TehLeo
af11f870f1
Update GL3.java
2016-11-12 18:47:09 +01:00
Nehon
78fa00bedf
Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float.
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This issue has been revealed in this post https://hub.jmonkeyengine.org/t/pbr-nan-to-half-conversion-errors/37219
The bad minimum was causing erratic data being wrote to the texture when the value was very close to 0, and causing the glitches and even crashes when color values were given as Float.Infinity or Float.NaN.
2016-11-04 20:08:44 +01:00
Nehon
3205b8be35
Added an option to display the generated maps on screen in the TestPBRLighting
2016-11-04 20:04:22 +01:00
Nehon
bc86161831
fixed some javadoc in AbstractShadowRenderer
2016-11-04 16:59:07 +01:00
Nehon
17a853e3a8
Fixed post shadow filter for glsl1.5
2016-11-02 09:58:24 +01:00
Nehon
584b822eb7
Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0
2016-11-02 09:24:17 +01:00
Nehon
ad6da79ad1
Fixed the link to the paper for convertHalfToFloat
2016-10-30 09:45:23 +01:00
Nehon
81830c4146
ShaderNodes now move all the declared extensions at the top of the generated shader source
2016-10-09 20:12:39 +02:00
Nehon
9cf67b902e
Fixed SpotLight constructor to properly compute the invSpotRange see https://github.com/jMonkeyEngine/jmonkeyengine/issues/563
2016-10-09 10:00:28 +02:00
Rémy Bouquet
be6d2765e3
Added a setLocalTranslation and setLocalScale to the Bone class. Similarly to setLocalRotation it only works when userControl is set to true and fails otherwise.
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Also I changed how the value is set (with a set(...)) because it was assigning the passed parameter to the local instance of the transform.
2016-10-06 09:45:37 +02:00
Nehon
cd70630502
Changed the order of import of the PBR.glsllib in the PBR material as it enables the texture lod extension and this fails on some GPU when it's not at the beginning of the shader.
2016-10-03 23:39:07 +02:00
Nehon
cf6951af34
MikktSpace tangent generator now properly generates the BindPoseTangent buffer when necessary
2016-10-03 23:31:24 +02:00
Kirill Vainer
903522de91
Merge pull request #549 from shamanDevel/LWJGL3-update
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Lwjgl3 update from 3.0.0b to 3.0.0
2016-09-26 23:36:13 -04:00
Rémy Bouquet
c50b4dbeaa
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine
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# By Nehon (2) and others
# Via GitHub (7) and Nehon (1)
* 'master' of https://github.com/jMonkeyEngine/jmonkeyengine :
Clean up in the PBR j3md file to remove warnings
Fix for #502
Minor fix in javadoc for Camera.java class
minor cleanup in GLRenderer
fixed missing Cloneable in the Triangle.
Fix for MTR Framebuffers
fixed a typo
Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe
Fixed wrong alpha handling in the pbr shader
Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created
2016-09-22 09:09:00 +02:00
Rémy Bouquet
907ee122a1
Fixed wiki links in the realm.md
2016-09-22 09:08:53 +02:00
Nehon
f642e56517
Clean up in the PBR j3md file to remove warnings
2016-09-18 15:25:00 +02:00
Rémy Bouquet
445f7ed010
Merge pull request #557 from shamanDevel/FrameBuffer.addColorBuffer(Image.Format)
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Fix for #502
2016-09-16 10:19:28 +02:00
Sebastian Weiß
97cac35105
Fix for #502
2016-09-16 09:42:57 +02:00
Paul Speed
9e5d9613ec
Merge pull request #556 from Ali-RS/master
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Minor fix in javadoc for Camera.java class
2016-09-15 01:59:38 -04:00
Ali-RS
8937e93cce
Minor fix in javadoc for Camera.java class
2016-09-15 09:41:04 +04:30
Kirill Vainer
86c2c7f341
minor cleanup in GLRenderer
2016-09-14 19:11:14 -04:00
Sebastian Weiß
4e79ccfa68
changed source compatibility only for lwjgl3
2016-09-12 10:19:01 +02:00
Kirill Vainer
c872cb2fdb
Merge pull request #555 from JavaSaBr/master-original
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fixed missing Cloneable in the Triangle.
2016-09-11 20:31:19 -04:00
Kirill Vainer
eadec4c5ad
Merge pull request #554 from TehLeo/patch-2
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Fix for MTR Framebuffers
2016-09-11 15:01:56 -04:00
javasabr
651c3cc29e
fixed missing Cloneable in the Triangle.
2016-09-11 13:50:52 +03:00
TehLeo
28281f7962
Fix for MTR Framebuffers
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The problem: Happens with two MTR framebuffers with same number of color attachements.
If we set a frame buffer frame1, then later frame2.
r.setFrameBuffer(frame1);
r.setFrameBuffer(frame2);
Frame2 buffer will not output to multiple targets. Only its first target will be rendered.
This patch fixes that problem.
2016-09-10 20:33:50 +02:00
empirephoenix
c947e12bfd
Merge pull request #551 from Ali-RS/master
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fixed a typo
2016-09-06 15:37:02 +02:00
Ali-RS
bdd15b7f3e
fixed a typo
2016-09-06 17:12:43 +04:30
shaman
309f751c4d
Maybe fixed 'warning: [options] bootstrap class path not set in conjunction with -source 1.7'
2016-09-06 08:58:43 +02:00
empirephoenix
aa839beb71
Merge pull request #543 from tonihele/issue-537-master
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Added a cursor cache to avoid cursor disappearing and app crashing wh…
2016-09-05 16:03:59 +02:00
shaman
26be6d896c
Updated .travis.yml to build against Java8 instead of Java7
2016-09-04 14:24:36 +02:00
Sebastian Weiß
ed68a7b749
fixed formatting 2
2016-08-27 08:45:42 +02:00
Sebastian Weiß
dccec876c5
fixed formatting
2016-08-26 20:39:52 +02:00
Sebastian Weiß
e8f76d43fe
implemented all changes regarding OpenCL (and some missing stuff)
2016-08-26 14:40:44 +02:00
Sebastian Weiß
e40ebdc5c6
updated GL and AL
2016-08-26 12:39:08 +02:00
Sebastian Weiß
6ad6f658b0
updated lwjgl version to the 3.0.0 release
2016-08-26 12:38:43 +02:00
Rémy Bouquet
977610bbd7
Merge pull request #546 from MeFisto94/ios-legacyapplication-master
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Using LegacyApplication in the iOS Harness
2016-08-20 11:59:10 +02:00
MeFisto94
0262b72258
Using LegacyApplication in the iOS Harness just like it has been done for Android in 3c56afe
2016-08-20 11:28:04 +02:00
Nehon
9665b985e4
Fixed wrong alpha handling in the pbr shader
2016-08-19 10:54:30 +02:00
Rémy Bouquet
2c388e489a
null check on the lightList in SinglePassAndImageBasedLightingLogic.makeCurrent. as it may be null when you preload
2016-08-14 14:09:55 +02:00
Rémy Bouquet
beb5033747
added GLSL compat to the pbr shader
2016-08-14 11:09:18 +02:00
Rémy Bouquet
5aa8af28cd
fixed Lod functions overload in GLSLCompat lib
2016-08-14 11:03:48 +02:00
Rémy Bouquet
85c119c132
Changed the way IBL is switched on and off in the PBR shader and in the technique def logic because the old way was causing some issues on mac... for some unknown reason.
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Now it's toggled on and off with a define, but there might still be some issues on mac when there are several lighting passes.
2016-08-14 10:57:42 +02:00
Rémy Bouquet
8f701460aa
used enable instead of require for the textureCubeLod extension
2016-08-14 08:47:57 +02:00
Rémy Bouquet
aeb4daf04f
Fixed some issue with textureCubeLod in the PBR shader with early versions of glsl
2016-08-14 00:56:00 +02:00
Rémy Bouquet
662a0151e2
fixed glsl 1.0 version of the postShadowFilter shader
2016-08-12 20:51:56 +02:00
Rémy Bouquet
68c082c13d
fixed transparent shadows on mac.
2016-08-12 18:25:09 +02:00
Rémy Bouquet
7efbccfe4d
Changed the int value of EdgeFilteringMode.Nearest from 0 to 10 as it seems a define with a 0 value is now ignored.
2016-08-12 14:30:50 +02:00
Toni Helenius
f2384c8063
Added a cursor cache to avoid cursor disappearing and app crashing when too many cursors are created
2016-08-10 20:02:34 +03:00
empirephoenix
671be243b0
Merge pull request #540 from oOMoeOo/master
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Removed Sysout-Calls in AwtPanel (Issue #539 )
2016-08-07 16:56:38 +02:00