Commit Graph

6286 Commits (97efa6be65d206051829e4c84ec1ce7ea4f5b551)
 

Author SHA1 Message Date
javasabr 97efa6be65 We need to update lwjgl from 3.0.0 to 3.1.0(3.1.2 requires to change code), because start from the version they use other solution with native libraries and other user can overwrite these dependences from jME. 7 years ago
Nehon de009e2ea7 Added the Glow technique to PBR material so that it can work with the bloom filter. 7 years ago
Julien Gouesse 0dc65efc25 Merge pull request #701 from shamanDevel/opencl-gc-patch 7 years ago
Sebastian Weiß 3a7dedeba0 formatting, as always :( 7 years ago
Sebastian Weiß 28e4c9848f Removed call to Runtime.getRuntime().gc() every 10 frames, added call to Reference.clear() when an object is explicitly deleted. 7 years ago
Alexandr Brui 6785087057 Added a possibility to resize env cameras. (#699) 7 years ago
Alexandr Brui 6e5e85f7ac Update the water filter (#693) 7 years ago
Alexandr Brui 3058c218c5 Added missed imports. (#691) 7 years ago
Alexandr Brui 10bc250db7 Fix of the one parameter of shadows render. (#688) 7 years ago
empirephoenix b21cff5cfa Merge pull request #687 from JavaSaBr/fix_lwjgl_buffer_2 7 years ago
NemesisMate edd9a78291 Added alpha blending option to terrain lightings to allow alpha stencil textures. (#689) 7 years ago
javasabr a50b1f1d2f added synchronizing during freeing memory from a deallocator. 7 years ago
empirephoenix c6f1da0602 Merge pull request #684 from JavaSaBr/fix_lwjgl_buffer 7 years ago
Nehon 6ed4abf29e ShaderNodes: changed the way condition are used for variable declaration. 7 years ago
javasabr 51876d6ada to prev. 7 years ago
javasabr 76cd4e6eca added support multi-threading allocations for LWJGL Buffer Allocator. 7 years ago
Nehon 85dc89b0aa Shader Nodes: changed the way uniforms were replaced in the code, they are now assigned as any other input except for samplers that can't be assigned. 7 years ago
Nehon 385d2caeed Shader Nodes: Shader compatibility for texture function is now handled at generation time 7 years ago
Alexandr Brui 8abf23b2f2 Added missed gl versions (#680) 7 years ago
empirephoenix b56c9c79fc Merge pull request #679 from stephengold/master 7 years ago
empirephoenix a2d7ec7f95 Merge pull request #683 from jmecn/master 7 years ago
Yan 22d73a57cd Update UniformBinding.java 7 years ago
Yan e67cb0b0a9 Merge pull request #1 from jMonkeyEngine/master 7 years ago
Nehon 54f283e8d2 Fixed an issue where the color space of a texture mat param was disregarded when loaded from a j3o. 7 years ago
Nehon debd62ee87 Display generated source in the ShaderNode test 7 years ago
Nehon 5ac5731ebf Better error reporting when loading shaderNodeDefinition 7 years ago
Stephen Gold 8530b60294 testcases and fix for issue #357 8 years ago
Paul Speed e860fa6ce6 Merge pull request #678 from Bekreth/skeletonClone 8 years ago
Christopher Hughes d3733fba15 Overrode SkeletonDebugger clone method. Ticket #660 8 years ago
empirephoenix 25570ba4b3 Merge pull request #672 from Saucistophe/master 8 years ago
empirephoenix d181a84b7c Merge pull request #677 from RemboL/master 8 years ago
RemboL 2ff0bf5f75 fixing documentation link 8 years ago
empirephoenix d1166f40c1 Merge pull request #641 from jseinturier/jme3-vr-dev 8 years ago
empirephoenix 9116772472 Merge pull request #675 from mazerty/patch-1 8 years ago
empirephoenix 2a09771bc8 Merge pull request #663 from NemesisMate/patch-18 8 years ago
Thomas JOUANNOT 1dd1888b55 LodGenerator should accept a constructor by mesh 8 years ago
stophe ebaad20f2f Added a unit test and fixed indentation. 8 years ago
stophe 61c22d5709 Providing invalid parameters in cylinders generation throws an exception. 8 years ago
stophe edf279a06d Refactored Cylinder generation to be more maintainable, readable, and fix #640. 8 years ago
Rémy Bouquet c2d25ee9d6 Merge pull request #658 from jmecn/master 8 years ago
Rémy Bouquet 530596838c Merge pull request #664 from iamcreasy/MeshPointDocFix 8 years ago
Nehon ee9c6d366a ShaderNodeVariable now has a prefix attribute that is concatenated to the name when generating the shader (basically g_ and m_ when the variable is an uniform) 8 years ago
Nehon 2f06c9b37b ShaderNodeDefinition path is now set while loading the definition. 8 years ago
Nehon 26ccaaea88 DDSLoader now supports Luminance16f format (r16f) 8 years ago
Quazi Irfan GD 97135fa9bb Add missing override in Geometry 8 years ago
Quazi Irfan GD cf07e094af Cleanup Mesh(Point) documentation 8 years ago
Quazi Irfan GD 1bfabd8d8f Update Mesh(Point) documentation 8 years ago
NemesisMate 88125da16d Fixed IllegalArgumentException when removing a LodControl from a spatial 8 years ago
Yan 6479a7cdf8 Add locale translation for zh_CN 8 years ago
Yan 8e45937974 Fix issue #654 8 years ago