72698d7082
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address issue #816: BoneTrack.setKeyframes() throws NPE in assertions
|
2018-02-06 19:31:01 +01:00 |
|
Alexandr Brui
|
ec9bb24807
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fixed 2 parameters of shadow renderer. (#819)
|
2018-02-06 18:30:30 +01:00 |
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