1092 Commits

Author SHA1 Message Date
William Linna
6075e4639d Interpolate particle positions
NOTE: This change is not invented by me. All credit goes to methusalah.
See this thread:
http://hub.jmonkeyengine.org/t/interpolation-of-particle-spawning-point/30385/7
2015-11-14 16:19:54 +02:00
Daniel Johansson
dc0bcb5d13 Resolves #378, adding support for detecting ARMv8 on Android. 2015-11-12 15:11:41 +00:00
Nehon
4726da1e41 Merge branch 'master' into PBRisComing 2015-11-11 18:57:15 +01:00
Kirill Vainer
79638b7434 Merge pull request #377 from davidB/fix_opengl3
opengl3: add GLSLCompat into Gui.j3md
2015-11-09 20:44:50 -05:00
David Bernard
2938acec51 opengl3: add GLSLCompat into Gui.j3md 2015-11-09 21:19:59 +01:00
Pesegato
539e49e109 Added support to Logitech F310
For both DirectInput and XInput mode. Also tentatively added support of alternate version of xbox360 controller.
2015-11-09 14:31:52 +01:00
Rémy Bouquet
45321fc7d5 Fixed an issue in material when having classic lights along with a LightProbe 2015-11-06 09:20:03 +01:00
Nehon
7d07a63ebf Changes the way the fresnel term is computed in the PBR.glsllib for direct lighting, fixing some artifact when having a point light 2015-11-05 23:01:25 +01:00
Rémy Bouquet
e159c3918a Implemented intersectBoundingBox for LightProbe 2015-11-02 11:50:38 +01:00
Rémy Bouquet
c47da8e9a1 Merge branch 'master' into PBRisComing
* master: (94 commits)
  First attempt to fix a bug reported by david_bernard_31, the size of the strings in the shader code was wrongly computed for the JOGL backend
  Allows to choose between the forward compatible profile and the backward compatible profile in the JOGL backend
  Displays the JOGL version instead of the NEWT version
  Updates JOGL (2.3.2)
  Bugfix: fix to importing blend files with linked content.
  native loader: set lwjgl library path for lwjgl3
  Updated lwjgl3 module to use LWJGL 3.0.0b #35 which is the current stable build.
  Change duplicated docstring in FlyByCamera.unregisterInput
  light : fixed pointLight v. bounding sphere unit test
  light : replaced duplicated code by methods from Intersection
  Removed native library jemalloc.dll for LWJGL3 as this will not be needed until 3.0.0b and after.
  light : added unit tests for the new support of bounding spheres intersections (for lightFilter)
  Fixed Issue #46 : The MaterialViewer will now simply ignore not available textures instead of crashing
  Lights (see #362) : added light v. sphere intersection, and implementations of intersectsSphere(), second attempt
  GImpactCollisionShape : fix for #188, added a call to updateBound() in native jni binding, just after creating the shape, (native createShape() method)
  Bugfix: fixed a bug that caused importer to crash when the author of the blend file assigned non existing UV coordinates group name to a mesh.
  Bugfix: fixed a bug that caused subdivision surface modifier to crash if at least one not connected vertex was in the mesh.
  The LWJGL 3 renderer was missing a call to GLContext.createFromCurrent(), sorted now.
  Changed the default app title in AppSettings to use the full name string from JmeVersion. This way no more manual changing of this will be needed for future versions. This also closes #320 which highlighted this issue. Thanks @8Keep.
  Fixed #316 where some post processing effects were not working when using OPENGL_3 renderer due to an error in the fragment shader.
  ...
2015-11-02 11:28:07 +01:00
Julien Gouesse
ce86a3e555 Allows to choose between the forward compatible profile and the backward compatible profile in the JOGL backend 2015-10-30 21:47:52 +01:00
Kirill Vainer
edaf49c00c Merge pull request #364 from Dokthar/light
Lights : added light v. sphere intersection
2015-10-23 22:28:06 -04:00
Brandon DeRosier
1bb3ee089a Change duplicated docstring in FlyByCamera.unregisterInput 2015-10-17 22:34:22 -04:00
Dokthar
071ad5c618 light : fixed pointLight v. bounding sphere unit test 2015-10-16 20:17:57 +02:00
Dokthar
4be09e3505 light : replaced duplicated code by methods from Intersection 2015-10-15 19:27:50 +02:00
Dokthar
505aa23048 light : added unit tests for the new support of bounding spheres intersections (for lightFilter) 2015-10-14 20:30:20 +02:00
Dokthar
cfdb9a8759 Lights (see #362) : added light v. sphere intersection, and implementations of intersectsSphere(), second attempt 2015-10-07 22:25:36 +02:00
Daniel Johansson
5da9fa6bc2 Changed the default app title in AppSettings to use the full name string from JmeVersion. This way no more manual changing of this will be needed for future versions. This also closes #320 which highlighted this issue. Thanks @8Keep. 2015-09-24 13:51:46 +01:00
Kirill Vainer
ed2c998f39 Merge pull request #340 from Kendanware/issue314
Added LWJGL 3.x module and implementation in regards to issue #314
2015-09-23 10:07:34 -04:00
Kirill Vainer
e4f3c06b1d ListMap: create unit test 2015-09-22 22:12:13 -04:00
Kirill Vainer
01227d31b0 Lighting: fix colorramp feature 2015-09-22 22:10:16 -04:00
Kirill Vainer
4a37a8f851 FXAA: quality regression fix
FXAA wants input texture to use bilinear filtering
so it can be smoothed further, so allow filters to
request bilinear filtering.
2015-09-22 22:09:38 -04:00
Kirill Vainer
4fef16ee9f GLRenderer: fix incorrect gl3 check
Should check against caps; since gl3 is always
set on desktop regardless if GL3 is available or not.
Also add FBO blit support if we have GL3.
2015-09-22 22:04:25 -04:00
Kirill Vainer
cba39fa0ff GLRenderer: make the class final 2015-09-22 22:02:55 -04:00
Kirill Vainer
aa54947ff3 GLRenderer: cleanup to shadow compare mode
Store compare mode in LastTextureState instead of on Texture object
2015-09-22 22:01:17 -04:00
Kirill Vainer
efe600c38d GLRenderer: put max anisotropy into limits map 2015-09-22 21:57:42 -04:00
Kirill Vainer
d269839efb FastMath: faster nearestPowerOfTwo and unit test 2015-09-22 21:53:50 -04:00
Kirill Vainer
4e6b4d885c Merge pull request #345 from Georgeto/patch_negscalebb
Fixed wrong BoundingBox transformation, when using negative scaling values
2015-09-22 18:52:00 -04:00
Julien Gouesse
9f56a45d56 Adds some options into AppSettings for JogAmp's JOGL and JOAL 2015-09-22 23:11:16 +02:00
Georg
495e0cf6d5 Fixed wrong BoundingBox transformation, when using negative scaling values 2015-09-21 14:28:54 +02:00
Kirill Vainer
500f57a64f AssetManager: set locator path only once per thread 2015-09-14 23:19:43 -04:00
Kirill Vainer
aee7d1f195 GLSLCompat.glsllib: fix incorrect preprocessor define 2015-09-14 23:02:31 -04:00
Kirill Vainer
6970c8db8a shapes: set static usage on all VBs 2015-09-14 23:01:46 -04:00
Kirill Vainer
78d2d6e944 GLRenderer: fix invalid enum error when using framebuffers 2015-09-14 22:51:57 -04:00
Kirill Vainer
f32d92ef30 bounding: add bound vs. spatial, also improve unit test 2015-09-13 23:02:49 -04:00
Kirill Vainer
81b5c48fb0 unit test: add unit tests for bounds and light filter / sort 2015-09-13 22:11:11 -04:00
Kirill Vainer
c41058a5a0 spot light: fix broken filter for infinite range 2015-09-13 22:09:20 -04:00
Kirill Vainer
22dde7f718 point light: more accurate sphere vs box filter 2015-09-13 22:08:17 -04:00
Kirill Vainer
6238088688 light: minor non-functional changes 2015-09-13 22:07:34 -04:00
Kirill Vainer
31383778d9 light: ensure directional lights are sorted to be always first 2015-09-13 22:06:32 -04:00
Kirill Vainer
1fa6c4ac11 bounding: move intersection algorithms to shared class
These algorithms are to be shared with the light filter.
2015-09-13 22:05:18 -04:00
Kirill Vainer
45f8893f13 bounding: properly implement collideWith against other bounds 2015-09-13 18:40:08 -04:00
Daniel Johansson
dd6356eff1 Reverted some more light code which should not be in this branch. 2015-09-13 20:30:36 +01:00
Daniel Johansson
88bf9d4580 Reverted some changes to light classes which was not meant to be committed as part of #314. 2015-09-13 20:23:07 +01:00
Daniel Johansson
9ba90251d6 Merge remote-tracking branch 'upstream/master'
Conflicts:
	jme3-bullet-native-android/build.gradle
2015-09-13 20:15:22 +01:00
Rémy Bouquet
9f9daa13dc Merge pull request #301 from Kendanware/issue295
Support for setting minification and magnification filters on a texture in the j3m material file
2015-09-13 17:53:35 +02:00
Kirill Vainer
e9245a753b GLTracer: generate syntax highlighting and easier to read output 2015-09-10 23:10:13 -04:00
Kirill Vainer
9da4b78830 GLRenderer: disable unused vertex attributes before rendering instead of after 2015-09-10 23:09:15 -04:00
Kirill Vainer
8fdc0f9c90 GLRenderer: avoid useless glActiveTexture calls 2015-09-10 23:08:50 -04:00
Kirill Vainer
f80364a8c2 GLRenderer: don't set depth function twice 2015-09-10 22:34:12 -04:00