* SceneLoader will no longer crash on missing material
* Compressed ManyLights texture git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7206 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -37,6 +37,7 @@ import com.jme3.asset.AssetInfo;
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import com.jme3.asset.AssetKey;
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import com.jme3.asset.AssetLoader;
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import com.jme3.asset.AssetManager;
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import com.jme3.asset.AssetNotFoundException;
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import com.jme3.light.DirectionalLight;
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import com.jme3.light.Light;
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import com.jme3.light.PointLight;
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@ -206,9 +207,13 @@ public class SceneLoader extends DefaultHandler implements AssetLoader {
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assert elementStack.peek().equals("externals");
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}else if (qName.equals("file")){
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assert elementStack.peek().equals("item");
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materialList = (MaterialList)
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assetManager.loadAsset(folderName+attribs.getValue("name"));
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String matFile = folderName+attribs.getValue("name");
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try {
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materialList = (MaterialList) assetManager.loadAsset(matFile);
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} catch (AssetNotFoundException ex){
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materialList = null;
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logger.log(Level.WARNING, "Cannot locate material file: {0}", matFile);
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}
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}else if (qName.equals("node")){
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String curElement = elementStack.peek();
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assert curElement.equals("nodes") || curElement.equals("node");
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Binary file not shown.
Before Width: | Height: | Size: 462 KiB After Width: | Height: | Size: 105 KiB |
@ -11,7 +11,7 @@ material Material
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit
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{
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texture AO.tga
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texture AO.jpg
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tex_address_mode wrap
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filtering trilinear
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}
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