Sha..om
78bbe9b251
* Fix issue where blender animation importer was truncating the animation duration to an integer (thanks rectalogic)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9626 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
ef98888ce7
EffectTrack now disable and cull the emitter once all particles are gone
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9625 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
2ab5e4abbe
* Nifty GUI now uses Unshaded.j3md for rendering which is cleaner
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* Nifty GUI performance much faster, but global font text isn't taken into account in OGL1 mode (fix TBD)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9624 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
38ff6f7560
* Fixed issue where setting an unset define then setting an already set define would cause the unset define to not be updated in the shader
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9623 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
0a38ca0cf4
* GLSL spec allows having unset uniforms/attributes/varyings as long as they are not used in the shader, thus they are now always in scope
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9622 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
dba5ba5851
* Fixed culling with asymmetric frustums
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9621 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
277a2bcc4d
* SDK build fixed. Normen now owes me a beer
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9620 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
896c0d31a5
* Forgot to commit this quite crucial class ..
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9619 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
b0286ae5ff
* Fixed "IllegalArgumentException: Comparison method violates its general contract!" issue with CollisionResults
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9618 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
ac0f3a107c
* Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9617 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
e78474a5b1
* Fix issue 506
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9616 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
be58274ab8
* Fix issue 520 again: pressing mouse over jme and releasing over nifty did not tell jme about the release.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9615 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
f82be26af8
* Fix issue 520
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9614 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
8e153c0379
* LwjglGL1Renderer: do not set vertexbuffer on mesh if vertexcolor is disabled. This fixes issue where an unshaded material still uses vertex colors even if they are disabled.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9613 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
20566963f8
* Add javadoc for InputManager.setMouseCursor()
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9612 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
pot..om
a76f3a2cab
Reset viewport size to current camera settings after reading the framebuffer.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9611 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
pot..om
bb631ab13a
Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9610 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
1fbc0cc406
Audio and Effect tracks added a couple of accessors
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9609 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
96b7355347
SDK :
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- Fixed focus issue in the sdk (part 2)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9608 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
737b765cb0
SDK :
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- Fixed focus issue in the sdk (part 1)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9607 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
3f8d7f0807
SDK :
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- Blender style rotation now rotates objects in world space and parent rotation are correctly taken into account.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9606 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
68e17702e2
SDK :
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- Formatted SelectTool class
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9605 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
7beda908c1
SDK :
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- Created a MoveManager than now handles move methods.
- MoveTool and SelectTool now use the MoveManager.
- Blender like move now use a camera aligned plane to move along so things are more "blenderish"
- One can enter move/rotate/scale values with the numpad
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9604 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
91f2353a57
Re-introduced WorldMatrixInverseTranspose in UniformBindingManager
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9603 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
2868741bbb
SDK : Various import fix and code formatting
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9602 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
25efcd4f7b
SDK : MoveTool fixed imports and formatted the file
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9599 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
458ce63d15
SDK : MoveTool removed usage of TempVars
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9598 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
pot..om
eb024346ff
Added constructors and method to allow users to set the file path to store the screenshots.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9597 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
pot..om
48b40f4e3c
Fixed issue where MOVE events were being generated even if the deltaX and deltaY were both 0. Now MOVE events with both deltaX and deltaY values of 0 will not be generated. See post http://jmonkeyengine.org/groups/android/forum/topic/differentiating-tap-from-a-quick-downmoveup/
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9596 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
pot..om
0deeb597f1
Screenshots are now supported on Android. Be Aware, file location for screenshots is now based on JmeSystem.getStorageFolder. This means that on Desktop systems, the screenshots will be placed in the user.home location instead of the application directory. Other changes include: Moved ScreenshotAppState to core, added takeScreenShot method, force glViewPort to full screen to handle cases where the last postView ViewPort isn't full screen. See post http://jmonkeyengine.org/groups/android/forum/topic/screenshotappstate-for-android/
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9595 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
7756c21d4a
SDK : MoveToll now correctly takes into account selected object's parent's world transforms.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9594 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
3a706d2f42
SDK, SceneExplorer : one can now see the skeleton bone Hierarchy under the skeletonControl. One can get the attachement node on any bone to attach spatials
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9593 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
461882701d
uncommented some textures in TerrainTestAdvanced
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9590 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
a597f1b19e
Created AudioTrack and EffectTrack to add sound or particle effects to an existing Animation
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9589 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
8fa651fe43
patch for the terrain editor slope tool from shirkit
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9588 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
e9af2e4dc4
Classes added that represent new constraints in blender. Classes have no implementation yet, they simply exist so that the loaded models will not crash when they use them.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9587 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
ef6644b58f
FilterPostProcessor now correctly clears the color of the previous render when rendering a new filter, except when in multiviewports.
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This fixes the color bleeding when enabling AlphaToCoverage. (see post http://jmonkeyengine.org/groups/graphics/forum/topic/multi-sampling-issues/#post-183919 )
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9586 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
ce124e7729
Renderer : Fix to copy framebuffer to exclude the upper bound if the rectangle as specified in opengl specs. Thanks @rectalogic
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http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/lwjgl-copyframebuffer-off-by-one-error-patch/#post-184138
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9585 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
f5cd1e97c4
fixed the terrain normal calc for the edges
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9584 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
b59ec271ca
terrain now checks the ray's limit when colliding
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9583 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
d3b280c7e3
added 'slope' tool to terrain editor, and some more options to the 'level terrain' tool. Thanks @shirkit
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9582 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
4f848ab5b5
Renderer : Caps.Multisample is now correctly added to the renderer caps when GL_ARB_multisample is present in ogl caps
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9581 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..om
94f424f203
* ViewPort will only set refresh flags on scene if its a Geometry (since normally a node based scene graph would have these flags set already).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9580 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
86be16cda4
Fixed Issue 498: Blender loader has strict requirements for animation import.
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(Although the animation of the given model looks bad because bone constraints are not yet fully supported.)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9577 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
3a5b8bb3d6
Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9576 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
22f0410e78
hooked in key events to terrain editor tools
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9575 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
f3d56b3ee6
BatchNode : fixed an issue where the material map entry was passed to the material.contentEqual instead of the material.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9574 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
a38c61a65a
Fixed syntax error in post shadow shader
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9573 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
pot..om
242f5d82f9
Fixed issue with AndroidInput not resetting the last touch position correctly on the UP and DOWN actions. See forum post http://jmonkeyengine.org/groups/android/forum/topic/small-bug-in-androidinput/#post-183530
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9572 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
c7186886bc
* OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format.
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* Add JmeSystem.writeImageFile() for a platform independent image writing method. Desktop and Android implementations are available.
* ScreenshotAppState no longer depends on AWT or Desktop Java, instead it uses JmeSystem.writeImageFile() which will run on Android as well.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9571 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago