25 Commits

Author SHA1 Message Date
Lou Hamersly
b0db8923d1 Fix Javadoc warnings in OpenJDK 9+ 2019-07-10 10:00:29 -07:00
Stephen Gold
058d729e55 jme3-jbullet JavaDoc corrections (comments only) 2019-03-17 15:46:38 -07:00
Ali-RS
db1b8f9eb4 Removed unused imports. (#1020) 2019-03-17 15:06:02 -07:00
Stephen Gold
1c5373876e resolve issue #916 2018-12-21 21:47:23 -08:00
Stephen Gold
66e602c825 correct more typographical errors in comments 2018-12-21 13:02:04 -08:00
Stephen Gold
5dc585f5c4 correct more typographical errors in comments 2018-12-21 13:01:46 -08:00
Stephen Gold
e38d70e7be correct typographical errors in comments 2018-12-21 13:01:26 -08:00
Stephen Gold
e11c5da483 correct typographic errors in comments 2018-12-21 13:01:09 -08:00
Stephen Gold
8b70b64505 comment corrections: mostly spelling and grammar 2018-12-21 12:47:12 -08:00
Domenic
d72e5ea39f Fixed typo in assert described in issue #538 2018-01-21 09:52:12 +01:00
empirephoenix
bfbb0d61ea Merge pull request #498 from TripleSnail/master
Add/remove all PhysicsControls even when a RigidBodyControl is present
2017-04-25 13:25:53 +02:00
Riccardo Balbo
56558841e7 CylinderCollisionShape: don't print warning if scale = 1,1,1 2016-06-21 14:56:33 +02:00
William Linna
c85fd3fe26 Add/remove all PhysicsControls even when a RigidBodyControl is present 2016-05-21 23:26:56 +03:00
Fadorico
f61b1439cc Combine result of both listeners to determine if the collision should occur (jbullet) 2016-03-31 22:42:53 -04:00
MeFisto94
75360a2f92 Just a small javadoc issue that was catching my eye 2016-02-10 20:51:15 +01:00
Kirill Vainer
cd1d145005 PhysicsSpace: add method to set solver iterations
Thanks to Seppes (see thread: http://hub.jmonkeyengine.org/t/how-to-access-native-bullets-constraintsolver-numiterations)
2015-04-27 19:03:43 -04:00
iwgeric
70b03ea28a Bullet (and jBullet): Remove deprecated PhysicsSpace.enableDebug method in favor of BulletAppState.setDebugEnabled. 2015-04-26 19:20:06 -04:00
Kai Börnert
d40de2629d made change also for jbullet
Signed-off-by: Kai Börnert <kai-boernert@visiongamestudios.de>
2015-03-01 07:05:44 +01:00
Normen Hansen
3aa8aed142 - add/remove multiple physics controls via PhysicsSpace.add / .remove 2015-02-24 11:10:00 +01:00
David Bernard
3c72c065ad bullet: refactor PhysiscSpace.addAll/removeAll
- only add joint with current PhysicNode is BodyA
  - => avoid logging warning
  - => fix a previous bug in test about getBodyA when adding/removing BodyB
- remove optimisation that by-pass routing made by add()/remove()
2014-08-15 13:42:26 +02:00
David Bernard
42ae669c6d jbullet: refactor PhysiscSpace.addAll/removeAll
- only add joint with current PhysicNode is BodyA
  => avoid logging warning
  => fix a previous bug in test about getBodyA when adding/removing BodyB
- remove optimisation that by-pass routing made by add()/remove()
2014-08-07 23:03:34 +02:00
Normen Hansen
bf4a810272 - change push() --> add() for physics collision events 2014-05-25 12:20:56 +02:00
Phr00t
1919bac082 stack to deque 2014-05-19 13:47:24 -04:00
Phr00t
d200e406d5 performance improvements to PhysicsSpace 2014-04-29 14:33:01 -04:00
Normen Hansen
a16857c8f4 switch to gradle layout 2014-03-21 02:32:11 +01:00