Commit Graph

565 Commits (78bbe9b251295df0817468b8f9703917002d9136)

Author SHA1 Message Date
rem..om ef98888ce7 EffectTrack now disable and cull the emitter once all particles are gone 13 years ago
Sha..rd 2ab5e4abbe * Nifty GUI now uses Unshaded.j3md for rendering which is cleaner 13 years ago
Sha..rd 38ff6f7560 * Fixed issue where setting an unset define then setting an already set define would cause the unset define to not be updated in the shader 13 years ago
Sha..rd dba5ba5851 * Fixed culling with asymmetric frustums 13 years ago
Sha..rd 896c0d31a5 * Forgot to commit this quite crucial class .. 13 years ago
Sha..rd b0286ae5ff * Fixed "IllegalArgumentException: Comparison method violates its general contract!" issue with CollisionResults 13 years ago
Sha..rd 20566963f8 * Add javadoc for InputManager.setMouseCursor() 13 years ago
pot..om a76f3a2cab Reset viewport size to current camera settings after reading the framebuffer. 13 years ago
pot..om bb631ab13a Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status. 13 years ago
rem..om 1fbc0cc406 Audio and Effect tracks added a couple of accessors 13 years ago
rem..om 91f2353a57 Re-introduced WorldMatrixInverseTranspose in UniformBindingManager 13 years ago
pot..om eb024346ff Added constructors and method to allow users to set the file path to store the screenshots. 13 years ago
pot..om 0deeb597f1 Screenshots are now supported on Android. Be Aware, file location for screenshots is now based on JmeSystem.getStorageFolder. This means that on Desktop systems, the screenshots will be placed in the user.home location instead of the application directory. Other changes include: Moved ScreenshotAppState to core, added takeScreenShot method, force glViewPort to full screen to handle cases where the last postView ViewPort isn't full screen. See post http://jmonkeyengine.org/groups/android/forum/topic/screenshotappstate-for-android/ 13 years ago
rem..om a597f1b19e Created AudioTrack and EffectTrack to add sound or particle effects to an existing Animation 13 years ago
rem..om ef6644b58f FilterPostProcessor now correctly clears the color of the previous render when rendering a new filter, except when in multiviewports. 13 years ago
Sha..om 94f424f203 * ViewPort will only set refresh flags on scene if its a Geometry (since normally a node based scene graph would have these flags set already). 13 years ago
rem..om f3d56b3ee6 BatchNode : fixed an issue where the material map entry was passed to the material.contentEqual instead of the material. 13 years ago
Sha..rd c7186886bc * OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format. 13 years ago
Sha..rd a3255e4f45 * Javadoc fixes to FastMath 13 years ago
Sha..rd 9d95528e21 * Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method. 13 years ago
Sha..rd 5497fcc7e6 * Fixed issue where attaching scene to viewport does not force it to update 13 years ago
rem..om c02b24da12 Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system. 13 years ago
rem..om 94ae185d6d Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation 13 years ago
rem..om 96ae823504 Fixed viewport uniforms binding 13 years ago
Sha..rd 0a3f7903a4 * Added methods to BufferUtils to create Vector4f buffers or set them 13 years ago
Sha..rd f401c9c1da * Material world parameters are now set in uniformBindingManager instead of RenderManager 13 years ago
Sha..rd d46ee26002 * The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain 13 years ago
Sha..rd 7825249952 * Made some classes pretty, hope you like it 13 years ago
Sha..rd 27e97c34da * 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway. 13 years ago
Sha..rd 55d75c5abc * Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now). 13 years ago
Sha..rd af7435ffdf * jME3 now shows error dialog on exception by default (unless user overrides handleError) 13 years ago
rem..om c2ac08f70b MotionPath : fixed waypoint triggering on low framerate. 13 years ago
roo..li a6c4f99412 FastMath: fixed javadoc 13 years ago
Sha..rd fd9f274049 * Committed fixes to mesh animation classes (not currently used). See http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/fix-to-ogre-mesh-animations-deserializing 13 years ago
PSp..om d649505a6c Modified to do the method lookups on first class 13 years ago
PSp..om 53dd4c2941 Some additional null checks while I'm in the area. 13 years ago
PSp..om 11f686b1e0 Some cheap defensive checks that make a nicer 13 years ago
rem..om 9349bd97c6 MotionPath.setSpeed can now be fed with a negative value to go backward. Waypoints will be properly triggered and the spatial will stop if it reaches the end of the path. 13 years ago
Sha..rd c373f70d01 * Fixed issue where a model loaded from J3O would crash on render (thanks ghoust) 13 years ago
Sha..rd 5730bf67d8 * Removed useless code / formatted DefineList 13 years ago
Sha..rd b007fd672a * Added IndexBuffer.wrapIndexBuffer() for wrapping any buffer (convenience method) 13 years ago
Sha..rd fd03d28d81 * Added AssetKey.clone() 13 years ago
Sha..rd 7b9b9905ef * Removed workarounds for setting material parameter with m_ prefix. From now on it will only be supported when loading really old J3O files. 13 years ago
dan..om 5ac9953f62 Implemented the ability to change the mouse cursor. 13 years ago
rem..om b97f8c1271 BatchNode : fixed an issue when a geometry was not unbatched when removed with sometihing else than removeFromParent 13 years ago
rem..om 855676173a Re fixed material contentEquals crash when technique is null...but better 13 years ago
rem..om 3e35e32b2d Fixed material contentEquals crash when technique is null. 13 years ago
nor..67 ea0be5cf9f - fix imports across engine 13 years ago
Sha..om 2f2c44d6b1 * TangentBinormalGenerator will replace the tangent buffer if it already exists on the mesh, instead of crashing 13 years ago
Sha..om 68551c8c17 * Fix issue 490 13 years ago