Commit Graph

47 Commits (6843b2a2a5019a7d2f131caec8953565b758b552)

Author SHA1 Message Date
Sha..rd bd4214f3bd * AssetCache is now an interface and can be extended by user. Moved to com.jme3.asset.cache package. 13 years ago
sky..ok 533fb86c50 Down to 260 Javadoc warnings from 324 13 years ago
Sha..om b99e5a9bfb * Prevent exception when loading OBJ file without normals or texcoords 13 years ago
Sha..rd 4721c944a2 * Minor warning fix in BoundingBox, BIHTree 13 years ago
Sha..om eb9ef60d04 * Fix OBJ Loader exception 13 years ago
Sha..rd f357a7e89f * OBJ loader now supports multiple spaces or tabs in between vertex/face specifications 13 years ago
Sha..rd 9dfe1b12f3 * New J3O format version: fixed incorrect serialization of savable versions for certain class hierarchies 13 years ago
nor..67 5ce347eec8 - use JmeSystem.getStorageFolder() for SaveGame util 14 years ago
nor..67 3cdaf0e051 jme3: 14 years ago
nor..67 c906508e62 - big refactoring of engine build and cleaning of sources, totally breaking SDK build for now 14 years ago
nor..67 9f16b989fe - add a way to add a classpath for loading in-asset classes to AssetManager, use in BinaryImporter 14 years ago
sha..rd 66127db26d * Standardized handling for loading dependent assets for all loaders 14 years ago
sha..rd f15dfe3011 * Fixed issue with an exception getting silenced when MTL was loaded for an OBJ file 14 years ago
Sha..om ec13fbce9a * Fix blender MTL export issue that causes overly shiny models 14 years ago
sha..rd 31fe049a66 * Moved WAVLoader and GLSLLoader to Core-Plugins 14 years ago
sha..rd 97a9b4ee00 * Fix MTL issue where "Tr 0" could cause model to be invisible even though illum index specifies that it shouldn't use transparency 14 years ago
sha..rd 045e2a4317 * AssetManager.loadAsset() with null key will throw exception 14 years ago
sha..rd 8411ff22e2 * Fix incorrect warning message in OBJLoader 14 years ago
rem..om b86b658c93 Fixed material default value loading 14 years ago
sha..rd db0a4f23a8 * New block language parser 14 years ago
rem..om 70af91d981 Engine : added texture type hint to the texture key 14 years ago
sha..rd 2ddc537ddc * Forgot to commit proper exception for generated textures in MatParams 14 years ago
rem..om 91477b73f5 Engine : 14 years ago
sha..rd 026a72d57e * Fix crash in TestEverything 14 years ago
sha..rd bf72c7975b * Reverted normen's confusion 14 years ago
sha..rd 826c285551 * XMLImporter can now read version numbers from XML J3O 14 years ago
sha..rd a43e52a384 * XMLImporter can now read directly from file 14 years ago
sha..rd 9f7d5410b7 * Tried to fix NVIDIA shininess==0 bug (again!) 14 years ago
sha..rd 348b1d638a * Fixed Blender loader crash when "Image" texture mode is specified but actual image is not selected 14 years ago
nor..67 d1b0ff04d1 - remove misplaced model loading exception from BinaryImporter 14 years ago
sha..rd 8a9e717ca9 * Small fixes in DDSLoader 14 years ago
sha..rd 17af890e86 * Fix OBJ/MTL parsing bug when using linux line breaks 14 years ago
sha..rd d03683deca * SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application. 14 years ago
sha..rd 80900a8d64 * Moved MatParamTexture out of the Material class (might break loading of old j3o models ..) 14 years ago
nor..67 e9fb72dcf2 - add support to add external ClassLoaders to BinaryImporter for loading classes 14 years ago
sha..rd c9a5e0953a * Fix colors reference issue in MTL loader 14 years ago
Sha..rd cbefb99eed * OBJ loader will warn you if you're using lit meshes without normals 14 years ago
Sha..rd b428d8ac48 * MTL loader now supports Blender shadeless materials 14 years ago
sha..rd e55e17ba4b * Fix issue with MTL map_** statements provided with arguments 14 years ago
sha..rd b0aae84707 * Fixed MTL loader bug when handling Tr/d statement 14 years ago
sha..rd 5bf644ff90 * Made MTLLoader more compatible 14 years ago
sha..rd d729da9e78 * @SuppressWarnings("fallthrough") to prevent warnings 14 years ago
sha..rd 86a4ad3718 * J3O files will now automatically load J3M files if they were loaded via assetManager.loadMaterial() 14 years ago
sha..rd 56554d970d * Forgot this one .. 14 years ago
sha..rd 12fae01a80 * OBJLoader will no longer crash when it cannot find materials in MTL file 14 years ago
sha..rd 0df414d2f0 * Fix Lighting.frag compile error 14 years ago
nor..67 9e53abbb7a move jme3 to trunk 14 years ago