Bugfix: fixed lowes weight removal method that did not remove all lowest vertices that were necessary (thanks to Tobias Downer for finding it :) ).

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10459 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Kae..pl 12 years ago
parent 9a28fed581
commit fc96e52a4c
  1. 7
      engine/src/blender/com/jme3/scene/plugins/blender/modifiers/ArmatureModifier.java

@ -332,8 +332,11 @@ import com.jme3.util.BufferUtils;
warnAboutTooManyVertexWeights = true;
Entry<Float, Integer> lowestWeightAndIndex = weightToIndexMap.firstEntry();
if (lowestWeightAndIndex != null && lowestWeightAndIndex.getKey() < weight) {
weightsFloatData.put(lowestWeightAndIndex.getValue(), weight);
indicesData.put(lowestWeightAndIndex.getValue(), boneIndex.byteValue());
// we apply the weight to all referenced vertices
for (Integer index : vertexIndices) {
weightsFloatData.put(index * MAXIMUM_WEIGHTS_PER_VERTEX + lowestWeightAndIndex.getValue(), weight);
indicesData.put(index * MAXIMUM_WEIGHTS_PER_VERTEX + lowestWeightAndIndex.getValue(), boneIndex.byteValue());
}
weightToIndexMap.remove(lowestWeightAndIndex.getKey());
weightToIndexMap.put(weight, lowestWeightAndIndex.getValue());
}

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