5676 Commits

Author SHA1 Message Date
Rémy Bouquet
6ff69d907f Removed SDK from the Engine repo as it's been extracted in its own repo 2016-03-05 17:43:05 +01:00
Kirill Vainer
655457ab6a Merge branch 'master' into experimental 2016-03-04 19:55:01 -05:00
Kirill Vainer
18dc729d6a Merge branch 'BorealFeast-master' 2016-03-04 19:52:52 -05:00
Kirill Vainer
b431d16981 Cylinder: fix incorrect axis samples for closed 2016-03-04 19:51:18 -05:00
Kirill Vainer
90c234175d Merge pull request #439 from InShadow/geometry-spelling
Corrected spelling mistake.
2016-03-04 19:36:00 -05:00
Kirill Vainer
7639657fc1 initial implementation of MPO (untested!) 2016-03-04 16:59:15 -05:00
Kirill Vainer
3b1b146014 Merge pull request #440 from MeFisto94/WelcomeScreen
WelcomeScreen sometimes didn't appear due to a fault
2016-03-04 10:40:39 -05:00
Rémy Bouquet
b746c71441 Used the instancing transformation method for the normal pass in SSAO as it was producing a crash when instancing was enabled. 2016-03-04 14:12:33 +01:00
MeFisto94
ab3ee87b17 WelcomeScreen sometimes didn't appear due to a fault 2016-03-04 12:16:49 +01:00
InShadow
6c9cd46e11 Corrected spelling mistake. 2016-03-03 21:57:19 -08:00
Rémy Bouquet
a22f6772e6 fixed a NPE in the shader node editor when the navigator panel is collapsed 2016-03-03 20:44:47 +01:00
Teencrusher
5468a48050 Removed the modification of the input parameter that lead to a wrong axisSamples member then the cylinder was closed 2016-03-03 13:23:04 -05:00
Kirill Vainer
eada244b34 lwjgl3: re-enable native loading for native bullet 2016-03-03 11:40:36 -05:00
Kirill Vainer
2f218f0cdb Merge pull request #435 from AlrikG/BoneAnimationBindTransformBug
Bone animation bind transform bug
2016-03-02 17:11:05 -05:00
Kirill Vainer
e87f008244 build: fix missing version tag 2016-03-02 16:59:10 -05:00
Kirill Vainer
12b3c4a140 build: fix build error 2016-03-02 16:42:55 -05:00
Kirill Vainer
ae7fb6984c lwjgl3: re-enable native loading for native bullet 2016-03-02 16:36:12 -05:00
Kirill Vainer
3b9e412f80 build: fix build errors 2016-03-02 16:35:45 -05:00
Alrik
f925e3eb81 - revert mistake 2016-03-02 21:44:51 +01:00
Alrik
546850130d - make the comment more precise because user control and world inverse /
local bind pose transforms are also copied
2016-03-02 21:43:45 +01:00
Alrik
54d563dde2 - remove unnecessary comment 2016-03-02 21:32:04 +01:00
Kirill Vainer
8b2d38d52d Merge pull request #423 from Dokthar/sdk
sdk filters : replaced all Jme...Filter by a single JmeFilter class
2016-03-02 15:00:48 -05:00
Kirill Vainer
9b3f6a475d Merge pull request #434 from MeFisto94/SceneComposerFix
Fixed the Issue where removing a Control didn't set the dirty flag
2016-03-02 14:25:58 -05:00
Kirill Vainer
a416eafec5 Merge pull request #436 from TehLeo/patch-2
Update BufferUtils.java
2016-03-02 14:02:21 -05:00
Kirill Vainer
e541a5a147 lwjgl3: start jME3 on main thread (needed for mac) 2016-03-02 13:57:32 -05:00
Kirill Vainer
c77905a4a3 lwjgl3: fix syntax error 2016-03-02 13:57:31 -05:00
Kirill Vainer
91974a6800 lwjgl3: use lwjgl's native loader 2016-03-02 13:57:31 -05:00
Kirill Vainer
0aaa28e66b Merge branch 'master' into experimental 2016-03-02 13:56:17 -05:00
Kirill Vainer
9b45189f48 lwjgl3: start jME3 on main thread (needed for mac) 2016-03-02 13:49:28 -05:00
Kirill Vainer
69eaf39da9 lwjgl3: fix syntax error 2016-03-02 13:47:17 -05:00
Kirill Vainer
8024babb47 lwjgl3: use lwjgl's native loader 2016-03-02 13:45:50 -05:00
Kirill Vainer
c7da1c4efd desktop: don't show dialogs when headless 2016-03-02 13:44:12 -05:00
Kirill Vainer
ab8527770c GLRenderer: support VBO without VAO 2016-03-02 13:41:46 -05:00
TehLeo
449bc443b3 Update BufferUtils.java
Fixes #395
2016-03-02 16:05:14 +01:00
MeFisto94
e33e226959 Removed duplicate code and placed it into JmeControl instead 2016-03-02 14:11:35 +01:00
Kirill Vainer
c6b568c125 test: disable NativeLibraryLoaderIT
using the filesystem on Travis-CI causes issues
2016-03-02 00:00:03 -05:00
Kirill Vainer
772330c308 test: delete ApplicationTest
doesn't work, causes a timeout error
2016-03-01 23:53:20 -05:00
MeFisto94
2297520cf7 Fixed the Issue where removing a Control didn't set the dirty flag (made the Model Savable) 2016-03-01 23:46:06 +01:00
Alrik
03b351f26c - fix Bone constructor doesn't clone the given Bone object parameter 2016-03-01 22:58:43 +01:00
Alrik
0a45432cea Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 2016-03-01 22:55:31 +01:00
Kirill Vainer
f4098ce89c Merge pull request #432 from MeFisto94/AssetPath
Be more verbose when the Asset Path is outside of the root.
2016-03-01 12:30:49 -05:00
MeFisto94
a3372284e9 Be more verbose when the Asset Path is outside of the root. 2016-03-01 09:48:23 +01:00
Kirill Vainer
8413ed715c point particles: various fixes
* support any number of particles by re-using temp buffer
 * fix exception when changing particle count
2016-02-29 21:54:50 -05:00
Nehon
44601cf5ff Added an experimental MikkTspace generator v3.1.0-alpha2 2016-02-28 18:38:52 +01:00
Rémy Bouquet
963bbd42e5 Merge pull request #430 from MeFisto94/ShaderNodes
Improved ShaderNodes, fixed some issues with error management and crash when selecting some nodes
2016-02-28 08:27:17 +01:00
Rémy Bouquet
013fd08bd2 Merge pull request #426 from InShadow/cleanup-batch-node
Batch node improvements
2016-02-28 08:19:50 +01:00
Kirill Vainer
99665055b5 Merge pull request #417 from MeFisto94/342
Simplified the AudioNode constructors (#342)
2016-02-27 22:45:21 -05:00
Kirill Vainer
9b7b3638a7 Merge pull request #427 from grizeldi/master
Update Bundle.propreties to jME3.1
2016-02-27 22:42:21 -05:00
MeFisto94
a920d9c611 Improved ShaderNodes:
* Fixed a NPE when trying to select a Node. Now you can properly remove/edit nodes
 * "smartLog" now compares the hash across different instances (Two Material Previews led to duplicate log messages)
 * Using smartLog for CompilationErrors now to not spam the log with 60 FPS
2016-02-28 00:30:03 +01:00
Kirill Vainer
d76cb99772 point particles: improve performance by x3
* Use an interleaved VBO to reduce BufferData calls
 * Preload the VBO before rendering
 * Store the results into an intermediate float array to speed up copy
2016-02-27 17:57:00 -05:00