the address instead of the socket... since they all share
the same socket anyway and the datagram sockets don't
have useful toString()s.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7256 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
thread. Most of the time UDP packets go right out
but not always... depending on the network layer it can
take a couple of milliseconds. And that's alot when
you're blasting packets out to a dozen users 20 times
a second.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7245 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
to make sure that the connection closed change event
only goes out once.
Added some additional logging to the endpoint closings.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7244 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
in real life.
Fixed a subtle bug with the UDP endpoints where they weren't
getting propery closed. This manifested as the endpoints
still getting broadcasts even after Server no longer knew
about them.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7243 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- New test with sinbad
- Added bone selection for building the collision shapes
- Moved Radoll classes to proper package
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7236 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Reduced audio thread update from 100 fps to 20 fps (why was it 100 anyway??)
Result: Music stuttering dramatically reduced.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7226 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Reduced BoneRagdoll constraints to PI/8
* Added an ambient light so the ragdoll is more visible
* Fixed bug with Unshaded.j3md failing with glow map
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7224 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
- Ragdoll joints are now fully tweakable by user
- Changed controls in TestBoneRagdoll : keep left click pressed longer to throw bigger bullets.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7223 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
being written hasn't been registered yet and does not
have an explicit ID set. The old way would try to send
it anyway and then it would fail to get received on the
other end.
A setStrictRegistration(false) method can be used to get the
old behavior if needed.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7222 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
more reasonable (rather than essentially encompassing the
entire application if you build your app around AppStates)
but the realy benefit is now the app states can add/remove
other app states without random oddness happening.
...and it's ever so slightly more efficient now, too.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7220 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
the rest. Added an UnsupportedOperationException to
SerializableSerializer so that it doesn't silently fail
to do anything at all.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7219 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Actually replaced tree textures this time. Not compressing the leaves texture because it leads to artifacts.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7204 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
* Application.handleError now stops by default to prevent process from lingering on
* Made sleeps in LwjglCanvas slightly longer to prevent hogging 100% cpu
* Renamed elephant skeletonxml to skeleton.xml
* Compressed HoverTank textures and removed high-res versions
* Compressed Tree textures
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7203 75d07b2b-3a1a-0410-a2c5-0572b91ccdca