Commit Graph

1070 Commits (81667f8f4597037d024b22098f35bb647a15a733)

Author SHA1 Message Date
Paul Speed 3189323c2f Converted manual array + list management over to just use SafeArrayList. 9 years ago
Paul Speed 46794e251d Allow the caller to override the axis' default dead 9 years ago
Paul Speed 2a2c71dadf Modified to pay attention to the joystick axis' 9 years ago
Paul Speed 84ccd71873 Added additional information to the range check exception. 9 years ago
jmekaelthas 8958459ef9 Bugfix: fixed a bug that caused NURB lines did not use their proper 9 years ago
Nehon 1276dc583e Point Of Interest light probe blending start of implementation : basic structure, probes selection and blend factor computation. 9 years ago
Nehon 6b262e56c8 Fixed the javadoc fixes :D 9 years ago
Nehon 2648f67b34 Javadoc in RenderManager : Fixed some typos and added some for light mode methods. 9 years ago
Nehon 52154e1cea Introduced a LightProbeBlendingStrategy, that can be passed to the default light filter upon construction. 9 years ago
Nehon 50a9a8636b HDRLoader, reverted the change that loaded the HDR files in sRGB space, since the specs says that data is in linear space for this format. 9 years ago
Nehon ec8e7d6713 The LightProbe is now treated apart from other lights in the rendering pass as the Ambient light is and is always rendered on the first pass if there are several passes. 9 years ago
Nehon 6c2396f023 Used the proper Lod finction in the reflect debug material 9 years ago
Nehon f010f1be59 Fixed an outstanding issue with PBR lighting that was screwing reflection with normal maps. 9 years ago
Nehon 31d271d972 Changed the way indirect lighting is toggled on or of, there was silly problems with previous commit. 9 years ago
Nehon e438ad0928 LightProbe maps can now be re rendered in the engine and in the SDK 9 years ago
Nehon 822d327236 Image now properly save it's colorSpace when saved 9 years ago
Nehon d92171b153 Fixed LightProbe Saving and Loading 9 years ago
Nehon ad4634ce04 .hdr files are now loaded in sRGB color space as there is no reason it should be loaded in linear space. 9 years ago
Paul Speed d57147e392 A small optimization. The BitmapTextPage does not 9 years ago
Paul Speed cde35a005a Just fixing an indent. 9 years ago
Paul Speed 31cab674b3 Removing the dodgy 'optimization' that broke some people and caused other 'makeup' changes to better support the dodginess. 9 years ago
Nehon ab981b76fc Added a define to toggle indirect lighting on or off, depending if there is a light probe in the light list or not. 9 years ago
William Linna c8a16c940f Only interpolate if particles are in world space 9 years ago
William Linna 6075e4639d Interpolate particle positions 9 years ago
Daniel Johansson dc0bcb5d13 Resolves #378, adding support for detecting ARMv8 on Android. 9 years ago
David Bernard 2938acec51 opengl3: add GLSLCompat into Gui.j3md 9 years ago
Pesegato 539e49e109 Added support to Logitech F310 9 years ago
Rémy Bouquet 45321fc7d5 Fixed an issue in material when having classic lights along with a LightProbe 9 years ago
Nehon 7d07a63ebf Changes the way the fresnel term is computed in the PBR.glsllib for direct lighting, fixing some artifact when having a point light 9 years ago
Rémy Bouquet e159c3918a Implemented intersectBoundingBox for LightProbe 9 years ago
Julien Gouesse ce86a3e555 Allows to choose between the forward compatible profile and the backward compatible profile in the JOGL backend 9 years ago
Brandon DeRosier 1bb3ee089a Change duplicated docstring in FlyByCamera.unregisterInput 9 years ago
Dokthar 071ad5c618 light : fixed pointLight v. bounding sphere unit test 9 years ago
Dokthar 4be09e3505 light : replaced duplicated code by methods from Intersection 9 years ago
Dokthar 505aa23048 light : added unit tests for the new support of bounding spheres intersections (for lightFilter) 9 years ago
Dokthar cfdb9a8759 Lights (see #362) : added light v. sphere intersection, and implementations of intersectsSphere(), second attempt 9 years ago
Daniel Johansson 5da9fa6bc2 Changed the default app title in AppSettings to use the full name string from JmeVersion. This way no more manual changing of this will be needed for future versions. This also closes #320 which highlighted this issue. Thanks @8Keep. 9 years ago
Kirill Vainer e4f3c06b1d ListMap: create unit test 9 years ago
Kirill Vainer 01227d31b0 Lighting: fix colorramp feature 9 years ago
Kirill Vainer 4a37a8f851 FXAA: quality regression fix 9 years ago
Kirill Vainer 4fef16ee9f GLRenderer: fix incorrect gl3 check 9 years ago
Kirill Vainer cba39fa0ff GLRenderer: make the class final 9 years ago
Kirill Vainer aa54947ff3 GLRenderer: cleanup to shadow compare mode 9 years ago
Kirill Vainer efe600c38d GLRenderer: put max anisotropy into limits map 9 years ago
Kirill Vainer d269839efb FastMath: faster nearestPowerOfTwo and unit test 9 years ago
Julien Gouesse 9f56a45d56 Adds some options into AppSettings for JogAmp's JOGL and JOAL 9 years ago
Georg 495e0cf6d5 Fixed wrong BoundingBox transformation, when using negative scaling values 9 years ago
Kirill Vainer 500f57a64f AssetManager: set locator path only once per thread 9 years ago
Kirill Vainer aee7d1f195 GLSLCompat.glsllib: fix incorrect preprocessor define 9 years ago
Kirill Vainer 6970c8db8a shapes: set static usage on all VBs 9 years ago