appveyor
8f1316ce4e
[ci skip] bullet: update windows natives
7 years ago
Kai Boernert
6dddb6d418
added missing header function
7 years ago
Kai Boernert
96b355e38c
added inertia manipulating methods
7 years ago
travis-ci
ec6c32ecdc
[ci skip] bullet: update osx natives
7 years ago
travis-ci
e12261eaa5
[ci skip] bullet: update linux natives
7 years ago
Riccardo Balbo
af60797efd
Update to bullet 2.86.1 ( #698 )
7 years ago
Dennis
02bc779866
Update com_jme3_bullet_objects_PhysicsRigidBody.cpp ( #702 )
...
* Update com_jme3_bullet_objects_PhysicsRigidBody.cpp
From docu here: http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Activation_States
..
ACTIVE_TAG
Means active so that the object having the state could be moved in a step simulation. This is the "normal" state for an object to be in. Use btCollisionObject::activate() to activate an object, not btCollisionObject::setActivationState(ACTIVATE_TAG), or it may get disabled again right away, as the deactivation timer has not been reset.
..
* Update com_jme3_bullet_objects_PhysicsRigidBody.cpp
Settin RigidBody kinematic and then back dynamic will leave activation state to disabled causing the object never fall to sleep.
7 years ago
appveyor
f376ebb5c0
[ci skip] bullet: update windows natives
8 years ago
MeFisto94
0587c84527
Triggering a Native Physics build
8 years ago
appveyor
fd200ac2a0
[ci skip] bullet: update windows natives
8 years ago
appveyor
07e233647c
[ci skip] bullet: update windows natives
8 years ago
Kirill Vainer
17d7134e2d
bullet: enable upload for linux/mac
8 years ago
appveyor
2ec444f94e
[ci skip] bullet: update windows natives
8 years ago
Kirill Vainer
1e15fe0f44
bullet: test mac native upload
8 years ago
Kirill Vainer
da8b53d0a2
upload_native: always assemble native
8 years ago
travis-ci
f7c161562a
[ci skip] bullet: update linux natives
8 years ago
appveyor
247bdf853e
[ci skip] bullet: update windows natives
8 years ago
Kirill Vainer
1e06ad091a
upload_native: final check
8 years ago
travis-ci
e557fb3fb0
[ci skip] bullet: update linux natives
8 years ago
Kirill Vainer
f60ffcc967
upload_native: final check
8 years ago
appveyor
1fd9797007
[ci skip] bullet: update windows natives
8 years ago
Kirill Vainer
3cdb7fd928
bullet-native: move generate headers task
8 years ago
travis-ci
2e8d69f809
[ci skip] bullet: update osx natives
8 years ago
appveyor
ba0185c7bd
[ci skip] bullet: update windows natives
8 years ago
Kirill Vainer
16695d444f
travis: fix duplicate yml addons
8 years ago
appveyor
7fd022d06f
[ci skip] bullet: update windows natives
8 years ago
Kirill Vainer
47c2396093
travis/appveyor: final test for auto-building
8 years ago
travis-ci
d831d7f010
[ci skip] bullet: update linux natives
8 years ago
appveyor
5971d2e122
[ci skip] bullet: update windows natives
8 years ago
Kirill Vainer
19c5c2df24
travis: set key permissions
8 years ago
Kirill Vainer
964e0017e9
travis: set git identity
8 years ago
Kirill Vainer
44bf751e35
travis: fix incorrect condition
8 years ago
appveyor
0881856647
[ci skip] bullet: update windows natives
8 years ago
Kirill Vainer
553757528f
appveyor: trigger native build
8 years ago
Kirill Vainer
7555f8a817
appveyor: backslash -> fwdslash
8 years ago
Kirill Vainer
8b2b57f01c
travis: test native upload
8 years ago
appveyor
2b7b9dbe09
[ci skip] bullet: update windows natives
8 years ago
Kirill Vainer
73e102ea04
appveyor: fix syntax error
8 years ago
Kirill Vainer
d93dc0b175
appveyor: fix syntax error
8 years ago
Kirill Vainer
d8e15da671
appveyor: force rebuild
8 years ago
Kirill Vainer
fe4dd1d8a6
Revert "[ci skip] update windows natives"
...
This reverts commit cfe8a000f1
.
8 years ago
appveyor
cfe8a000f1
[ci skip] update windows natives
8 years ago
Kirill Vainer
0d2fdcf2ba
native-bullet: unset toolchains
8 years ago
Kirill Vainer
356b3d6726
build: fix gradle 3.2.1 deprecations
8 years ago
Riccardo Balbo
e602ed651a
Remove commented/unused code.
8 years ago
Riccardo Balbo
6b1656f337
Compile with Ofast and disable _FORTIFY_SOURCE
8 years ago
Riccardo Balbo
7f87a92c72
Bullet: Remove multithread support that is not available anymore. And was never used by the engine in the first place.
8 years ago
Riccardo Balbo
e5747c2faa
Update bullet to 2.83.7
8 years ago
Kai Boernert
22db3212e1
Finally fixing this
...
https://hub.jmonkeyengine.org/t/jmonkey-3-1-native-bullet-bug/33595/3
http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?p=12158&f=9&t=
Signed-off-by: Kai Boernert <kai-boernert@visiongamestudios.de>
9 years ago
Albert Santos
03318a6766
Fixed Point2PointJoint.createJoint() incorrectly creating btHingeConstraint
...
Replaced it with btPoint2PointConstraint.
9 years ago