Commit Graph

50 Commits (7ea2f54286f1ef280e09d24066828dd803d1d11d)

Author SHA1 Message Date
sha..rd 3bd4146f4b * Prevent shader leaks 14 years ago
sha..rd 92a751893f * Disable point sprite if not rendering a point mesh. May prevent ATI driver crashes 14 years ago
sha..rd 6c12808493 * Another ATI driver hack, now for framebuffers. Based on http://www.opengl.org/wiki/Common_Mistakes#Automatic_mipmap_generation 14 years ago
sha..rd 88257bbb3e * Removed glTexEnv(GL_COORD_REPLACE, ...) call because it is not needed when using shader 14 years ago
sha..rd d48b06c951 * Enable point sprite mode only for first texture unit. May prevent ATI driver crashes 14 years ago
sha..rd 7314c5f613 * Fix lighting "early cull" issue for terrain lighting shader as well 14 years ago
sha..rd a43e52a384 * XMLImporter can now read directly from file 14 years ago
sha..rd 8c69c7d205 * Shader now has accelerated access to attribute by using IntMap 14 years ago
nor..67 93d968a12b - fix compile error in renderer (vb.getBufferType().name()) 14 years ago
sha..rd c727d3e006 * Fixed crash in TestCinematic 14 years ago
sha..rd f9079171f1 * Optimization to prevent allocation of IntMap$Iterator in Renderer.renderMesh() 14 years ago
rem..om 978ee32a96 WateFilter depth write fix (yeah 'fix' Kirill). Issue was glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false 14 years ago
sha..rd 39a7c743af * Fix android runtime error due to BufferedImage being used in AppSettings 14 years ago
sha..rd a8533e5378 * Fixed crash in TestDepthOfField 14 years ago
sha..rd d03683deca * SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application. 14 years ago
sha..rd dce2dd2eb1 * Deleted StencilFunction and replaced it with TestFunction (in case it will be used in more than one place) 14 years ago
kim..ng a697b6efa4 Android: getTouchInput() interface add 14 years ago
rem..om 2d4896942d TranslucentBucket : 14 years ago
Sha..rd 873c656e23 * Fixed crash when changing number of samples/bpp and then calling app.restart() 14 years ago
sha..rd 549d167635 * Let implementation choose appropriate pixel format for pbuffer. 14 years ago
nor..67 8406f0058e Kirill: Better fix for mac issue 14 years ago
nor..67 8ace54916f Kirill: Fixed Mac issue where canvas wouldn't render anything when framebuffers were used 14 years ago
sha..rd 0726ad61bf * Fix LwjglCanvas freezing on Windows XP 14 years ago
sha..rd 11467977f0 * When using canvas, ensure that the same pixel format is used for all shared contexts, as recommended by Apple documentation. 14 years ago
sha..rd f004d23070 * LwjglCanvas now correctly resets the renderer state by calling renderer.invalidateState(). Doing renderer.resetGLObjects() is NOT sufficient in many cases ... 14 years ago
Sha..om 8b2b999bd0 * Added proper check for framebuffer textures when doing NPOT scaling. 14 years ago
sha..rd 1a3823b6aa * Set AppSettings.setRenderer() to LWJGL_OpenGL_ANY to choose renderer based on capabilities of video card. 14 years ago
sha..rd cfb647f743 * Reduce input lag by polling after framerate syncing 14 years ago
sha..rd b5a8080f61 * Added checking for image format 14 years ago
sha..rd 0d0454f248 * Canvas is now using pbuffer workaround, allowing renderer to acquire renderer capabilities even if the canvas is not visible yet. 14 years ago
Sha..om a4e0e634c1 * Fix NPE in LwjglCanvas.restoreCanvas() 14 years ago
sha..rd e05c94564f * Uncaught exception handler now set only on render thread instead of entire VM 14 years ago
sha..rd 6196de22f7 * Removed all deprecated classes, methods, and fields 14 years ago
sha..rd 33dac750d7 * Fix for jMonkeyPlatform "100% CPU usage" bug 14 years ago
sha..rd 4ff31a6fab * Changed depth function back to GL_LEQUAL 14 years ago
jos..om 9cc223c507 RenderState support for two sided Stencil Buffer operations (in order to support Shadow Volumes in the future) 14 years ago
sha..rd ed7789b7a6 * The OpenGL2 renderer now actually scales non-power-of-2 textures instead of throwing out a useless warning 14 years ago
sha..rd 7d6167c0dc * Added Renderer.invalidateState() to reset the render context 14 years ago
sha..rd 8019ba2a53 * LwjglRenderer will throw an exception when attempting to set null shader 14 years ago
sha..rd 8fb97f1a3a * Call timer.reset() when gaining focus to fix "object speedup after alt-tab" issue 14 years ago
sha..rd d729da9e78 * @SuppressWarnings("fallthrough") to prevent warnings 14 years ago
sha..rd 7dd3d52e9e * Removed many deprecated methods and classes 14 years ago
sha..rd 0d8a4b8dd4 * Fixed some luminance/alpha formats failing due to missing break statement under switch 14 years ago
sha..rd 7c7afb677f * Add check for GL_ARB_texture_multisample before setting up the texture to see if its supported 14 years ago
sha..rd 3778400635 * More errors sent to Application.handleError() 14 years ago
sha..rd 90bf137894 * Added new renderer capability: NonPowerOfTwoTextures 14 years ago
mul..va 66f5e2c1b6 URL: http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/missing-mouseevent-settime/ 14 years ago
sha..rd 61aea1e2c5 * Big refactoring of LWJGL display system, mainly to support updating the main loop without a render context or input devices being available. 14 years ago
sha..rd 656783476e * Attempt to fix ATI native crash with particles 14 years ago
nor..67 9e53abbb7a move jme3 to trunk 14 years ago