Nehon
8e9148f95f
Fix for previous too optimistic merge
2015-04-11 16:14:54 +02:00
Nehon
e1d0e06c59
Merge branch 'master' into PBRisComing
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Conflicts:
jme3-core/src/main/java/com/jme3/material/TechniqueDef.java
2015-04-11 16:01:01 +02:00
Nehon
81c995edc4
PBR shader and PBR test case with custom model
2015-04-11 15:37:05 +02:00
jmekaelthas
f9be42ee62
Bugfix: fixed problem with ipo curves computin during animations import.
2015-04-08 20:02:33 +02:00
iwgeric
1a19c4291a
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine
2015-04-07 18:35:59 -04:00
iwgeric
22d3f7f9f4
Android: Refactor joystick support to prepare for upcoming gamepad support.
2015-04-07 18:35:48 -04:00
iwgeric
47e9b9ba16
Android: Remove unused property to track if joysticks are enabled.
2015-04-07 17:53:54 -04:00
Kai Börnert
9f32bcf7bb
Hack fix for blenderloader.
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The optimisation disabled would result in null TextureKeys.
-> This would then result in textures being embedded into the j3o file, seriously bloating the assets.
Signed-off-by: Kai Börnert <kai-boernert@visiongamestudios.de>
2015-04-07 01:26:13 +02:00
Julien Gouesse
5b56f1e513
Updates the JogAmp backend, uses JOGL 2.3.1
2015-04-04 16:37:36 +02:00
iwgeric
4102e91456
Android: remove unused properties in AndroidHarnessFragment
2015-04-02 23:51:26 -04:00
iwgeric
d00c8a109f
SDK: Switch android projects to use an Android Fragment
2015-04-02 23:50:37 -04:00
iwgeric
b095158bc0
SDK: Add temporary fix to remove android.jar from mobile/libs folder during build.
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android.jar is being added to jme3-android.jar during the build. Build script of jme3-android project needs to be updated to not add android.jar to begin with.
2015-04-02 13:16:03 -04:00
iwgeric
664dfc037c
SDK: Update creation of MainActivity and AndroidManifest to support jME 3.1
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Add screen orientation to manifest and update the min version to 9.
Update MainActivity creation to remove references to properties removed from AndroidHarness.
2015-04-02 13:14:16 -04:00
iwgeric
be6416b736
SDK: Add layout.xml and strings.xml to Important Files node in Android projects.
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Useful to quickly modify the layout for the upcoming switch to Android Fragments.
2015-04-02 13:12:08 -04:00
iwgeric
5ab8fb8f6a
Android: remove reference to screenOrientation from unused test project
2015-04-02 13:09:49 -04:00
iwgeric
1569e9583a
Android: remove deprecated screenOrientation from AndroidHarness.
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Screen orientation is set in manifest instead of in MainActivity.
2015-04-02 13:08:53 -04:00
iwgeric
00a2a84447
SDK: fix message during android build
2015-03-31 13:32:26 -04:00
iwgeric
32275596bf
SDK: Update mobile-impl.xml in user projects for jME 3.1 libraries
2015-03-31 13:29:25 -04:00
iwgeric
1fa4eb441d
SDK: Remove android.jar from jme3-android global library
2015-03-31 13:12:15 -04:00
iwgeric
ca76754889
SDK: Add missing global library for android native bullet
2015-03-29 23:02:05 -04:00
shadowislord
36493353c9
TechniqueDef: fix caps loading for shader language versions
2015-03-29 11:47:58 -04:00
shadowislord
03819b17d1
Merge branch 'rainmantsr-master'
2015-03-28 13:24:09 -04:00
shadowislord
87b6c117f2
TestSweepTest: ignore collisions against ourselves (needed for native bullet)
2015-03-28 13:23:00 -04:00
shadowislord
fe7f30d5ec
Native SweepTest: fix formatting
2015-03-28 13:17:16 -04:00
shadowislord
55829d46cf
Merge branch 'master' of git://github.com/rainmantsr/jmonkeyengine into rainmantsr-master
2015-03-28 12:49:38 -04:00
Nehon
3135f2f4bf
Added utilities class to compute the Irradiance Map, and Prefiltered Environment Map needed for PBR indirect lighting.
2015-03-28 15:30:08 +01:00
rainmantsr
5c8b1fe585
Corrected JavaDoc comment
2015-03-28 13:30:53 +01:00
shadowislord
38e4580857
TestSweepTest: fix crash on native bullet (natives not loaded when shapes are created)
2015-03-27 23:37:13 -04:00
shadowislord
414e1b3fff
Lighting.glsllib: Use quadratic spotlight falloff in SRGB mode
2015-03-27 23:34:53 -04:00
shadowislord
19338deaf8
LWJGL Backend: fix issue #232
2015-03-27 22:42:34 -04:00
shadowislord
d2af0017b2
Nifty BatchRenderBackend: set colorspace property on images
2015-03-27 22:40:18 -04:00
shadowislord
51952de16a
jme3-testdata: fix issue #241
2015-03-27 22:21:14 -04:00
shadowislord
22957c3d28
IOS Renderer: remove clear texture units (does nothing anyway)
2015-03-27 22:20:38 -04:00
shadowislord
26109fcbac
(SP)Lighting.vert: clarify comment regarding material colors
2015-03-27 22:19:02 -04:00
shadowislord
6252258c98
TechniqueDef: remove useless usesShaders variable
2015-03-27 21:55:32 -04:00
shadowislord
fa324cad8f
Dome: fix crash when center = null
2015-03-27 21:49:59 -04:00
shadowislord
26f702cc91
GLTracer: add more no-enum methods
2015-03-27 21:49:33 -04:00
shadowislord
a3467def1e
WeakRefCloneAssetCache: remove useless "synchronized" (the map is already thread-safe)
2015-03-27 21:48:24 -04:00
shadowislord
06408410cf
CollisionResult: add hashCode() - required if we have equals()
2015-03-27 21:47:54 -04:00
shadowislord
305e56a921
ShaderNode: remove incorrect attribution
2015-03-27 21:47:21 -04:00
shadowislord
068047200e
Threads: standardize names. Make sure they all start with "jME3".
2015-03-27 21:43:32 -04:00
shadowislord
a683fbb16c
Texture: allow setting aniso = 0, since that's the default anyway
2015-03-27 21:39:27 -04:00
shadowislord
fdf050c13d
J3MLoader: set texture name in addition to key when loading it
2015-03-27 21:38:56 -04:00
shadowislord
f0fbdffb85
BoundingSphere: remove useless null check
2015-03-27 21:38:14 -04:00
shadowislord
4f15fa3147
AnimChannel: remove useless println
2015-03-27 21:37:50 -04:00
shadowislord
2bc5545171
OGLESShaderRenderer: remove clearTextureUnits since it doesnt do anything
2015-03-27 21:36:43 -04:00
shadowislord
400c09a633
jme3-core: fix minor issues pointed in static analysis
2015-03-27 21:33:29 -04:00
rainmantsr
31835366b2
Add: sweepTest to jme3-bullet-native
2015-03-27 20:37:23 +01:00
Kirill Vainer
1076b489ab
GLRenderer: remove check FB error calls as it causes GPU stall
2015-03-26 17:03:04 -04:00
Kirill Vainer
25da36e590
jme3-bullet-native: copyBinaryToLibs to depend on building native lib
2015-03-26 17:02:01 -04:00