GLRenderer: support VBO without VAO
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@ -2840,11 +2840,11 @@ public final class GLRenderer implements Renderer {
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// the method is collapsed again. -pspeed
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count = Math.max(mesh.getInstanceCount(), count);
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// if (caps.contains(Caps.VertexBufferArray)) {
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renderMeshDefault(mesh, lod, count, instanceData);
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// } else {
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// renderMeshLegacy(mesh, lod, count, instanceData);
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// // }
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if (caps.contains(Caps.VertexBufferArray)) {
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renderMeshDefault(mesh, lod, count, instanceData);
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} else {
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renderMeshLegacy(mesh, lod, count, instanceData);
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}
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}
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@Override
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