Commit Graph

2426 Commits (5da75f691489f1458ab540dc7a09b8016978166f)

Author SHA1 Message Date
rem..om 4d91089b3a Android texture util now supports uploading a sub texture to the GPU, even as a bitmap. 12 years ago
iwg..om a53c052f74 Fix issue with how Android logging is handled. 12 years ago
rem..om 5fd4687080 Cinematics : GuiTrack is now deprecated in favor of GuiEvent 12 years ago
jul..om 586ea98f00 Removes useless debug logs from NewtKeyInput 12 years ago
rem..om 76b4306d10 ShaderNodesLoader : removed unused jogAmp dependency that slipped in.... 12 years ago
rem..om 6ab93d4007 ShaderNodesLoader : Better way to compute define conditions 12 years ago
voi..om 75569f4c04 Nifty-1.3.3-SNAPSHOT (build 2013-03-09) added + first Nifty batched renderer integration (optional) 12 years ago
rem..om f773bbdd38 DefaultImageRaster : attempt to fix NPE when the raster is initialized with an Image that has not been rendered yet. 12 years ago
rem..om c591260ab5 WaterFilter : the size of the reflection map can now be changed at run time. 12 years ago
nor..67 c1efd70e3d - fix newt display dependency 12 years ago
jul..om 32e6516a47 Fixes the debug pipeline which was only working with GL4bc 12 years ago
jul..om 974b09c47b Adds a field for the JoyInput implementation into JoglContext 12 years ago
jul..om 44f7c81567 Fixes a bug in the support of vertical synchronization 12 years ago
rem..om a5c19f54c3 Android : Added a FINE log of all the display configurations available on the device when the context starts. 12 years ago
rem..om bfb1b21d6b Android : FINE or lower log levels are now displayed in output when configured so 12 years ago
Kae..pl 3888036176 Bugfix: fixed an error that could create wrogn vertex to bone group assignment. This caused animation to be played badly because some vertices remained in their places instead of moving with the proper bone. 12 years ago
voi..om 23c1fddf8f Added support to upload/modify sub texture to Renderer interface introducing a new method: 12 years ago
nor..67 ee4834d9dc but anyway, there you go 12 years ago
rem..om 1d7a631430 Android : MultiSampling is now supported on android 12 years ago
Kae..pl fc96e52a4c Bugfix: fixed lowes weight removal method that did not remove all lowest vertices that were necessary (thanks to Tobias Downer for finding it :) ). 12 years ago
rem..om 9a28fed581 Android : changed the way the pixel config is passed to the OGLESContext. It's now passed in the appSettings. 12 years ago
rem..om 1871a1831d Better TestMultiPostWater 12 years ago
jul..om 503adbfd85 Tolerates a failure in the parsing of GLSL version string and then assumes GLSL 1.00 is supported only on the Raspberry Pi 12 years ago
jul..om 67d5628721 Fixes remaining compile errors in JoalAudioRenderer 12 years ago
jul..om 284beda03b Fixes some compile errors in JoalAudioRenderer (work in progress) 12 years ago
jul..om 76de5e345e Fixes a compile error in NewtMouseInput 12 years ago
jul..om 724eeb3407 Updates JogAmp JARs (GlueGen build 640, JOAL build 404, JOGL build 921) and adds the missing JARs for ARM V6 soft float & hard float 12 years ago
rem..om a400851908 Fixed imports in TestShaderNodes 12 years ago
rem..om 7a79d7160e Reverted accidental commit of GeometryList 12 years ago
jul..om ce31958ece Improves OpenGL-ES support (especially for Raspberry Pi), contribution of Erkki Nokso-Koivisto (with small changes), converts ABGR to RGBA only if the extension GL_EXT_abgr is not supported 12 years ago
rem..om 1091069059 Shader Nodes implementation : 12 years ago
rem..om 241cbce7e6 Shader Nodes implementation : 12 years ago
jul..om 0360f9a44a Improves OpenGL-ES support (especially for Raspberry Pi), contribution of Erkki Nokso-Koivisto, uses the default profile 12 years ago
rem..om 55d065ab78 Shader Nodes implementation : 12 years ago
rem..om 9e3a98931a AndroidInput : Discarded new events when the eventQueue is full to avoid an overflow error. This should only append when more than 1024 events are generated before they've been transformd to JME input events. 12 years ago
rem..om a5dbe2306c Removed some code that was forcing nearest filtering for textures filtering on android 12 years ago
rem..om 304878c712 Fixed issue where effect and audio tracks were looping even if they shouldn't 12 years ago
Kae..pl 0a90ff21d2 Refactoring: removed unused class. 12 years ago
Kae..pl 687c1216ab Refactoring: removing unused code. 12 years ago
rem..om e296b717b7 Commit Paul's MemoryUtils to JME3 util package 12 years ago
bre..om 7360c789fa fixed typo in MultiTerrainLodControl causing terrains not to be removed 12 years ago
bre..om 13758bd985 terrain will clear any caches it has now when detached from the scene graph 12 years ago
nor..67 133d153bbb - remove setScale override from Sphere and Box 12 years ago
rem..om bc62609746 OGLESShaderRenderer now only force mediump precision for float in the fragment shader. 12 years ago
nor..67 55d3153721 - adapt AndroidAudioRenderer to new AudioSource 12 years ago
nor..67 651734af98 - fix sound dependencies for nifty 12 years ago
nor..67 5746d0be4d - fix some dependencies for AudioNode 12 years ago
nor..67 7b4f4b8678 - remove some unnecessary methods from AudioSource interface 12 years ago
nor..67 22eb83fd9a - add generic AudioSource to abstract audio system away from AudioNode 12 years ago
rem..om df5afb1524 MeshLoader, ended up commenting the material.setKey() when a material resource was not found....couldn't figure the use of it, except crashing upon loading the model... 12 years ago