Sebastian Weiß
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ed68a7b749
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fixed formatting 2
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8 years ago |
Sebastian Weiß
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dccec876c5
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fixed formatting
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8 years ago |
Sebastian Weiß
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e8f76d43fe
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implemented all changes regarding OpenCL (and some missing stuff)
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8 years ago |
Sebastian Weiß
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e40ebdc5c6
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updated GL and AL
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8 years ago |
Sebastian Weiß
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6ad6f658b0
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updated lwjgl version to the 3.0.0 release
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8 years ago |
Rémy Bouquet
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977610bbd7
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Merge pull request #546 from MeFisto94/ios-legacyapplication-master
Using LegacyApplication in the iOS Harness
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8 years ago |
MeFisto94
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0262b72258
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Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe
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8 years ago |
Nehon
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9665b985e4
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Fixed wrong alpha handling in the pbr shader
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8 years ago |
Rémy Bouquet
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2c388e489a
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null check on the lightList in SinglePassAndImageBasedLightingLogic.makeCurrent. as it may be null when you preload
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8 years ago |
Rémy Bouquet
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beb5033747
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added GLSL compat to the pbr shader
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8 years ago |
Rémy Bouquet
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5aa8af28cd
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fixed Lod functions overload in GLSLCompat lib
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8 years ago |
Rémy Bouquet
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85c119c132
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Changed the way IBL is switched on and off in the PBR shader and in the technique def logic because the old way was causing some issues on mac... for some unknown reason.
Now it's toggled on and off with a define, but there might still be some issues on mac when there are several lighting passes.
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8 years ago |
Rémy Bouquet
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8f701460aa
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used enable instead of require for the textureCubeLod extension
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8 years ago |
Rémy Bouquet
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aeb4daf04f
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Fixed some issue with textureCubeLod in the PBR shader with early versions of glsl
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8 years ago |
Rémy Bouquet
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662a0151e2
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fixed glsl 1.0 version of the postShadowFilter shader
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8 years ago |
Rémy Bouquet
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68c082c13d
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fixed transparent shadows on mac.
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8 years ago |
Rémy Bouquet
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7efbccfe4d
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Changed the int value of EdgeFilteringMode.Nearest from 0 to 10 as it seems a define with a 0 value is now ignored.
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8 years ago |
Toni Helenius
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f2384c8063
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Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created
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8 years ago |
empirephoenix
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671be243b0
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Merge pull request #540 from oOMoeOo/master
Removed Sysout-Calls in AwtPanel (Issue #539)
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8 years ago |
Julien Gouesse
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d0f0cfe5e7
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Fixes a spelling mistake in the reflection allocator
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8 years ago |
Julien Gouesse
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f820bbfd94
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Fixes the reflection allocator with Java 9, tested with Java 9 Early Access build 129 and OpenJDK 1.8.0 update 101
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8 years ago |
Nehon
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e89e0e7c12
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Added a way to approximate the normals for the SSAO filter instead of rendering an additional geometry pass.
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8 years ago |
Markus Uhlig
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eaa9858b18
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- Replaced console outputs by the standard java logging concept and removed obsolete Sysout-Calls.
- No functional changes.
- added missing override tags.
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8 years ago |
empirephoenix
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46891b32c6
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Merge pull request #510 from bertleft/master
Bugfix: Native Point2PointJoint.createJoint() incorrectly allocates btHingeConstraint
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9 years ago |
Kirill Vainer
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651753c4d3
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Merge pull request #533 from empirephoenix/master
BufferAllocator Round 2
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9 years ago |
Kirill Vainer
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94c368aa42
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Merge pull request #528 from riccardobl/bullet2.83.7
Update to Bullet 2.83.7
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9 years ago |
Riccardo Balbo
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e602ed651a
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Remove commented/unused code.
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9 years ago |
Michael Braunstingl
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6728ac1115
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Corrected parenthesis bug.
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9 years ago |
Michael Braunstingl
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1bbe34160c
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Corrected the bug in RenderState.toString()
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9 years ago |
Michael Braunstingl
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d39b780fa5
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Added RenderState.BlendMode.Custom
BlendMode.Custom allows glBlendFuncSeparate() calls.
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9 years ago |
Kirill Vainer
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4f41a28a8c
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Merge pull request #527 from shamanDevel/OpenCL2
OpenCL for jME3 - some missing features
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9 years ago |
Riccardo Balbo
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6b1656f337
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Compile with Ofast and disable _FORTIFY_SOURCE
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9 years ago |
Kai Boernert
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b4c6febe4c
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whitespace tab to 4spaces formating only change
Signed-off-by: Kai Boernert <kai-boernert@visiongamestudios.de>
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9 years ago |
Kai Boernert
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846232063c
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whitespace tab to 4spaces formating only change
Signed-off-by: Kai Boernert <kai-boernert@visiongamestudios.de>
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9 years ago |
Kai Boernert
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810a4c3350
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fix for wrongly marking as used, thanks to AlrikG for finding this
Signed-off-by: Kai Boernert <kai-boernert@visiongamestudios.de>
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9 years ago |
empirephoenix
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5e04039390
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Merge pull request #2 from empirephoenix/revert-1-BufferAllocator
Revert "jemalloc allocator and reflection allocator fix"
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9 years ago |
empirephoenix
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85d62d44aa
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Revert "jemalloc allocator and reflection allocator fix"
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9 years ago |
Rémy Bouquet
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0299e401cc
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Merge pull request #531 from riccardobl/pr190716
Use texture() instead of texture2D() in bloomExtract15 and bloomFinal15
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9 years ago |
Riccardo Balbo
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62d92d75ca
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Use texture() instead of texture2D() in bloomExtract15 and bloomFinal15
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9 years ago |
empirephoenix
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54c04ce23e
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Merge pull request #1 from AlrikG/BufferAllocator
jemalloc allocator and reflection allocator fix
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9 years ago |
Alrik
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dea6f6ab1c
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- fix ReflectionAllocator use wrong buffer allocator to initialize
- add jemalloc allocator
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9 years ago |
Rémy Bouquet
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a1b785a84c
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Merge pull request #529 from tiatin/FilterPostProcessorImageFormat
Added ability to set framebuffer image format used in FilterPostProce…
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9 years ago |
tiatin
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c9b5f9eb59
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Added ability to set framebuffer image format used in FilterPostProcessor.
https://hub.jmonkeyengine.org/t/ability-to-change-image-format-for-filterpostprocessor/36379
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9 years ago |
Riccardo Balbo
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2958fc53d7
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Disable buildNativeProjects
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9 years ago |
Riccardo Balbo
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7f87a92c72
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Bullet: Remove multithread support that is not available anymore. And was never used by the engine in the first place.
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9 years ago |
Riccardo Balbo
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e5747c2faa
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Update bullet to 2.83.7
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9 years ago |
Kai Boernert
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4b5c945d80
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Fix for travis
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9 years ago |
Kai Boernert
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c71d87ed71
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Extracted an Allocator interface for DirectByteBuffers
Signed-off-by: Kai Boernert <kai-boernert@visiongamestudios.de>
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9 years ago |
Kai Boernert
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bc701c174b
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Extracted an Allocator interface for DirectByteBuffers
Signed-off-by: Kai Boernert <kai-boernert@visiongamestudios.de>
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9 years ago |
Kai Boernert
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848a9217d0
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Extracted an Allocator interface for DirectByteBuffers
Signed-off-by: Kai Boernert <kai-boernert@visiongamestudios.de>
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9 years ago |