Removed AudioNode.Type in favor of AudioData.DataType, which is what we are using now.
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				| @ -33,6 +33,7 @@ package com.jme3.audio; | ||||
| 
 | ||||
| import com.jme3.asset.AssetManager; | ||||
| import com.jme3.asset.AssetNotFoundException; | ||||
| import com.jme3.audio.AudioData.DataType; | ||||
| import com.jme3.export.InputCapsule; | ||||
| import com.jme3.export.JmeExporter; | ||||
| import com.jme3.export.JmeImporter; | ||||
| @ -86,7 +87,6 @@ public class AudioNode extends Node implements AudioSource { | ||||
|     protected float innerAngle = 360; | ||||
|     protected float outerAngle = 360; | ||||
|     protected boolean positional = true; | ||||
|     protected Type type = null; | ||||
| 
 | ||||
|     /** | ||||
|      * <code>Status</code> indicates the current status of the audio node. | ||||
| @ -113,26 +113,6 @@ public class AudioNode extends Node implements AudioSource { | ||||
|         Stopped, | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * <code>Type</code> indicates how to retrieve the audio data. | ||||
|      * It replaced the old "stream" and "streamCache" parameters. | ||||
|      * It defines whether the whole file is read and buffered or | ||||
|      * if it is read gradually from disk. | ||||
|      */ | ||||
|     public enum Type { | ||||
|         /** | ||||
|          * The audio data will be loaded as whole and be buffered in memory. | ||||
|          * Use this for short sounds. | ||||
|          */ | ||||
|         Buffered, | ||||
|          | ||||
|         /** | ||||
|          * The audio data will be streamed gradually from disk. | ||||
|          * Use this for longer sounds. | ||||
|          * Note: looping and seeking <b>is</b> supported. | ||||
|          */ | ||||
|         Streaming, | ||||
|     } | ||||
|     /** | ||||
|      * Creates a new <code>AudioNode</code> without any audio data set. | ||||
|      */ | ||||
| @ -147,22 +127,17 @@ public class AudioNode extends Node implements AudioSource { | ||||
|      */ | ||||
|     public AudioNode(AudioData audioData, AudioKey audioKey) { | ||||
|         setAudioData(audioData, audioKey); | ||||
|         if (audioKey.isStream()) { | ||||
|             type = Type.Streaming; | ||||
|         } else { | ||||
|             type = Type.Buffered; | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     /** | ||||
|      * Creates a new <code>AudioNode</code> with the given audio file. | ||||
|      * @param assetManager The asset manager to use to load the audio file | ||||
|      * @param name The filename of the audio file | ||||
|      * @param type The type. If <code>Type.Streaming</code>, the audio will be streamed gradually from disk, | ||||
|      *             otherwise it will be buffered (<code>Type.Buffered</code>) | ||||
|      * @param type The type. If <code>{@link com.jme3.audio.AudioData.DataType}.Stream</code>, the audio will be streamed gradually from disk, | ||||
|      *             otherwise it will be buffered (<code>{@link com.jme3.audio.AudioData.DataType}.Buffer</code>) | ||||
|      */ | ||||
|     public AudioNode(AssetManager assetManager, String name, Type type) { | ||||
|         this(assetManager, name, type == Type.Streaming, true); | ||||
|     public AudioNode(AssetManager assetManager, String name, DataType type) { | ||||
|         this(assetManager, name, type == DataType.Stream, true); | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
| @ -177,16 +152,11 @@ public class AudioNode extends Node implements AudioSource { | ||||
|      * be read entirely but not decoded, allowing features such as  | ||||
|      * seeking, looping and determining duration. | ||||
|      *  | ||||
|      * @deprecated Use {@link AudioNode#AudioNode(com.jme3.asset.AssetManager, java.lang.String, com.jme3.audio.AudioNode.Type)} instead | ||||
|      * @deprecated Use {@link AudioNode#AudioNode(com.jme3.asset.AssetManager, java.lang.String, com.jme3.audio.AudioData.DataType)} instead | ||||
|      */ | ||||
|     public AudioNode(AssetManager assetManager, String name, boolean stream, boolean streamCache) { | ||||
|         this.audioKey = new AudioKey(name, stream, streamCache); | ||||
|         this.data = (AudioData) assetManager.loadAsset(audioKey); | ||||
|         if (stream) { | ||||
|             type = Type.Streaming; | ||||
|         } else { | ||||
|             type = Type.Buffered; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
| @ -197,7 +167,7 @@ public class AudioNode extends Node implements AudioSource { | ||||
|      * @param stream If true, the audio will be streamed gradually from disk,  | ||||
|      *               otherwise, it will be buffered. | ||||
|      *  | ||||
|      * @deprecated Use {@link AudioNode#AudioNode(com.jme3.asset.AssetManager, java.lang.String, com.jme3.audio.AudioNode.Type)} instead | ||||
|      * @deprecated Use {@link AudioNode#AudioNode(com.jme3.asset.AssetManager, java.lang.String, com.jme3.audio.AudioData.DataType)} instead | ||||
|      */ | ||||
|     public AudioNode(AssetManager assetManager, String name, boolean stream) { | ||||
|         this(assetManager, name, stream, true); // Always streamCached | ||||
| @ -213,7 +183,7 @@ public class AudioNode extends Node implements AudioSource { | ||||
|      * @deprecated AudioRenderer parameter is ignored. | ||||
|      */ | ||||
|     public AudioNode(AudioRenderer audioRenderer, AssetManager assetManager, String name) { | ||||
|         this(assetManager, name, Type.Buffered); | ||||
|         this(assetManager, name, DataType.Buffer); | ||||
|     } | ||||
|      | ||||
|     /** | ||||
| @ -221,10 +191,10 @@ public class AudioNode extends Node implements AudioSource { | ||||
|      *  | ||||
|      * @param assetManager The asset manager to use to load the audio file | ||||
|      * @param name The filename of the audio file | ||||
|      * @deprecated Use {@link AudioNode#AudioNode(com.jme3.asset.AssetManager, java.lang.String, com.jme3.audio.AudioNode.Type)} instead | ||||
|      * @deprecated Use {@link AudioNode#AudioNode(com.jme3.asset.AssetManager, java.lang.String, com.jme3.audio.AudioData.DataType) } instead | ||||
|      */ | ||||
|     public AudioNode(AssetManager assetManager, String name) { | ||||
|         this(assetManager, name, Type.Buffered); | ||||
|         this(assetManager, name, DataType.Buffer); | ||||
|     } | ||||
|      | ||||
|     protected AudioRenderer getRenderer() { | ||||
| @ -330,12 +300,6 @@ public class AudioNode extends Node implements AudioSource { | ||||
| 
 | ||||
|         data = audioData; | ||||
|         this.audioKey = audioKey; | ||||
|          | ||||
|         if (audioKey.isStream()) { | ||||
|             type = Type.Streaming; | ||||
|         } else { | ||||
|             type = Type.Buffered; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
| @ -364,14 +328,16 @@ public class AudioNode extends Node implements AudioSource { | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * This is set only once in the constructor. | ||||
|      * It defines, whether the underlying Data is Buffered or | ||||
|      * Streamed continuously. | ||||
|      * Get the Type of the underlying AudioData to see if it's streamed or buffered. | ||||
|      * This is a shortcut to getAudioData().getType() | ||||
|      * <b>Warning</b>: Can return null! | ||||
|      * @return The {@link Type} of the audio node. | ||||
|      * @return The {@link com.jme3.audio.AudioData.DataType} of the audio node. | ||||
|      */ | ||||
|     public Type getType() { | ||||
|         return type; | ||||
|     public DataType getType() { | ||||
|         if (data == null) | ||||
|             return null; | ||||
|         else | ||||
|             return data.getDataType(); | ||||
|     } | ||||
|      | ||||
|     /** | ||||
|  | ||||
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