Nehon
5bd261e115
added jme3=lwjgl3/build to the gitignore file...
2015-11-06 20:49:28 +01:00
Rémy Bouquet
c348e30188
fixed a NPE in the shader node editor when the navigator panel is collapsed
2015-11-06 09:21:59 +01:00
Rémy Bouquet
45321fc7d5
Fixed an issue in material when having classic lights along with a LightProbe
2015-11-06 09:20:03 +01:00
Nehon
7d07a63ebf
Changes the way the fresnel term is computed in the PBR.glsllib for direct lighting, fixing some artifact when having a point light
2015-11-05 23:01:25 +01:00
Rémy Bouquet
e159c3918a
Implemented intersectBoundingBox for LightProbe
2015-11-02 11:50:38 +01:00
Rémy Bouquet
c47da8e9a1
Merge branch 'master' into PBRisComing
...
* master: (94 commits)
First attempt to fix a bug reported by david_bernard_31, the size of the strings in the shader code was wrongly computed for the JOGL backend
Allows to choose between the forward compatible profile and the backward compatible profile in the JOGL backend
Displays the JOGL version instead of the NEWT version
Updates JOGL (2.3.2)
Bugfix: fix to importing blend files with linked content.
native loader: set lwjgl library path for lwjgl3
Updated lwjgl3 module to use LWJGL 3.0.0b #35 which is the current stable build.
Change duplicated docstring in FlyByCamera.unregisterInput
light : fixed pointLight v. bounding sphere unit test
light : replaced duplicated code by methods from Intersection
Removed native library jemalloc.dll for LWJGL3 as this will not be needed until 3.0.0b and after.
light : added unit tests for the new support of bounding spheres intersections (for lightFilter)
Fixed Issue #46 : The MaterialViewer will now simply ignore not available textures instead of crashing
Lights (see #362 ) : added light v. sphere intersection, and implementations of intersectsSphere(), second attempt
GImpactCollisionShape : fix for #188 , added a call to updateBound() in native jni binding, just after creating the shape, (native createShape() method)
Bugfix: fixed a bug that caused importer to crash when the author of the blend file assigned non existing UV coordinates group name to a mesh.
Bugfix: fixed a bug that caused subdivision surface modifier to crash if at least one not connected vertex was in the mesh.
The LWJGL 3 renderer was missing a call to GLContext.createFromCurrent(), sorted now.
Changed the default app title in AppSettings to use the full name string from JmeVersion. This way no more manual changing of this will be needed for future versions. This also closes #320 which highlighted this issue. Thanks @8Keep.
Fixed #316 where some post processing effects were not working when using OPENGL_3 renderer due to an error in the fragment shader.
...
2015-11-02 11:28:07 +01:00
Julien Gouesse
ea28e8a449
First attempt to fix a bug reported by david_bernard_31, the size of the strings in the shader code was wrongly computed for the JOGL backend
2015-10-31 11:00:17 +01:00
Julien Gouesse
ce86a3e555
Allows to choose between the forward compatible profile and the backward compatible profile in the JOGL backend
2015-10-30 21:47:52 +01:00
Julien Gouesse
f38ea1e3e2
Displays the JOGL version instead of the NEWT version
2015-10-30 21:46:25 +01:00
Julien Gouesse
1559dacdca
Updates JOGL (2.3.2)
2015-10-30 21:12:25 +01:00
jmekaelthas
b34649d399
Bugfix: fix to importing blend files with linked content.
2015-10-27 21:05:32 +01:00
Kirill Vainer
edaf49c00c
Merge pull request #364 from Dokthar/light
...
Lights : added light v. sphere intersection
2015-10-23 22:28:06 -04:00
Kirill Vainer
810c7b6fa6
native loader: set lwjgl library path for lwjgl3
2015-10-21 16:43:13 -04:00
Daniel Johansson
5e8f5e6a1f
Updated lwjgl3 module to use LWJGL 3.0.0b #35 which is the current stable build.
2015-10-21 17:05:16 +01:00
Kirill Vainer
2a1addd2da
Merge pull request #350 from alexVengrovsk/master
...
Delete close() of ByteArrayOutputStream type objecs
2015-10-19 14:24:22 -04:00
Kirill Vainer
b312ba3f48
Merge pull request #368 from bdero/fix/bdero/flybycam-unregister-docstring
...
Change duplicated docstring in FlyByCamera.unregisterInput
2015-10-19 14:23:36 -04:00
Brandon DeRosier
1bb3ee089a
Change duplicated docstring in FlyByCamera.unregisterInput
2015-10-17 22:34:22 -04:00
Dokthar
071ad5c618
light : fixed pointLight v. bounding sphere unit test
2015-10-16 20:17:57 +02:00
Dokthar
4be09e3505
light : replaced duplicated code by methods from Intersection
2015-10-15 19:27:50 +02:00
Daniel Johansson
d48a1bb998
Removed native library jemalloc.dll for LWJGL3 as this will not be needed until 3.0.0b and after.
2015-10-15 09:46:35 +01:00
Dokthar
505aa23048
light : added unit tests for the new support of bounding spheres intersections (for lightFilter)
2015-10-14 20:30:20 +02:00
Kirill Vainer
9f130a9cb3
Merge pull request #366 from MeFisto94/Issue46
...
Fixed Issue #46 : The MaterialViewer will now simply ignore not available textures instead of crashing
2015-10-09 21:28:14 -04:00
MeFisto94
7d07cedc4c
Fixed Issue #46 : The MaterialViewer will now simply ignore not available textures instead of crashing
2015-10-07 23:02:38 +02:00
Dokthar
cfdb9a8759
Lights (see #362 ) : added light v. sphere intersection, and implementations of intersectsSphere(), second attempt
2015-10-07 22:25:36 +02:00
Kirill Vainer
3412c0cf2b
Merge pull request #361 from Dokthar/bullet_RigidBody
...
GImpactCollisionShape : fix for #188 , added updateBound()
2015-10-06 19:12:37 -04:00
Dokthar
06d6f08616
GImpactCollisionShape : fix for #188 , added a call to updateBound() in native jni binding, just after creating the shape, (native createShape() method)
2015-10-06 19:54:40 +02:00
kaelthas
953a301d5e
Bugfix: fixed a bug that caused importer to crash when the author of the
...
blend file assigned non existing UV coordinates group name to a mesh.
2015-09-26 12:30:26 +02:00
kaelthas
f1a0125dc2
Bugfix: fixed a bug that caused subdivision surface modifier to crash if
...
at least one not connected vertex was in the mesh.
2015-09-26 12:26:31 +02:00
Daniel Johansson
14349695a9
The LWJGL 3 renderer was missing a call to GLContext.createFromCurrent(), sorted now.
2015-09-25 10:32:11 +01:00
Daniel Johansson
5da9fa6bc2
Changed the default app title in AppSettings to use the full name string from JmeVersion. This way no more manual changing of this will be needed for future versions. This also closes #320 which highlighted this issue. Thanks @8Keep.
2015-09-24 13:51:46 +01:00
Daniel Johansson
109c5e80cf
Fixed #316 where some post processing effects were not working when using OPENGL_3 renderer due to an error in the fragment shader.
2015-09-24 13:41:22 +01:00
Daniel Johansson
f470637361
Fixed a build issue regarding lwjgl 3.x by now using 3.0.0a for longer stability as 3.0.0b-SNAPSHOT is a moving target and APIs are changing constantly.
2015-09-24 11:02:47 +01:00
Kirill Vainer
ed2c998f39
Merge pull request #340 from Kendanware/issue314
...
Added LWJGL 3.x module and implementation in regards to issue #314
2015-09-23 10:07:34 -04:00
alexVengrovsk
2eb2cdac60
Delete close() of ByteArrayOutputStream type objecs
...
According to the Oracle's docummentation: "Closing a ByteArrayOutputStream has no effect. The methods in this class can be called after the stream has been closed without generating an IOException." (http://docs.oracle.com/javase/7/docs/api/java/io/ByteArrayOutputStream.html#close() )
2015-09-23 12:22:11 +03:00
Kirill Vainer
e4f3c06b1d
ListMap: create unit test
2015-09-22 22:12:13 -04:00
Kirill Vainer
01227d31b0
Lighting: fix colorramp feature
2015-09-22 22:10:16 -04:00
Kirill Vainer
4a37a8f851
FXAA: quality regression fix
...
FXAA wants input texture to use bilinear filtering
so it can be smoothed further, so allow filters to
request bilinear filtering.
2015-09-22 22:09:38 -04:00
Kirill Vainer
4fef16ee9f
GLRenderer: fix incorrect gl3 check
...
Should check against caps; since gl3 is always
set on desktop regardless if GL3 is available or not.
Also add FBO blit support if we have GL3.
2015-09-22 22:04:25 -04:00
Kirill Vainer
cba39fa0ff
GLRenderer: make the class final
2015-09-22 22:02:55 -04:00
Kirill Vainer
62186362a8
GLDebugOutputHandler: dump stack on debug messages
2015-09-22 22:02:12 -04:00
Kirill Vainer
aa54947ff3
GLRenderer: cleanup to shadow compare mode
...
Store compare mode in LastTextureState instead of on Texture object
2015-09-22 22:01:17 -04:00
Kirill Vainer
efe600c38d
GLRenderer: put max anisotropy into limits map
2015-09-22 21:57:42 -04:00
Kirill Vainer
d269839efb
FastMath: faster nearestPowerOfTwo and unit test
2015-09-22 21:53:50 -04:00
Kirill Vainer
4e6b4d885c
Merge pull request #345 from Georgeto/patch_negscalebb
...
Fixed wrong BoundingBox transformation, when using negative scaling values
2015-09-22 18:52:00 -04:00
Julien Gouesse
5f77ff021b
Fixes the NullPointerException in the demos when using JoglNewtDisplay
2015-09-22 23:50:28 +02:00
Julien Gouesse
9f56a45d56
Adds some options into AppSettings for JogAmp's JOGL and JOAL
2015-09-22 23:11:16 +02:00
Julien Gouesse
daa18429d1
Removes the old JOGL renderer and uses the new unified renderer as it works correctly now
2015-09-22 23:06:16 +02:00
Julien Gouesse
e3a45755c6
The JOGL backend doesn't need null-terminated strings for the attributes and the uniforms
2015-09-22 22:50:31 +02:00
Georg
495e0cf6d5
Fixed wrong BoundingBox transformation, when using negative scaling values
2015-09-21 14:28:54 +02:00
Daniel Johansson
c375974a9a
Fixed a compiler error where glfw input classes wanted to use the old LwjglTimer class.
2015-09-17 14:48:02 +01:00