Stephen Gold
058d729e55
jme3-jbullet JavaDoc corrections (comments only)
2019-03-17 15:46:38 -07:00
Ali-RS
db1b8f9eb4
Removed unused imports. ( #1020 )
2019-03-17 15:06:02 -07:00
Stephen Gold
1c5373876e
resolve issue #916
2018-12-21 21:47:23 -08:00
Stephen Gold
66e602c825
correct more typographical errors in comments
2018-12-21 13:02:04 -08:00
Stephen Gold
5dc585f5c4
correct more typographical errors in comments
2018-12-21 13:01:46 -08:00
Stephen Gold
e38d70e7be
correct typographical errors in comments
2018-12-21 13:01:26 -08:00
Stephen Gold
e11c5da483
correct typographic errors in comments
2018-12-21 13:01:09 -08:00
Stephen Gold
8b70b64505
comment corrections: mostly spelling and grammar
2018-12-21 12:47:12 -08:00
Domenic
d72e5ea39f
Fixed typo in assert described in issue #538
2018-01-21 09:52:12 +01:00
Kirill Vainer
93001ec290
Fix #456
2017-11-28 08:26:41 +01:00
empirephoenix
bfbb0d61ea
Merge pull request #498 from TripleSnail/master
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Add/remove all PhysicsControls even when a RigidBodyControl is present
2017-04-25 13:25:53 +02:00
Riccardo Balbo
56558841e7
CylinderCollisionShape: don't print warning if scale = 1,1,1
2016-06-21 14:56:33 +02:00
William Linna
c85fd3fe26
Add/remove all PhysicsControls even when a RigidBodyControl is present
2016-05-21 23:26:56 +03:00
Fadorico
f61b1439cc
Combine result of both listeners to determine if the collision should occur (jbullet)
2016-03-31 22:42:53 -04:00
MeFisto94
75360a2f92
Just a small javadoc issue that was catching my eye
2016-02-10 20:51:15 +01:00
Daniel Johansson
be692a2ceb
Reverted changes to build script regarding bullet libs.
2015-07-15 10:25:27 +01:00
Daniel Johansson
2080453430
Changed build scripts slightly for bullet to not reference src outside it's own base dir. This was mainly done to be able to import the project correctly in IntelliJ IDEA. The modules will now instead reference each other through the dependency mechanism.
2015-07-12 19:18:18 +01:00
Kirill Vainer
cd1d145005
PhysicsSpace: add method to set solver iterations
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Thanks to Seppes (see thread: http://hub.jmonkeyengine.org/t/how-to-access-native-bullets-constraintsolver-numiterations )
2015-04-27 19:03:43 -04:00
iwgeric
70b03ea28a
Bullet (and jBullet): Remove deprecated PhysicsSpace.enableDebug method in favor of BulletAppState.setDebugEnabled.
2015-04-26 19:20:06 -04:00
Kai Börnert
d40de2629d
made change also for jbullet
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Signed-off-by: Kai Börnert <kai-boernert@visiongamestudios.de>
2015-03-01 07:05:44 +01:00
Normen Hansen
3aa8aed142
- add/remove multiple physics controls via PhysicsSpace.add / .remove
2015-02-24 11:10:00 +01:00
David Bernard
3c72c065ad
bullet: refactor PhysiscSpace.addAll/removeAll
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- only add joint with current PhysicNode is BodyA
- => avoid logging warning
- => fix a previous bug in test about getBodyA when adding/removing BodyB
- remove optimisation that by-pass routing made by add()/remove()
2014-08-15 13:42:26 +02:00
David Bernard
42ae669c6d
jbullet: refactor PhysiscSpace.addAll/removeAll
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- only add joint with current PhysicNode is BodyA
=> avoid logging warning
=> fix a previous bug in test about getBodyA when adding/removing BodyB
- remove optimisation that by-pass routing made by add()/remove()
2014-08-07 23:03:34 +02:00
Normen Hansen
bf4a810272
- change push() --> add() for physics collision events
2014-05-25 12:20:56 +02:00
Phr00t
1919bac082
stack to deque
2014-05-19 13:47:24 -04:00
Phr00t
d200e406d5
performance improvements to PhysicsSpace
2014-04-29 14:33:01 -04:00
Normen Hansen
a16857c8f4
switch to gradle layout
2014-03-21 02:32:11 +01:00