Commit Graph

6917 Commits (bc38b9b7efa90ed7faeaadb214e2a2b26d650166)
 

Author SHA1 Message Date
Stephen Gold 06f8a00549 fix JME issue #742 (attachment nodes for ignoreTransform geometries) 7 years ago
Nehon a463f5515a Negative speed now plays an animation backwards 7 years ago
Paul Speed 7ded33051c Modified AnimComposer.setCurrentAction() to return the Action. Makes it easier 7 years ago
Nehon 6b864f2d72 Remobes unused imports 7 years ago
Nehon f7ccdf486b Removes the default value for NumberOfTargetsBuffers 7 years ago
Nehon 8f4941f529 Some clean up in PBR j3MD 7 years ago
Nehon daba9b8bc7 Proper serialisation for morph animation 7 years ago
Nehon 4048f8ba26 Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu 7 years ago
Rémy Bouquet 42215f4890 Hardware Morph animation implementation and glTF loading 7 years ago
Rémy Bouquet d9a8666742 Fixes link to original paper in shadow renderer 7 years ago
Rémy Bouquet 829354d990 Better armature debugger 7 years ago
Nehon 072bdbb6be Enhanced hardware skinning test 7 years ago
Nehon 2e323eb7cf fixes some isues with the gltfLoader when there are several skins 7 years ago
Rémy Bouquet 8634509a95 Speed support and some clean up 7 years ago
Rémy Bouquet 79549424f3 Better blending structure 7 years ago
Rémy Bouquet 2fc3bf5cfd Added a BlendAction that allows to blend animations 7 years ago
Rémy Bouquet 05e907acca Added the base of the blending system. Smooth transition between anims 7 years ago
Nehon c769611f9f Better performance 7 years ago
Nehon d6b05553b5 Ogre loader now loads animations and armature with the new system 7 years ago
Nehon 02a1fd544a Better armature joint selection 7 years ago
Nehon a32c34939a Display origin of the Armature debugger 7 years ago
Nehon 886f8da2f7 Further Armature debugger enhancements 7 years ago
Nehon 054d54f4b9 Added a way to toggle on/off the non deforming bones in the Armature debugger 7 years ago
Nehon abe094e74a Gltf loader now supports the new animation system 7 years ago
Nehon bbb3cf59b3 New anim system proper serialization 7 years ago
Nehon 728e28857b Adds a MigrationUtil to migrate from old system to new system 7 years ago
Nehon e5057ad7fa Adds support for different joint model transform accumulation strategy 7 years ago
Nehon ce170b8b53 better Armature debugger 7 years ago
Nehon b5ad72b0e9 Joint now uses a matrix for transform accumulation 7 years ago
Nehon c3cb4ef97f Draft of the new animation system 7 years ago
Nehon 4904d0235e Adds an ArmatureDebugger 7 years ago
Nehon 75f90fb70c New Armature system 7 years ago
Nehon c2b6e8f407 Allows build of 3.2 branch 7 years ago
Paul Speed 5e06457416 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine 7 years ago
Paul Speed 0fb5eeddd7 Fixed an NPE in getNumElements() if the data field was null. 7 years ago
Paul Speed 0a6e8741cf Added ColorRGBA.fromIntABGR() as reciprocal to asIntABGR(). 7 years ago
Stephen Gold 531ff4edb1 correct 2 more typographical errors in comments 7 years ago
Paul Speed 81667f8f45 Fixed the DepthOfFieldFilter to properly get the near/far distance from JME 7 years ago
Nehon b62fbdbf84 Fixes node version of unshaded material 7 years ago
Nehon 514e809326 Better handling of default values for shader nodes input 7 years ago
Nehon 3ab8466075 Cleans up to reduce the size of test data 7 years ago
Nehon 88a1edd37d Refactors how pbr lighting methods work for easier switchng between PBR workflows 7 years ago
Nehon 47406058a6 Fixes condition parsing for shader nodes 7 years ago
Stephen Gold f5e11d23b2 follow JME's conventional approach to cloning a SpatialTrack 7 years ago
Stephen Gold 3f473d1205 implement JmeCloneable to simplify BoneTrack cloning, set a good example 7 years ago
Stephen Gold fc07b541b8 implement the JmeCloneable interface for CompactArray 7 years ago
empirephoenix d300f74f26
Merge pull request #834 from pdid17/plane-constructor 7 years ago
oualid edc81a8d3e added class with material's constants. 7 years ago
pdid17 9dd46c9232 Add a convenicence constructor to Plane 7 years ago
Stephen Gold 0014ede4d7 make TerrainTestCollision more user-friendly 7 years ago