19 Commits

Author SHA1 Message Date
nor..67
ea0be5cf9f - fix imports across engine
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9451 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-06-03 13:10:26 +00:00
rem..om
bf55974bf4 Changed the way post shadow pass is done. It's now a technique of the lighting material definition.
This allow to have shadows that fully works with partially transparent objects (like trees).
If a material does not have the postShadow technique, the renderer uses the fallback material (like before).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9279 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-04-07 19:55:43 +00:00
bre..ns
356c3b55cc deprecating and removing most AWT dependencies from heightmaps and TerrainGrid, still some more to do
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8930 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-14 20:56:28 +00:00
sky..ok
ef083e477f Fixed link to missing model in TestTransparentShadow
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8917 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-13 19:10:33 +00:00
nor..67
3cdaf0e051 jme3:
- fix imports in all classes

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8843 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-12-03 14:06:48 +00:00
sha..rd
4ba21821a3 * Added ability to switch between lit model and tangent display
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8644 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-11-11 03:30:52 +00:00
sha..rd
5440deeaeb * Commit new test tangent for lex
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8643 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-11-11 03:19:46 +00:00
sha..rd
83ab68264b * Put arrow texture on alien, generate axis for each vertex
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8576 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-11-03 04:17:24 +00:00
sha..rd
0e49c439b7 * Javadoc for Asset
* Javadoc fix for AudioData, BoundingVolume, CollisionResult 
 * Javadoc package.html for asset 
 * Add test for bad tangent generation models 

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8575 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-11-03 03:35:11 +00:00
bre..ns
7d7c2c53c3 fixed lod in TestSpotLightTerrain
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8457 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-10-18 23:25:20 +00:00
sha..rd
db0a4f23a8 * New block language parser
* Rewrote J3M loader
 * AssetManager.unregisterLocator() must be implemented
 * Added support for material default vars
 * Apply NVIDIA spot light fix for TerrainLighting

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8024 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-08-17 03:25:48 +00:00
rem..om
99a4b00c15 - Added SpotLight light type.
- Implemented spot light shading for lighting (pixel and vertex lighting) and terrain shader

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7893 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-07-21 21:58:46 +00:00
sha..rd
d03683deca * SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application.
* Additional javadocs for Material
 * Added TestMusicStreaming

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7591 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-12 02:35:19 +00:00
sha..rd
80900a8d64 * Moved MatParamTexture out of the Material class (might break loading of old j3o models ..)
* Renamed BinaryClassLoader to SavableClassFinder and put it into core
 * SavableClassFinder now can remap class names, it is used to load old J3O files with particles in them by remapping the old shape names to the new names.
 * Moved the particle emitter control into an inner class so nobody fools around with it
 * Loading of old particle emitters now works
 * Fixed issue with input not responding
 * Fixed some small javadoc mistakes in RenderState
 * Javadocs for com.jme3.material (not done)
 * AbstractControl will now throw exception when an already-attached control is added to another spatial
 * All tests should now use non-deprecated ParticleEmitter.setGravity method

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7589 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-06-11 23:53:55 +00:00
rem..om
2d4896942d TranslucentBucket :
- Added a translucent bucket that is rendered after the processors (usefull for shadows)
- For filters, rendering this bucket is a bit particular, so you can use the TranslucentBucketFilter to render the translucent bucket in the middle of the fillter stack (doc is comming up in the wiki)
- renamed Filter's preRender method to postQueue for consistancy with processors
- added translucent objects in TestPostWater, added a fire (particles) in test transparent shadows

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7540 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-05-31 06:51:51 +00:00
sha..rd
6196de22f7 * Removed all deprecated classes, methods, and fields
* AudioNode now takes AudioRenderer in its constructor to allow audio.play() functionality

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7333 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-27 16:45:01 +00:00
rem..om
75fa331345 - added LightNode
- used tempVars to avoid Vector3f and Quaternion instancing in update method of CameraControl.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7275 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-04-20 17:21:08 +00:00
sha..rd
656783476e * Attempt to fix ATI native crash with particles
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7006 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-03-16 21:19:27 +00:00
nor..67
9e53abbb7a move jme3 to trunk
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@6971 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2011-03-14 12:55:32 +00:00