Paul Speed
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989a4a2420
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Added a bitmap font layout test.
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7 years ago |
Stephen Gold
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15285cc302
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eliminate uses/overrides, deprecate implementations of cloneForSpatial()
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7 years ago |
Stephen Gold
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826908b042
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correct more grammar/spelling errors in comments
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7 years ago |
Stephen Gold
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bc624f1f73
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correct more typographical errors in comments
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7 years ago |
Stephen Gold
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b159c847cc
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comment corrections: mostly spelling and grammar
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7 years ago |
Nehon
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12004217d1
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Ao map now only attenuates indirect lighting in PBR shader
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7 years ago |
Stephen Gold
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edba4b9844
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test override of ColorRGBA mat param with a Vector4f or Quaternion value
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7 years ago |
Stephen Gold
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247d5d9324
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package protect the MovingAverage class instead of deprecating it
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7 years ago |
Stephen Gold
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f27f568556
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remove deprecated shadow renderers from 3 physics tests
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7 years ago |
Stephen Gold
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99f4f20c75
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remove deprecated BasicShadowRenderer from TestFancyCar
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7 years ago |
Stephen Gold
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990791b21c
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remove setFlushQueues(), which is deprecated and has no effect
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7 years ago |
Stephen Gold
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d3f0c2002a
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in examples, replace deprecated methods and classes
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7 years ago |
Stephen Gold
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e536699d9e
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remove 3 examples whose purpose was to test deprecated classes
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7 years ago |
Nehon
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a59b9e6a94
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glTF: Skip tracks that belong to a different skin
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7 years ago |
Nehon
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5dbbaf0f06
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glTF: Fixes additional issues with bones transforms
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7 years ago |
Nehon
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e4b6bf82a2
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Better PBR env map generation
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7 years ago |
Nehon
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c00407da33
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PBR : Removed specularColor contribution from direct lighting specular.
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7 years ago |
Nehon
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e6a55e9d3a
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Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader.
Also added a tweak to get the specular dominant direction when sampling the prefiltered env maps. It gives better result on low roughness materials.
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7 years ago |
Nehon
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0da2bfe0ba
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Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method.
Bumped the default size of the LightProbe maps to 256
Change he integrateBRDF approximation method
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7 years ago |
Stephen Gold
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d1bd48528c
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test and fix for issue #651 (inverted rotation in Sky.vert)
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7 years ago |
Nehon
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63faeeae87
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Some code cleanup
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7 years ago |
Nehon
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ea6c406979
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Implemented bone animation. This is still in WIP state, currently working for the most simple cases.
|
7 years ago |
Nehon
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3bbfabed5e
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Gltf: added support for PBR colored material
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7 years ago |
Nehon
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7951f5a987
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Gltf loader can load mesh data and scene structure.
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7 years ago |
Nehon
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debd62ee87
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Display generated source in the ShaderNode test
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7 years ago |
Stephen Gold
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8530b60294
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testcases and fix for issue #357
|
8 years ago |
Nehon
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29875e6085
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Fixed InstanceGeomerty not working properly when using the lighting material and a non DirectionalLight
see https://hub.jmonkeyengine.org/t/instancednode-doesnt-work-with-light/38316/5
|
8 years ago |
Stephen Gold
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b2aa1ff9f1
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fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime)
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8 years ago |
Stephen Gold
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259f599d1d
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add PointSize to Unshaded matdef, test with SkeletonDebugger
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8 years ago |
Rémy Bouquet
|
df765322dc
|
Fixed warnings in Terrain shader.
Fixed the use of the first diffuse map
Fixed the camera positioning in the TestSpotLightTerrain
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8 years ago |
Nehon
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dc40faaff8
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Moved DetailedProfiler to a more appropriate package
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8 years ago |
Nehon
|
12fe7ba035
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Added a DetailedProfiler and its associated AppState for detailed time profiling
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8 years ago |
Nehon
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390d35180b
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Soft particles now has only one shader and one technique to work with any glsl version
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8 years ago |
Nehon
|
f7181c38dc
|
Removed all xxx15.frag shaders and used GLSLCompat to have the same shader whatever version it's used for
|
8 years ago |
Nehon
|
d537a1c22e
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Added a GLSL150 to most of the shaders used in the engine (except deprecated ones).
All shaders now import the GLSLCompat.glsllib
|
8 years ago |
SkidRunner
|
0384fe5477
|
jayfella commented 6 hours ago
I would appreciate removing the presumed resolution and to display the
settings page by default before merging.
|
8 years ago |
SkidRunner
|
5374c66636
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Removed tempvars from update.
|
8 years ago |
SkidRunner
|
1df2435fbd
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New Physics based jme3 example game.
|
8 years ago |
Ev1lbl0w
|
9455f51c93
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Update TestColoredTexture.java
|
8 years ago |
Ev1lbl0w
|
df240b6837
|
Update TestSceneWater.java
|
8 years ago |
Ev1lbl0w
|
9bd3256c78
|
Update TerrainGridTest.java
|
8 years ago |
Ev1lbl0w
|
70bccb1048
|
Update TerrainGridAlphaMapTest.java
|
8 years ago |
Ev1lbl0w
|
990e6dd593
|
Update TestOnlineJar.java
|
8 years ago |
Ev1lbl0w
|
1cf65d0d21
|
Update TestUrlLoading.java
|
8 years ago |
Ev1lbl0w
|
5ed3292678
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Update TestSceneLoading.java
|
8 years ago |
Paul Speed
|
157af24419
|
Added a test for cloning BitmapText.
|
8 years ago |
Kirill Vainer
|
356b3d6726
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build: fix gradle 3.2.1 deprecations
|
8 years ago |
Nehon
|
3205b8be35
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Added an option to display the generated maps on screen in the TestPBRLighting
|
8 years ago |
Rémy Bouquet
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85c119c132
|
Changed the way IBL is switched on and off in the PBR shader and in the technique def logic because the old way was causing some issues on mac... for some unknown reason.
Now it's toggled on and off with a define, but there might still be some issues on mac when there are several lighting passes.
|
8 years ago |
Rémy Bouquet
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68c082c13d
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fixed transparent shadows on mac.
|
8 years ago |