Commit Graph

6614 Commits (a31ee80798820bc6d8c3d4b186c9c0beb2737bc2)
 

Author SHA1 Message Date
nor..67 0b02438f96 - add various SuppressWarnings("unchecked") 14 years ago
Kae..pl 16c60c7cde 'isNotNull' method added to pointer (so that the code reading is more clear). 14 years ago
Kae..pl fd2184784c Support for loading custom properties added. 14 years ago
sha..rd c410fae0a6 * Plane.normal is now created by default and set instead of using references 14 years ago
sha..rd e8069191a3 * Plane.normal is now created by default and set instead of using references 14 years ago
sha..rd ba88539817 * Improved performance of Matrix3/4f.fillFloatBuffer() by writing to an array first 14 years ago
sha..rd 8c69c7d205 * Shader now has accelerated access to attribute by using IntMap 14 years ago
sha..rd 31027a0b2c * Some javadoc for Mesh 14 years ago
nor..67 93d968a12b - fix compile error in renderer (vb.getBufferType().name()) 14 years ago
sha..rd c727d3e006 * Fixed crash in TestCinematic 14 years ago
sha..rd a6300ba55b * Initial docs for com.jme3.scene.debug, com.jme3.scene.shape, com.jme3.scene.control 14 years ago
sha..rd d62952a16e * Little bit of docs for RenderQueue 14 years ago
sha..rd f9b0a56c90 * Javadocs for com.jme3.renderer.queue 14 years ago
sha..rd 8a9e717ca9 * Small fixes in DDSLoader 14 years ago
sha..rd c6d887cf5a * Javadocs for com.jme3.scene 14 years ago
sha..rd 88a5109865 * Optimization to prevent garbage generation by replacing Arrays.sort() with SortUtil.msort() 14 years ago
sha..rd f9079171f1 * Optimization to prevent allocation of IntMap$Iterator in Renderer.renderMesh() 14 years ago
rem..om bc2de8626d Fixed material reading with new prefixedName in MatParam 14 years ago
sha..rd 447fd87d2c * Fixed heavy string allocation in Technique/MatParam due to m_ prefix workaround 14 years ago
bre..ns 2ded30739d * bumped up terrain material texture support 14 years ago
rem..om be366b5b53 FilterPostProcessor fixed resizing issue with canvas 14 years ago
bre..ns bb916a02c2 * added smooth brush to terrain editor 14 years ago
rem..om 1ad174f7b5 WaterFilter fixed some remaining m_ stuff 14 years ago
bre..ns 1cea8d81fc * hooked the level button to the toggle bar, added tool tip 14 years ago
bre..ns e46e696838 terrain editor slider fix for mac 14 years ago
bre..ns 23a65d1caa added level-terrain tool 14 years ago
bre..ns 4148e216b4 tweaks to getHeightmapHeight, removed old code 14 years ago
kim..ng f02c21a51f Android: fixed crash in harness if inputManager is not initialized yet 14 years ago
ant..om c9993d87b8 Updated TerrainGridTest: removed the original fractal code, as it is not used for this test anymore 14 years ago
sha..rd 5c8a7c4dd4 * Added smooth terrain editing to TerrainTestModifyHeight 14 years ago
sha..rd 17af890e86 * Fix OBJ/MTL parsing bug when using linux line breaks 14 years ago
bre..ns 993b220922 * performance improvements to terrain height modification 14 years ago
kim..ng 026b7f2211 added sending of historic events and added exit dialog to AndroidHarness 14 years ago
kim..ng 5135400a9f added setOmitHistoricEvents(bool) to TouchInput 14 years ago
rem..om 42d0c8b8fd Bone, redid null check on scale in setBindTransform, ogre.xml can have null scale values 14 years ago
rem..om e0ca5a4154 fixed KinematicRagdollControl for bullet 14 years ago
sha..rd c7a5dcf72d * Javadocs for com.jme3.animation 14 years ago
Kae..pl 7d7e6062ee Improvements to mirror modifier (90% complete). 14 years ago
rem..om 4c18882032 addionnal javadoc for com.jme3.animation 14 years ago
Kae..pl 15e099e160 Fix to texture UV-mapping (textures did not exactly fit the ones in blender). 14 years ago
bre..ns bd114ed3ac fixing whitespace 14 years ago
Kae..pl 07a2a44f7f Fix to setting initial velocity by DefaultParticleInfluencer. 14 years ago
sha..rd 11a8c132fc * Nifty Gui dynamic resolution changing is now supported 14 years ago
rem..om 446275775f Documented com.jme3.shadow 14 years ago
rem..om bcef1b1e5c Documented com.jme3.water and com.jme3.post.ssao 14 years ago
rem..om c32650410b Added Boat model to test data 14 years ago
rem..om 978ee32a96 WateFilter depth write fix (yeah 'fix' Kirill). Issue was glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false 14 years ago
bre..ns be8929da87 * fixed a material bug in editor initialization 14 years ago
nor..67 3b8e37a51e - merge bullet native controls 14 years ago
nor..67 228e5cb013 - Refresh folder after converting model (Fixes Issue 322) 14 years ago