kim..ng
5135400a9f
added setOmitHistoricEvents(bool) to TouchInput
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7641 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-16 17:51:45 +00:00
rem..om
42d0c8b8fd
Bone, redid null check on scale in setBindTransform, ogre.xml can have null scale values
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7640 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-15 21:14:46 +00:00
sha..rd
c7a5dcf72d
* Javadocs for com.jme3.animation
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7638 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-15 20:29:47 +00:00
rem..om
4c18882032
addionnal javadoc for com.jme3.animation
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7636 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-15 20:19:57 +00:00
Kae..pl
07a2a44f7f
Fix to setting initial velocity by DefaultParticleInfluencer.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7633 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-15 12:05:53 +00:00
rem..om
978ee32a96
WateFilter depth write fix (yeah 'fix' Kirill). Issue was glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false
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see http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=257223
Also there might be the same issue when copying frame buffers
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7628 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 17:10:21 +00:00
kim..ng
8955f719b7
Touch: Added keycode to touchtrigger, 0 for all events
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7623 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 12:58:12 +00:00
sha..rd
39a7c743af
* Fix android runtime error due to BufferedImage being used in AppSettings
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7621 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 03:07:21 +00:00
sha..rd
37894d1698
* HttpZipLocator UTF8 decoder replaced with proper code
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* Removed some redundant javadoc from SceneProcessor
* Fixed bug where GeometryBatchFactory.optimize() wouldn't reset the transform on the argument node as would be expected since optimize() applies the world transform of the geometries automatically
* Terrain grid tests now stream terrain data from googlecode servers instead of having the data bundled in the nightly builds
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7619 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-14 02:49:18 +00:00
rem..om
86eb9b5173
Who let the doc out?
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- javadoc for com.jme.post
- javadoc for com.jme.post.filters
remain SSAO, Water, shadows and HDR to complete the package
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7618 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-13 21:26:11 +00:00
sha..rd
d6d3894fff
* New version of nifty * Added simple package.html for some of the jME3 packages
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* Additional javadocs for com.jme3.renderer
* Removed Camera.setDirection()
* ImageBasedHeightMapGrid now uses AssetManager to find heightmaps
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7605 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-13 04:04:57 +00:00
sha..rd
928345295b
* Javadocs for com.jme3.renderer
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7604 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-13 01:31:51 +00:00
sha..rd
a8533e5378
* Fixed crash in TestDepthOfField
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* Moved Remy's render state hack to filter processor where it belongs
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7603 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-12 23:15:03 +00:00
sha..rd
8cbb0f210d
* Small javadoc fixes
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* Formatting for com.jme3.effect package
* Formatting for blender importer and networking tests
* All networking tests ported to new SpiderMonkey
* Removed all mentions of java.util.Serializable
* RMI now works under new SpiderMonkey
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7593 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-12 05:17:41 +00:00
sha..rd
95cdde7f53
* Javadocs for com.jme3.material
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* Formatted the blender loader files according to NetBeans
* Removed any "I" prefixes on interfaces
* Small javadoc fixes
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7592 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-12 04:19:16 +00:00
sha..rd
d03683deca
* SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application.
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* Additional javadocs for Material
* Added TestMusicStreaming
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7591 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-12 02:35:19 +00:00
sha..rd
34c98682c1
* Fixed issue with MatParamTexture loading in J3O files
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7590 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 23:56:40 +00:00
sha..rd
80900a8d64
* Moved MatParamTexture out of the Material class (might break loading of old j3o models ..)
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* Renamed BinaryClassLoader to SavableClassFinder and put it into core
* SavableClassFinder now can remap class names, it is used to load old J3O files with particles in them by remapping the old shape names to the new names.
* Moved the particle emitter control into an inner class so nobody fools around with it
* Loading of old particle emitters now works
* Fixed issue with input not responding
* Fixed some small javadoc mistakes in RenderState
* Javadocs for com.jme3.material (not done)
* AbstractControl will now throw exception when an already-attached control is added to another spatial
* All tests should now use non-deprecated ParticleEmitter.setGravity method
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7589 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 23:53:55 +00:00
sha..rd
4079aeab5e
* Fix some formatting issues in com.jme3.animation package.html
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7588 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 22:31:39 +00:00
sha..rd
913d3ec963
* Javadocs for com.jme3.input
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7587 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 22:30:46 +00:00
sha..rd
58626202f0
* Javadocs for com.jme3.effect
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7586 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 22:30:21 +00:00
sha..rd
6b96a6f282
* Javadocs for com.jme3.light
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7585 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 22:26:58 +00:00
sha..rd
66bf6b20b9
* RenderState.copyMergedTo() now properly combines stencil state
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7582 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 18:02:57 +00:00
sha..rd
dce2dd2eb1
* Deleted StencilFunction and replaced it with TestFunction (in case it will be used in more than one place)
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* RenderContext.reset() now properly resets stencil render state.
* Added full javadoc to RenderState
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7581 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 17:56:53 +00:00
kim..ng
443e49925d
Android: added pressure to TouchEvent, fixed trigger handling
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7577 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 06:47:50 +00:00
sha..rd
eed0a864f0
* Fixed crash in TestNiftyGui by moving hellojme.xml to test-data
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7573 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 02:32:32 +00:00
Kae..pl
19ad025877
Moving emitter shapes to a separate package.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7568 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-10 17:03:29 +00:00
rem..om
c95c656a55
WaterFilter reflection is now correctly rendered when the up axis of the cam is not Y
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7567 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-10 16:32:32 +00:00
Kae..pl
49116be02d
Changes to particles system:
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1. Improvement in cooperation with mesh-shaped emitters.
2. Added particle influencers that calculate initial velocity.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7564 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-10 16:16:23 +00:00
rem..om
23c992b05b
curve : fixed wrong index buffer allocation
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7558 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-08 20:49:12 +00:00
kim..ng
d472a16f7f
Touch event core files integration
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7548 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-04 20:31:09 +00:00
PSp..om
85d711ccd2
Converted the raw input listener loop to use a
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cached array copy of the raw input listener list.
This prevents the whole thing from blowing up if
a RawInputListener is removed as the result of a
raw input event. It's also ever so slightly faster.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7543 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-02 07:23:54 +00:00
rem..om
2d4896942d
TranslucentBucket :
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- Added a translucent bucket that is rendered after the processors (usefull for shadows)
- For filters, rendering this bucket is a bit particular, so you can use the TranslucentBucketFilter to render the translucent bucket in the middle of the fillter stack (doc is comming up in the wiki)
- renamed Filter's preRender method to postQueue for consistancy with processors
- added translucent objects in TestPostWater, added a fire (particles) in test transparent shadows
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7540 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-31 06:51:51 +00:00
Sha..rd
c91d1d264a
* Added new constructor for AudioNode that accepts stream-cache parameter
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7519 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-22 17:17:52 +00:00
Sha..rd
3a938b7dc9
* Mesh.getTriangle() now supports 32bit index buffers and no index buffers
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* Fix small logging issue in InputManager
* Added stream-cache feature to streaming audio
* Additional javadoc
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7515 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-22 01:19:40 +00:00
Kae..pl
b6d7b78a70
Added shape emitters that uste the meshes' shapes to emit particles (used by Blender Loader).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7511 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-19 20:30:08 +00:00
rem..om
e73e97f753
BillboardControl :
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- applied a patch from Abies to fix align to axis behaviour.
http://jmonkeyengine.org/groups/graphics/forum/topic/billboard-control-having-issues-when-parent-node-is-being-rotated/#post-127586
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7505 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-16 17:35:09 +00:00
rem..om
bc8162104f
Camera :
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- fixed worldPlane init to avoid NPE when camera is loaded from a saved file.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7504 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-16 17:13:52 +00:00
rem..om
eb63ad11de
Animations :
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- Created a nlerp function in quaternion (thanks to Lyzards)
- Used it for rotation interpolation when blending animations (fixed the testAnimBlendBug thanks again to Lyzard)
see related post http://jmonkeyengine.org/groups/graphics/forum/topic/ogrexml-model-and-animation-blending/?topic_page=2&num=15#post-127813
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7499 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-15 15:46:39 +00:00
rem..om
1c76575ef7
Added empty constructor for Camera for serialization
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7497 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-15 08:14:00 +00:00
PSp..om
743ecf650e
Fixed a comment to be more accurate. Max distance
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is not the maximum distance for the sound to be
heard but the maximum distance that it will be
attenuated. In other words, setting max distance
to a small value has the opposite effect of cutting
off the sound early.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7496 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-15 05:42:54 +00:00
PSp..om
2f415f3919
Fix an index out of bounds exception when moving an
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audio node that hasn't been played yet.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7495 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-15 05:06:34 +00:00
rem..om
cacfc6b71a
Properly use bitmasks on camera for checking culling ( to avoid checking against a plane if the parent node is already on the positive side of it) making culling faster
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7492 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-14 14:05:50 +00:00
sha..rd
3430cd93d1
* Prevent UnsupportedOperationException when using LightMode SinglePass
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7491 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-13 22:52:04 +00:00
rem..om
db62445d7e
Post process filters :
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- Fixed Apsect ratio issue with multiviews
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7486 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-11 17:24:21 +00:00
rem..om
792f44cf9f
Post process filters :
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- re-implemented multiview filters another way (filters are now correctly rendered to the size of the viewport, and that's much faster)
- fixed an issue the was messing the filter render when using setEnabled on a filter prior FilterProcessor init
- fixed a deprecated m_ mat in WaterFilter
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7476 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-09 17:00:17 +00:00
sha..rd
a28c2622d9
* Revert back to fixed ortho matrix calculation
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7470 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-08 18:21:48 +00:00
rem..om
8e5832f975
Set z scale to 0 in orthoMatrix as it was before
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7467 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-08 13:49:24 +00:00
sha..rd
4fbaecc5db
* Added Javadoc for Picture, FrameBuffer, Image.Format, and AppSettings
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7466 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-07 23:57:24 +00:00
sha..rd
deae399075
* Fixed exception in Mesh.setInterleaved
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7464 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-07 20:07:42 +00:00