Stephen Gold
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abe614cdec
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test and fix for issue #928: disabled native Bullet's QuickProf
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6 years ago |
David Berrios
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d1c654359d
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Remove JVM arguments for OSX when running examples
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6 years ago |
Stephen Gold
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f71aad128a
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tests and fixes for issues #918 and #919
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6 years ago |
Stephen Gold
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8e454a6536
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fix for issue #908
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6 years ago |
Stephen Gold
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e42ff35119
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fix for issue #897
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6 years ago |
Stephen Gold
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2bb20c9537
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fix for issue #886
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6 years ago |
Stephen Gold
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7f14ad18c7
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test case and fix for issue #883
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6 years ago |
Stephen Gold
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1916a6a177
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test case and fix for issue #889
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6 years ago |
Stephen Gold
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f338e7347c
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add a test for JME issue #877
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6 years ago |
Stephen Gold
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8fab216fd3
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make TerrainTestCollision more user-friendly
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6 years ago |
Stephen Gold
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4f664f33cc
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correct more grammar/spelling errors in comments
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6 years ago |
Stephen Gold
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66e602c825
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correct more typographical errors in comments
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6 years ago |
Stephen Gold
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8b70b64505
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comment corrections: mostly spelling and grammar
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6 years ago |
Nehon
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631794f7d6
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Fixes mat param override reading null integenr params as 0
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7 years ago |
Nehon
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12004217d1
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Ao map now only attenuates indirect lighting in PBR shader
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7 years ago |
Stephen Gold
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edba4b9844
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test override of ColorRGBA mat param with a Vector4f or Quaternion value
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7 years ago |
Stephen Gold
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247d5d9324
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package protect the MovingAverage class instead of deprecating it
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7 years ago |
Stephen Gold
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f27f568556
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remove deprecated shadow renderers from 3 physics tests
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7 years ago |
Stephen Gold
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99f4f20c75
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remove deprecated BasicShadowRenderer from TestFancyCar
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7 years ago |
Stephen Gold
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990791b21c
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remove setFlushQueues(), which is deprecated and has no effect
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7 years ago |
Stephen Gold
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d3f0c2002a
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in examples, replace deprecated methods and classes
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7 years ago |
Stephen Gold
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e536699d9e
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remove 3 examples whose purpose was to test deprecated classes
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7 years ago |
Nehon
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a59b9e6a94
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glTF: Skip tracks that belong to a different skin
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7 years ago |
Nehon
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5dbbaf0f06
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glTF: Fixes additional issues with bones transforms
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7 years ago |
Nehon
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e4b6bf82a2
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Better PBR env map generation
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7 years ago |
Nehon
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c00407da33
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PBR : Removed specularColor contribution from direct lighting specular.
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7 years ago |
Nehon
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e6a55e9d3a
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Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader.
Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps. It gives better result on low roughness materials.
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7 years ago |
Nehon
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0da2bfe0ba
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Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method.
Bumped the default size of the LightProbe maps to 256
Change he integrateBRDF approximation method
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7 years ago |
Stephen Gold
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d1bd48528c
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test and fix for issue #651 (inverted rotation in Sky.vert)
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7 years ago |
Nehon
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63faeeae87
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Some code cleanup
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7 years ago |
Nehon
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ea6c406979
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Implemented bone animation. This is still in WIP state, currently working for the most simple cases.
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7 years ago |
Nehon
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3bbfabed5e
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Gltf: added support for PBR colored material
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7 years ago |
Nehon
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7951f5a987
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Gltf loader can load mesh data and scene structure.
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7 years ago |
Nehon
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debd62ee87
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Display generated source in the ShaderNode test
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8 years ago |
Stephen Gold
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8530b60294
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testcases and fix for issue #357
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8 years ago |
Nehon
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29875e6085
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Fixed InstanceGeomerty not working properly when using the lighting material and a non DirectionalLight
see https://hub.jmonkeyengine.org/t/instancednode-doesnt-work-with-light/38316/5
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8 years ago |
Stephen Gold
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b2aa1ff9f1
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fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime)
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8 years ago |
Stephen Gold
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259f599d1d
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add PointSize to Unshaded matdef, test with SkeletonDebugger
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8 years ago |
Rémy Bouquet
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df765322dc
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Fixed warnings in Terrain shader.
Fixed the use of the first diffuse map
Fixed the camera positioning in the TestSpotLightTerrain
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8 years ago |
Nehon
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dc40faaff8
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Moved DetailedProfiler to a more appropriate package
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8 years ago |
Nehon
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12fe7ba035
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Added a DetailedProfiler and its associated AppState for detailed time profiling
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8 years ago |
Nehon
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390d35180b
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Soft particles now has only one shader and one technique to work with any glsl version
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8 years ago |
Nehon
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f7181c38dc
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Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for
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8 years ago |
Nehon
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d537a1c22e
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Added a GLSL150 to most of the shaders used in the engine (except deprecated ones).
All shaders now import the GLSLCompat.glsllib
|
8 years ago |
SkidRunner
|
0384fe5477
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jayfella commented 6 hours ago
I would appreciate removing the presumed resolution and to display the
settings page by default before merging.
|
8 years ago |
SkidRunner
|
5374c66636
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Removed tempvars from update.
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8 years ago |
SkidRunner
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1df2435fbd
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New Physics based jme3 example game.
|
8 years ago |
Ev1lbl0w
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9455f51c93
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Update TestColoredTexture.java
|
8 years ago |
Ev1lbl0w
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df240b6837
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Update TestSceneWater.java
|
8 years ago |
Ev1lbl0w
|
9bd3256c78
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Update TerrainGridTest.java
|
8 years ago |