A complete 3D game development suite written purely in Java.
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Kirill Vainer 3412c0cf2b Merge pull request #361 from Dokthar/bullet_RigidBody 9 years ago
gradle/wrapper Switch from gradle 1.12 to 2.2.1 10 years ago
jme3-android Renderer: delete deprecated renderers 10 years ago
jme3-android-examples jme3-android-examples: fix incorrect dependency 10 years ago
jme3-android-native Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-blender Bugfix: fixed a bug that caused importer to crash when the author of the 9 years ago
jme3-bullet CapsuleCollisionShape: warn about scaling only if its not identity 9 years ago
jme3-bullet-native Merge pull request #361 from Dokthar/bullet_RigidBody 9 years ago
jme3-bullet-native-android Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-core Changed the default app title in AppSettings to use the full name string from JmeVersion. This way no more manual changing of this will be needed for future versions. This also closes #320 which highlighted this issue. Thanks @8Keep. 9 years ago
jme3-desktop Native library loading is back to the way it used to be with the addition of LWJGL 3.x libraries added with a different key. 9 years ago
jme3-effects Fixed #316 where some post processing effects were not working when using OPENGL_3 renderer due to an error in the fragment shader. 9 years ago
jme3-examples AssetManager: set locator path only once per thread 9 years ago
jme3-ios Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader 10 years ago
jme3-jbullet Reverted changes to build script regarding bullet libs. 10 years ago
jme3-jogg Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl Fixes the NullPointerException in the demos when using JoglNewtDisplay 9 years ago
jme3-lwjgl Merge pull request #340 from Kendanware/issue314 9 years ago
jme3-lwjgl3 The LWJGL 3 renderer was missing a call to GLContext.createFromCurrent(), sorted now. 9 years ago
jme3-networking Update GZIPSerializer.java 10 years ago
jme3-niftygui niftygui build: add niftygui repository reference to pom 9 years ago
jme3-plugins JmeExporter: remove useless return 10 years ago
jme3-terrain Threads: standardize names. Make sure they all start with "jME3". 10 years ago
jme3-testdata Fixed Parallax without normal map in lighting.j3md 10 years ago
lib Add android.jar to root project and use during jme-android project build. 10 years ago
private build: upload maven snapshots to updates server 9 years ago
sdk Merge remote-tracking branch 'doktharFork/sdk_scenecomposer' into sdk_scenecomposer 9 years ago
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common-android-app.gradle jme3-android-examples: add project for android examples 10 years ago
common.gradle Native library loading is back to the way it used to be with the addition of LWJGL 3.x libraries added with a different key. 9 years ago
gradle.properties sdk build: use "nbm revision" to allow upgrades between tagged releases 9 years ago
gradlew add gradle wrapper 11 years ago
gradlew.bat add gradle wrapper 11 years ago
javadoc-overview.html Javadoc: Add engine overview 10 years ago
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README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!