Merge branch 'master' into PBRisComing

define_list_fix
Nehon 9 years ago
commit 4726da1e41
  1. 10
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/meshes/TemporalMesh.java
  2. 2
      jme3-core/src/main/resources/Common/MatDefs/Gui/Gui.frag
  3. 15
      jme3-core/src/main/resources/Common/MatDefs/Gui/Gui.j3md
  4. 2
      jme3-core/src/main/resources/Common/MatDefs/Gui/Gui.vert
  5. 44
      jme3-core/src/main/resources/joystick-mapping.properties
  6. 2
      jme3-desktop/src/main/java/com/jme3/system/NativeLibraryLoader.java
  7. 79
      jme3-jogl/src/main/java/com/jme3/input/jogl/NewtMouseInput.java

@ -46,7 +46,9 @@ import com.jme3.scene.plugins.blender.objects.Properties;
*/
public class TemporalMesh extends Geometry {
private static final Logger LOGGER = Logger.getLogger(TemporalMesh.class.getName());
/** A minimum weight value. */
private static final double MINIMUM_BONE_WEIGHT = FastMath.DBL_EPSILON;
/** The blender context. */
protected final BlenderContext blenderContext;
@ -530,7 +532,11 @@ public class TemporalMesh extends Geometry {
for (Entry<String, Integer> entry : boneIndexes.entrySet()) {
if (vertexGroupsForVertex.containsKey(entry.getKey())) {
float weight = vertexGroupsForVertex.get(entry.getKey());
if (weight > 0) {// no need to use such weights
if (weight > MINIMUM_BONE_WEIGHT) {
// only values of weight greater than MINIMUM_BONE_WEIGHT are used
// if all non zero weights were used, and they were samm enough, problems with normalisation would occur
// because adding a very small value to 1.0 will give 1.0
// so in order to avoid such errors, which can cause severe animation artifacts we need to use some minimum weight value
boneBuffersForVertex.put(weight, entry.getValue());
}
}

@ -1,3 +1,5 @@
#import "Common/ShaderLib/GLSLCompat.glsllib"
#ifdef TEXTURE
uniform sampler2D m_Texture;
varying vec2 texCoord;

@ -7,8 +7,8 @@ MaterialDef Default GUI {
}
Technique {
VertexShader GLSL100: Common/MatDefs/Gui/Gui.vert
FragmentShader GLSL100: Common/MatDefs/Gui/Gui.frag
VertexShader GLSL150: Common/MatDefs/Gui/Gui.vert
FragmentShader GLSL150: Common/MatDefs/Gui/Gui.frag
WorldParameters {
WorldViewProjectionMatrix
@ -21,6 +21,17 @@ MaterialDef Default GUI {
}
Technique {
VertexShader GLSL100: Common/MatDefs/Gui/Gui.vert
FragmentShader GLSL100: Common/MatDefs/Gui/Gui.frag
WorldParameters {
WorldViewProjectionMatrix
}
Defines {
TEXTURE : Texture
VERTEX_COLOR : VertexColor
}
}
}

@ -1,3 +1,5 @@
#import "Common/ShaderLib/GLSLCompat.glsllib"
uniform mat4 g_WorldViewProjectionMatrix;
uniform vec4 m_Color;

@ -69,3 +69,47 @@ Microsoft\ PC-joystick\ driver.12=POV +Y
Microsoft\ PC-joystick\ driver.13=POV +X
Microsoft\ PC-joystick\ driver.14=POV -Y
Microsoft\ PC-joystick\ driver.15=POV -X
# Logitech F310 gamepad with dip switch DirectInput
Logitech\ Dual\ Action.1=2
Logitech\ Dual\ Action.2=1
Logitech\ Dual\ Action.3=0
Logitech\ Dual\ Action.0=3
# Logitech F310 gamepad with dip switch XInput
Gamepad\ F310\ (Controller).0=2
Gamepad\ F310\ (Controller).1=1
Gamepad\ F310\ (Controller).2=3
Gamepad\ F310\ (Controller).3=0
Gamepad\ F310\ (Controller).6=8
Gamepad\ F310\ (Controller).7=9
Gamepad\ F310\ (Controller).8=10
Gamepad\ F310\ (Controller).9=11
Gamepad\ F310\ (Controller).rx=z
Gamepad\ F310\ (Controller).ry=rz
# requires custom code to support trigger buttons but this
# keeps it from confusing the .rx mapping.
Gamepad\ F310\ (Controller).z=trigger
# Alternate version of the XBOX 360 controller
XBOX\ 360\ For\ Windows\ (Controller).0=2
XBOX\ 360\ For\ Windows\ (Controller).1=1
XBOX\ 360\ For\ Windows\ (Controller).2=3
XBOX\ 360\ For\ Windows\ (Controller).3=0
XBOX\ 360\ For\ Windows\ (Controller).6=8
XBOX\ 360\ For\ Windows\ (Controller).7=9
XBOX\ 360\ For\ Windows\ (Controller).8=10
XBOX\ 360\ For\ Windows\ (Controller).9=11
XBOX\ 360\ For\ Windows\ (Controller).rx=z
XBOX\ 360\ For\ Windows\ (Controller).ry=rz
# requires custom code to support trigger buttons but this
# keeps it from confusing the .rx mapping.
XBOX\ 360\ For\ Windows\ (Controller).z=trigger

@ -149,7 +149,7 @@ public final class NativeLibraryLoader {
registerNativeLibrary("glfw-lwjgl3", Platform.Windows32, "native/windows/glfw32.dll");
registerNativeLibrary("glfw-lwjgl3", Platform.Windows64, "native/windows/glfw.dll");
registerNativeLibrary("glfw-lwjgl3", Platform.Linux32, "native/linux/libglfw32.so");
registerNativeLibrary("glfw-lwjgl3", Platform.Linux64, "native/linux/libglfw.dll");
registerNativeLibrary("glfw-lwjgl3", Platform.Linux64, "native/linux/libglfw.so");
registerNativeLibrary("glfw-lwjgl3", Platform.MacOSX32, "native/macosx/libglfw.dylib");
registerNativeLibrary("glfw-lwjgl3", Platform.MacOSX64, "native/macosx/libglfw.dylib");

@ -50,6 +50,8 @@ import com.jogamp.nativewindow.util.DimensionImmutable;
import com.jogamp.nativewindow.util.PixelFormat;
import com.jogamp.nativewindow.util.PixelRectangle;
import com.jogamp.nativewindow.util.Point;
import com.jogamp.newt.event.WindowAdapter;
import com.jogamp.newt.event.WindowEvent;
public class NewtMouseInput implements MouseInput, MouseListener {
@ -106,40 +108,67 @@ public class NewtMouseInput implements MouseInput, MouseListener {
component = comp;
component.addMouseListener(this);
component.addWindowListener(new WindowAdapter(){
@Override
public void windowGainedFocus(WindowEvent e) {
setCursorVisible(visible);
}
@Override
public void windowLostFocus(WindowEvent e) {
//without those lines,
//on Linux (OpenBox) the mouse is not restored if invisible (eg via Alt-Tab)
component.setPointerVisible(true);
component.confinePointer(false);
}
});
}
@Override
public void initialize() {
}
@Override
public void destroy() {
}
@Override
public boolean isInitialized() {
return true;
}
@Override
public void setInputListener(RawInputListener listener) {
this.listener = listener;
}
@Override
public long getInputTimeNanos() {
return System.nanoTime();
}
@Override
public void setCursorVisible(boolean visible) {
if (this.visible != visible) {
lastKnownLocation.setX(0);
lastKnownLocation.setY(0);
this.visible = visible;
component.setPointerVisible(visible);
if (!visible) {
recenterMouse(component);
}
}
lastKnownLocation.setX(0);
lastKnownLocation.setY(0);
this.visible = visible;
component.setPointerVisible(visible);
component.confinePointer(!visible);
hack_confinePointer();
}
private void hack_confinePointer() {
if (component.hasFocus() && component.isPointerConfined() && !component.isPointerVisible()) {
recenterMouse(component);
}
}
@Override
public void update() {
if (!component.hasFocus()) return;
if (cursorMoved) {
int newX = location.getX();
int newY = location.getY();
@ -173,15 +202,18 @@ public class NewtMouseInput implements MouseInput, MouseListener {
}
}
@Override
public int getButtonCount() {
return 3;
}
@Override
public void mouseClicked(MouseEvent awtEvt) {
// MouseButtonEvent evt = new MouseButtonEvent(getJMEButtonIndex(arg0), false);
// listener.onMouseButtonEvent(evt);
}
@Override
public void mousePressed(MouseEvent newtEvt) {
MouseButtonEvent evt = new MouseButtonEvent(getJMEButtonIndex(newtEvt), true, newtEvt.getX(), newtEvt.getY());
evt.setTime(newtEvt.getWhen());
@ -190,7 +222,8 @@ public class NewtMouseInput implements MouseInput, MouseListener {
}
}
public void mouseReleased(MouseEvent awtEvt) {
@Override
public void mouseReleased(MouseEvent awtEvt) {
MouseButtonEvent evt = new MouseButtonEvent(getJMEButtonIndex(awtEvt), false, awtEvt.getX(), awtEvt.getY());
evt.setTime(awtEvt.getWhen());
synchronized (eventQueue) {
@ -198,18 +231,17 @@ public class NewtMouseInput implements MouseInput, MouseListener {
}
}
@Override
public void mouseEntered(MouseEvent awtEvt) {
if (!visible) {
recenterMouse(component);
}
hack_confinePointer();
}
@Override
public void mouseExited(MouseEvent awtEvt) {
if (!visible) {
recenterMouse(component);
}
hack_confinePointer();
}
@Override
public void mouseWheelMoved(MouseEvent awtEvt) {
//FIXME not sure this is the right way to handle this case
// [0] should be used when the shift key is down
@ -218,10 +250,12 @@ public class NewtMouseInput implements MouseInput, MouseListener {
cursorMoved = true;
}
@Override
public void mouseDragged(MouseEvent awtEvt) {
mouseMoved(awtEvt);
}
@Override
public void mouseMoved(MouseEvent awtEvt) {
if (isRecentering) {
// MHenze (cylab) Fix Issue 35:
@ -239,16 +273,14 @@ public class NewtMouseInput implements MouseInput, MouseListener {
int dy = awtEvt.getY() - lastKnownLocation.getY();
location.setX(location.getX() + dx);
location.setY(location.getY() + dy);
if (!visible) {
recenterMouse(component);
}
hack_confinePointer();
lastKnownLocation.setX(awtEvt.getX());
lastKnownLocation.setY(awtEvt.getY());
cursorMoved = true;
}
}
// MHenze (cylab) Fix Issue 35: A method to generate recenter the mouse to allow the InputSystem to "grab" the mouse
private void recenterMouse(final GLWindow component) {
eventsSinceRecenter = 0;
@ -287,12 +319,13 @@ public class NewtMouseInput implements MouseInput, MouseListener {
return index;
}
@Override
public void setNativeCursor(JmeCursor cursor) {
final ByteBuffer pixels = Buffers.copyIntBufferAsByteBuffer(cursor.getImagesData());
final DimensionImmutable size = new Dimension(cursor.getWidth(), cursor.getHeight());
final PixelFormat pixFormat = PixelFormat.RGBA8888;
final PixelRectangle.GenericPixelRect rec = new PixelRectangle.GenericPixelRect(pixFormat, size, 0, true, pixels);
final PointerIcon joglCursor = component.getScreen().getDisplay().createPointerIcon(rec, cursor.getXHotSpot(), cursor.getYHotSpot());
final PointerIcon joglCursor = component.getScreen().getDisplay().createPointerIcon(rec, cursor.getXHotSpot(), cursor.getHeight() - cursor.getYHotSpot());
component.setPointerIcon(joglCursor);
}
}
}

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