Merge pull request #417 from MeFisto94/342

Simplified the AudioNode constructors (#342)
experimental
Kirill Vainer 9 years ago
commit 99665055b5
  1. 38
      jme3-core/src/main/java/com/jme3/audio/AudioNode.java

@ -1,5 +1,5 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine
* Copyright (c) 2009-2012, 2016 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
@ -33,6 +33,7 @@ package com.jme3.audio;
import com.jme3.asset.AssetManager;
import com.jme3.asset.AssetNotFoundException;
import com.jme3.audio.AudioData.DataType;
import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter;
@ -127,6 +128,17 @@ public class AudioNode extends Node implements AudioSource {
public AudioNode(AudioData audioData, AudioKey audioKey) {
setAudioData(audioData, audioKey);
}
/**
* Creates a new <code>AudioNode</code> with the given audio file.
* @param assetManager The asset manager to use to load the audio file
* @param name The filename of the audio file
* @param type The type. If <code>{@link com.jme3.audio.AudioData.DataType}.Stream</code>, the audio will be streamed gradually from disk,
* otherwise it will be buffered (<code>{@link com.jme3.audio.AudioData.DataType}.Buffer</code>)
*/
public AudioNode(AssetManager assetManager, String name, DataType type) {
this(assetManager, name, type == DataType.Stream, true);
}
/**
* Creates a new <code>AudioNode</code> with the given audio file.
@ -139,6 +151,8 @@ public class AudioNode extends Node implements AudioSource {
* the stream cache is used. When enabled, the audio stream will
* be read entirely but not decoded, allowing features such as
* seeking, looping and determining duration.
*
* @deprecated Use {@link AudioNode#AudioNode(com.jme3.asset.AssetManager, java.lang.String, com.jme3.audio.AudioData.DataType)} instead
*/
public AudioNode(AssetManager assetManager, String name, boolean stream, boolean streamCache) {
this.audioKey = new AudioKey(name, stream, streamCache);
@ -152,9 +166,11 @@ public class AudioNode extends Node implements AudioSource {
* @param name The filename of the audio file
* @param stream If true, the audio will be streamed gradually from disk,
* otherwise, it will be buffered.
*
* @deprecated Use {@link AudioNode#AudioNode(com.jme3.asset.AssetManager, java.lang.String, com.jme3.audio.AudioData.DataType)} instead
*/
public AudioNode(AssetManager assetManager, String name, boolean stream) {
this(assetManager, name, stream, false);
this(assetManager, name, stream, true); // Always streamCached
}
/**
@ -167,7 +183,7 @@ public class AudioNode extends Node implements AudioSource {
* @deprecated AudioRenderer parameter is ignored.
*/
public AudioNode(AudioRenderer audioRenderer, AssetManager assetManager, String name) {
this(assetManager, name, false);
this(assetManager, name, DataType.Buffer);
}
/**
@ -175,9 +191,10 @@ public class AudioNode extends Node implements AudioSource {
*
* @param assetManager The asset manager to use to load the audio file
* @param name The filename of the audio file
* @deprecated Use {@link AudioNode#AudioNode(com.jme3.asset.AssetManager, java.lang.String, com.jme3.audio.AudioData.DataType) } instead
*/
public AudioNode(AssetManager assetManager, String name) {
this(assetManager, name, false);
this(assetManager, name, DataType.Buffer);
}
protected AudioRenderer getRenderer() {
@ -310,6 +327,19 @@ public class AudioNode extends Node implements AudioSource {
this.status = status;
}
/**
* Get the Type of the underlying AudioData to see if it's streamed or buffered.
* This is a shortcut to getAudioData().getType()
* <b>Warning</b>: Can return null!
* @return The {@link com.jme3.audio.AudioData.DataType} of the audio node.
*/
public DataType getType() {
if (data == null)
return null;
else
return data.getDataType();
}
/**
* @return True if the audio will keep looping after it is done playing,
* otherwise, false.

Loading…
Cancel
Save