Optimize updateGeometricState to not recurse all children when not necessary

Conflicts:
	jme3-core/src/main/java/com/jme3/scene/Node.java
experimental
Bebul 10 years ago
parent 9cd1a514a6
commit a400cb1c58
  1. 15
      jme3-core/src/main/java/com/jme3/scene/Node.java
  2. 3
      jme3-core/src/main/java/com/jme3/scene/Spatial.java

@ -114,6 +114,16 @@ public class Node extends Spatial implements Savable {
child.setLightListRefresh();
}
Spatial p = parent;
while (p != null) {
if (p.refreshFlags != 0) {
return; //any refresh flag is sufficient, as each propagates to the root Node
}
p.refreshFlags |= RF_CHILD_LIGHTLIST;
p = p.parent;
}
}
@Override
@ -154,6 +164,9 @@ public class Node extends Spatial implements Savable {
@Override
public void updateGeometricState(){
boolean somethingToRefresh = (refreshFlags != 0);
if (!somethingToRefresh) return;
if ((refreshFlags & RF_LIGHTLIST) != 0){
updateWorldLightList();
}
@ -170,6 +183,7 @@ public class Node extends Spatial implements Savable {
// a round-trip later on.
// NOTE 9/19/09
// Although it does save a round trip,
refreshFlags &= ~RF_CHILD_LIGHTLIST;
for (Spatial child : children.getArray()) {
child.updateGeometricState();
}
@ -638,5 +652,4 @@ public class Node extends Spatial implements Savable {
protected void breadthFirstTraversal(SceneGraphVisitor visitor, Queue<Spatial> queue) {
queue.addAll(children);
}
}

@ -118,7 +118,8 @@ public abstract class Spatial implements Savable, Cloneable, Collidable, Cloneab
*/
protected static final int RF_TRANSFORM = 0x01, // need light resort + combine transforms
RF_BOUND = 0x02,
RF_LIGHTLIST = 0x04; // changes in light lists
RF_LIGHTLIST = 0x04, // changes in light lists
RF_CHILD_LIGHTLIST = 0x08; // some child need geometry update
protected CullHint cullHint = CullHint.Inherit;
protected BatchHint batchHint = BatchHint.Inherit;

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