Kirill Vainer
4d2542c1ed
Merge pull request #448 from Dokthar/hoveringtank
...
fix NPE in hovering tank test, running with native bullet
2016-03-22 11:11:48 -04:00
Nehon
493855bac9
LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value)
2016-03-20 21:36:28 +01:00
Paul Speed
8b1ddbe60f
First round of getting JmeCloneable implemented... added
...
support for Cloner to the controls that implemented cloneForSpatial().
Unused until spatial cloning is implemented.
2016-03-20 02:47:16 -04:00
Nehon
b218f4104e
Forgot to commit the change in the Cornell box model
2016-03-17 18:05:53 +01:00
Nehon
dff4befafb
Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts.
2016-03-17 17:58:41 +01:00
Nehon
32be69f3e6
Remove a lot of duplicate code for shadows
2016-03-17 14:34:18 +01:00
Nehon
26719e0047
Fixed sign post material and adjusted ambient lights for the spot lights tests
2016-03-14 20:30:42 +01:00
Dokthar
d9f489d8dd
removed unnecessary changes
2016-03-12 13:55:39 +01:00
Dokthar
3e0b838324
fix NPE when launching the hovering test with native bullet
2016-03-12 13:50:26 +01:00
Paul Speed
eb2e2f4cdc
Adding @Override to cloneForSpatial() methods in examples.
2016-03-11 05:45:18 -05:00
Paul Speed
10947e8b50
Modified the JmeCloneable's clone() method to be jmeClone() so that
...
implementing objects will still be able to keep a regular public
clone() method that may do their own selective deep cloning. This
allows explicit demarcation between the normal 'user' facing clone()
and the two step cloning process used by Cloner.
Specifically, this will let Spatial continue to have a clone() method
that operates as it does today... with its new guts essentially calling
a properly configured Cloner.
2016-03-10 04:25:43 -05:00
Paul Speed
8bc2348046
Removed some commented out code I forgot to remove.
2016-03-09 00:59:51 -05:00
Paul Speed
90af571f76
Added a test/demo showing how to use the cloner with various examples
...
of the kinds of classes it can work with.
2016-03-09 00:59:21 -05:00
Paul Speed
bdc3ff8434
Fixed a bug in server initialization related to serializer registration.
...
Lowered the logging level so that these both spew all of the lowest
level network logging. Useful for seeing what's going on and finding
issues.
2016-03-07 17:33:31 -05:00
Paul Speed
57bcb3967f
Fix the test chooser to not instantiate the class if it's just
...
going to call it's static main method anyway. Also, call the static
main method on the class instead of an instantiated object.
2016-03-07 16:35:15 -05:00
Kirill Vainer
e541a5a147
lwjgl3: start jME3 on main thread (needed for mac)
2016-03-02 13:57:32 -05:00
john01dav
f9a9839228
Added enqueue runnable
2016-02-14 15:16:45 -06:00
Daniel Johansson
25b9691e32
Added support for toggling lights on and off via Light.setEnabled(boolean). This implements #393
...
This commit also contains some minor changes to TestManyLightsSingle which now has a key trigger (L) for toggling lights on and off.
2015-12-22 11:10:47 +00:00
Paul Speed
2c337123a9
Added a test/example of running a client and a server in the
...
same JVM. a) this makes a good example of self-hosted style
LAN multiplayer games, and b) it causes the serialization bug
to show up so I can fix it. (Already fixed it and that commit
will be next... it's almost like TDD.)
2015-11-15 02:15:30 -05:00
Paul Speed
e832ad5c94
Added an isRunning() method so that other classes can
...
check if the server is still running.
2015-11-15 02:14:26 -05:00
Paul Speed
17df399f68
Commented out the message class serialization and left
...
a comment as to why: in 3.1 there is a default service
that automatically does this on clients.
2015-11-15 02:13:58 -05:00
Paul Speed
cea36ffc47
Added some more client-side error and connection handling
...
to make a more complete example. It should now be relatively
well behaved through all normal shutdown paths.
Modified the server to gracefully close the client connections
when shutting down rather than just letting the sockets die.
2015-11-15 01:53:32 -05:00
Paul Speed
38fe771ed8
Modified the client state messages to include the chat
...
instance in case we add a multi-client test.
2015-11-15 01:22:17 -05:00
Paul Speed
9e80d8a7aa
Beefing up the client server tests a little to add
...
some listeners and to better report what's going on to the
console. This is in prep for making a combined test.
2015-11-15 01:20:28 -05:00
Kirill Vainer
500f57a64f
AssetManager: set locator path only once per thread
2015-09-14 23:19:43 -04:00
Kirill Vainer
7659a7b986
TestCustomAnim: fix crash when enabling HW skinning
2015-09-14 23:03:08 -04:00
Kirill Vainer
1aaf806c65
test: fix crash due to deprecated material
2015-09-14 23:00:55 -04:00
Julien Gouesse
2677ff31b9
Adds the JogAmp backend into the Gradle dependencies
2015-08-31 23:21:19 +02:00
Kirill Vainer
88663b0bc3
dist build: ensure native bullet is included in dist package
2015-08-21 23:19:45 -04:00
Nehon
6d1ab7af65
Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader.
...
Added a stress test for unshadedNodes.
Changed the name of the texture parameter to textureMap in TextureFetch shaderNode as it was conflicting with the texture function used to fetch a texel from a a texture in glsl 1.5
2015-07-05 23:43:38 +02:00
Nehon
6d3377a2a8
Fixed Parallax without normal map in lighting.j3md
2015-07-03 23:33:19 +02:00
Nehon
ec7432c90c
Added a graddle.properties to je jme-examples project with an override of buildJavaDoc to false, to not generate the javadoc when building from jme-examples
...
Also added a parameter to enable assertion as executable classes are only in this project anyway.
Removed the global assertion setting as it's only needed in jme-examples.
2015-05-08 15:07:43 +02:00
Kirill Vainer
0178029782
Example to show character model cloning / export
2015-05-03 16:02:25 -04:00
Kirill Vainer
55d3a5dd15
UnshadedArray: does not require gpu shader extension
2015-05-02 15:27:28 -04:00
iwgeric
a52bc0a82c
Bullet (and jBullet): Update Test Classes to use BulletAppState.setDebugEnabled instead of PhysicsSpace.enableDebug.
2015-04-26 19:21:00 -04:00
shadowislord
87b6c117f2
TestSweepTest: ignore collisions against ourselves (needed for native bullet)
2015-03-28 13:23:00 -04:00
shadowislord
38e4580857
TestSweepTest: fix crash on native bullet (natives not loaded when shapes are created)
2015-03-27 23:37:13 -04:00
shadowislord
83ddf9d7c3
TestCartoonEdge: more reliable way to detect lighting material
2015-03-18 23:15:11 -04:00
Nehon
96502e9061
Fixed crash in TestFilterCompositing.
...
Something is till odd though
2015-03-18 23:51:02 +01:00
Nehon
39515c52c7
Relocated the character in TestWalkingChar so that it doesn't fall under the ground
2015-03-18 22:12:59 +01:00
Rémy Bouquet
46c00c95b3
Merge pull request #226 from jMonkeyEngine/pr/223
...
Obsolete shadowRecv and sceneReceivers code cleanup
2015-03-03 22:35:25 +01:00
Nehon
a6a2059ef8
Removed deprecated methods calls in TestPointDirectinalAndSpotLightShadows
2015-03-03 22:30:44 +01:00
Nehon
a78d8a7bd0
Test for parallel tangent generation
2015-03-03 21:51:07 +01:00
Nehon
3d720e164e
Changed the keys in tessellation test case so that it doesn't step on movement keys
2015-03-03 21:41:50 +01:00
Kirill Vainer
273f3a6e62
Merge pull request #220 from zzuegg/master
...
Geometry shader and Tessellation shader support
2015-03-02 10:01:08 -05:00
shadowislord
a374e73376
AssetManager: adjust usage according to latest changes
2015-03-01 15:14:30 -05:00
michael
1cce72cd0a
Allow modifing of the tess factor with keys a and y
2015-02-28 13:53:36 +01:00
michael
690dd7bf28
Added Geometry and Tessellation Shader Tests
2015-02-28 13:40:10 +01:00
michael
cae4e1996a
GL4ShaderSupport
2015-02-24 21:53:08 +01:00
shadowislord
2f86e0c17b
Delete TestTriangleStrip
...
- since triangle stripper was removed, this test was not compiling
2015-02-22 16:04:01 -05:00