Commit Graph

681 Commits (ba924625210d8e82f1e20a043ea281e40ec72012)

Author SHA1 Message Date
Dokthar 63fb53f6e4 more typo ... ytpo ytop opyt ;) 9 years ago
Dokthar a52a51cb27 typo fix in materials & shaders, also fix some javadoc 9 years ago
Nehon 8d01c5a26f MatDef is not Savable anymore. Kind of reverted previous commit and implemented and very straight forward exporter for J3mds that doesn't use the Savable process of jme3 since it's designed to save the whole graph and not only subparts of it like materials and material defs. The API stays the same though 9 years ago
Nehon 0e064e2d6a MaterialDef is now savable 9 years ago
Kirill Vainer c843721806 build: check file exists before getting text 9 years ago
Kirill Vainer 74e398342f build: only update version file when it changed 9 years ago
Dokthar 256abb38fa joystick : added mapping for two gamepads 9 years ago
Dokthar 5e594a87d2 joystick : add trim() to each joystick name input 9 years ago
Kirill Vainer d044ad13e1 Fix issue #479 9 years ago
Kirill Vainer 3353aea546 fix Uniform issue related to material changes 9 years ago
Kirill Vainer e71cf81b96 J3M: allow static pass lighting to be selected 9 years ago
Nehon 091b8664ad Fixed an issue where Vector3f.NAN constant reference was assigned to an attribute instead of being cloned in AudioNode. 9 years ago
Nehon 7bd2feb416 Made a test for shaderNode based j3md loading 9 years ago
Nehon c859cf375c Fixed an issue with shaderNodes loading 9 years ago
Kirill Vainer 8d4962d11f fix failing unit test 9 years ago
Kirill Vainer 9d094b222a AudioNode: add setVelocityFromTranslation 9 years ago
Kirill Vainer 2dca1a2732 add AudioListenerState 9 years ago
Kirill Vainer 97a53e0c99 material: add unit test 9 years ago
Kirill Vainer 65b7c205f9 StaticPass: fix spot light 9 years ago
Kirill Vainer 3f5cc4963e FBX: use new loader by default 9 years ago
Kirill Vainer 78b635726a AL: fix crash when device is disconnected 9 years ago
Kirill Vainer 44e568943b fix merge issues 9 years ago
Kirill Vainer 9332a04b18 minor cleanup 9 years ago
Kirill Vainer f2f748ed7e material: rename PostShadow15 -> PostShadow 9 years ago
Kirill Vainer 5584ca9119 test: add missing test data 9 years ago
Kirill Vainer d8cda6d23a GL: add missing GL_MAX* constants 9 years ago
Kirill Vainer 33b67a381c Renderer: add setDefaultAnisotropicFilter 9 years ago
Kirill Vainer eecca5fa0f Renderer: make getLimits() public 9 years ago
Kirill Vainer ad129ff498 static pass: fix various issues 9 years ago
Kirill Vainer 8bd5b59a0e material: warn / ignore fixed function techniques 9 years ago
Kirill Vainer b6729c46d4 code / comment cleanup 9 years ago
Kirill Vainer 876015ab47 deprecate alpha test / point sprite 9 years ago
Kirill Vainer 37f8ee91af more deprecation cleanup 9 years ago
Kirill Vainer 112a77fd5d test: don't use deprecated box constructor 9 years ago
Kirill Vainer a563c6cc7b remove deprecated classes 9 years ago
Kirill Vainer 2f26b34bd0 material: refer to default technique via constant 9 years ago
Kirill Vainer fbcfbc0484 test: add required file 9 years ago
Kirill Vainer e4f7916301 Material: allow multiple named techniques 9 years ago
Kirill Vainer 83259061d3 RM: add ability to force mat param 9 years ago
Kirill Vainer d0035b0bc6 test: fix syntax error 9 years ago
Kirill Vainer fc488be37b test: remove duplicate annotation 9 years ago
Kirill Vainer 2e6f2701c0 Material / MatParamTexture: remove texture unit fields 9 years ago
Kirill Vainer f72df167c0 MPO: make sure child overrides parent 9 years ago
Teencrusher bffa2191e5 Moved glBlendEquationSeparate from GL2 interface to GL interface. Added an example of the feature. Minors issues. 9 years ago
Teencrusher d1aae8d479 Added support to glBlendEquation for renderes implementing GL2, and material loading support 9 years ago
Paul Speed 80f4e04935 Fixed cloning to not confuse the hardware skinning safety check 9 years ago
Paul Speed 271f6492dd Fixed a bug in cloning that prevented a null from being usable 9 years ago
Kirill Vainer a1fd3ff3d9 VB: indicate refresh when usage changes 9 years ago
Kirill Vainer acda6e371c MPO: refresh MPOs on Spatial.deepClone() 9 years ago
Kirill Vainer a4b65ec921 GLRenderer: fix line width 9 years ago