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@ -57,7 +57,7 @@ import java.io.IOException; |
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* are from the camera, the smaller they are to maximize the resolution used of |
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* the shadow map.<br> This results in a better quality shadow than standard |
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* shadow mapping.<br> for more informations on this read this <a |
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* href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html">http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html</a><br>
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* href="https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html">https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html</a><br>
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* <p/> |
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* @author Rémy Bouquet aka Nehon |
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*/ |
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@ -83,7 +83,7 @@ public class DirectionalLightShadowRenderer extends AbstractShadowRenderer { |
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/** |
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* Create a DirectionalLightShadowRenderer More info on the technique at <a |
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* href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html">http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.html</a>
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* href="https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html">https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch10.html</a>
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* |
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* @param assetManager the application asset manager |
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* @param shadowMapSize the size of the rendered shadowmaps (512,1024,2048, |
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