Commit Graph

4395 Commits (798ec94b11252bdb20d82aa7661b0d544858a72f)
 

Author SHA1 Message Date
shadowislord 798ec94b11 Minor cleanup for previous merge 10 years ago
shadowislord 10ee96d839 Merge branch 'updateGeometricStateOptimization' of https://github.com/Bebul/jmonkeyengine 10 years ago
Bebul c19842c55f clear RF_CHILD_LIGHTLIST even when there are no children 10 years ago
Bebul a400cb1c58 Optimize updateGeometricState to not recurse all children when not necessary 10 years ago
Kirill Vainer 41580062b8 Merge pull request #194 from tejbirwason/master 10 years ago
shadowislord e3497dcf50 Switch from gradle 1.12 to 2.2.1 10 years ago
Paul Speed 308e88fd21 Fixed what I'm pretty sure is a typo. I didn't test it 10 years ago
tejbirwason 22de97ef9a update steps for eclipse setup and building project 10 years ago
shadowislord af58aeb779 Fix Renderer.copyFrameBuffer() exception 10 years ago
shadowislord c7b6445a35 Fix exception when stopping non-cached audio stream 10 years ago
shadowislord 44db44ee56 Add updated bullet native android libs 10 years ago
shadowislord 17998b4006 Make sure core openal package is listed in SDK baselibs 10 years ago
shadowislord 9e02ef0d5d Fixed various assertion errors in audio renderer 10 years ago
shadowislord 9ce69eee62 Fix two issues with streaming OGG/Vorbis 10 years ago
shadowislord 595eb56f9b Throw exception if seeking a non-seekable audio stream 10 years ago
shadowislord 2ca1305ff5 Fix bullet native android build on latest NDK 10 years ago
jmekaelthas 05bdd7b1c9 Bugfix: fixed artifacts that were caused by adding bones with no weight 10 years ago
jmekaelthas e6787f5c2e Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 10 years ago
jmekaelthas 40c942ff66 Bugfix: fixed NullPointerExceptions and IndexOutOfBoundExceptions in 10 years ago
shadowislord ec6befeeaa AWT panels: fix flipped coords when mouse pressed or released 10 years ago
shadowislord 595183fb64 Fix items in Translucent bucket not be rendered in AWT panels 10 years ago
shadowislord 64b3be5334 Fix incorrect animation when dynamically switching from SW anim -> HW anim 10 years ago
shadowislord 8426bb7baf Officially switch to the new Android audio system (PART 2..) 10 years ago
shadowislord be1f219f29 The old Android MediaPlayer based audio renderer is now deprecated 10 years ago
shadowislord 6cad69e067 Officially switch to the new Android audio system 10 years ago
shadowislord 915b0b8c61 Replace AtomicBoolean with Object as the audio thread lock 10 years ago
shadowislord 2ec7366fde Initialize OpenAL context in the render thread 10 years ago
shadowislord 62a235fbf7 Add streaming + looping support for Android vorbis audio 10 years ago
shadowislord 96c3e554f4 Disable NDK downloading for Travis CI build 10 years ago
shadowislord 4241ce9ead Fix ESSL version parsing (incorrect prefix) 10 years ago
shadowislord de0027eee3 Fix OGL version parsing 10 years ago
shadowislord e1910fdff2 Fix OGG/Vorbis stream looping 10 years ago
shadowislord 6bdebb937a Assume OpenGL ES 2.0 is supported on ICS and higher devices 10 years ago
shadowislord 18807cf175 Fix issue #138 10 years ago
shadowislord 9965d20c44 Make sure we copy the mipmap sizes when generating texture array from images 10 years ago
shadowislord a947bcb64b Fix build error 10 years ago
jmekaelthas 6a642ae1be Feature: added support for 'Use tail' option in Inverse Kinematics 10 years ago
shadowislord a5699e9d82 Streaming audio data now works in a similar way to buffered data. 10 years ago
shadowislord 3b384a7e58 Minor cleanup in ALC interface 10 years ago
Nehon e8ca5fe8ff fixed Issue in MeshLoader introduce in a previous commit 10 years ago
shadowislord ad2a5366e1 WAVLoader now implements SeekableStream (but only if seeking to time = 0) 10 years ago
shadowislord 4e04f4629a Native tremor decoder is now built in release mode 10 years ago
shadowislord 5f33bdfa95 JOAL audio renderer to use the unified OpenAL backend as well 10 years ago
shadowislord a177ffa208 Fix syntax error when compiling jme3-lwjgl 10 years ago
shadowislord 7169b7433d Updated Android OpenAL build based on latest changes 10 years ago
shadowislord 91715c4a48 Add support for URA, or Unified Renderer Architecture for audio 10 years ago
shadowislord e3c0b0ae38 Use ANDROID_NDK instead of ANDROID_NDK_HOME (that's what the build script uses) 10 years ago
Nehon 3bad91ef19 Single pass lighting now computes view dir in the appropriate space out of the lights loop as it's the same for all lights. 10 years ago
shadowislord 196744eec5 Extract NDK silently (pipe to /dev/null) 10 years ago
shadowislord d0a3ffe06c Make sure the 7z command is available prior to using it 10 years ago