MeshLoader, ended up commenting the material.setKey() when a material resource was not found....couldn't figure the use of it, except crashing upon loading the model...
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10415 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -233,7 +233,7 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
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if (mat == null) {
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logger.log(Level.WARNING, "Cannot locate {0} for model {1}", new Object[]{matName, key});
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mat = PlaceholderAssets.getPlaceholderMaterial(assetManager);
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mat.setKey(new MaterialKey(matName));
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//mat.setKey(new MaterialKey(matName));
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}
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if (mat.isTransparent()) {
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