Kirill Vainer
b4baaadc79
JmeExporter: remove useless return
2015-05-03 15:59:32 -04:00
Kirill Vainer
ed2be5e542
FBX: new FBX importer (not yet enabled - old importer still used by default)
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Still needs work:
* Skeletal animation (many issues with transform hierarchies)
* N-gons triangulation (only quads supported at the moment)
* Light & Camera importing
* Z-up to Y-up correction
* Morph animation
2015-04-19 18:08:28 -04:00
Kirill Vainer
6f29772862
FBX: fix build error due to rename
2015-04-19 13:42:25 -04:00
Kirill Vainer
0a5b68983e
FBX: Rename FBX -> Fbx. Support FBX 6.x IDs in FbxDump.
2015-04-19 13:33:43 -04:00
shadowislord
ba8349a0cf
FBX: ContentTextureKey to disable cache
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FBXDump remove useless import
2015-04-19 13:24:44 -04:00
shadowislord
d55a859240
FBXLoader: add class to dump FBX binary files as text
2015-02-28 19:07:20 -05:00
shadowislord
47e1c336e6
XMLImporter: make sure to close stream if exception occurs
2015-02-28 18:29:38 -05:00
shadowislord
d3b71cd946
OgreXML material loading: some material state was not reset, causing it to leak to other models
2015-02-24 22:09:57 -05:00
shadowislord
9759e24961
OgreXML materials: inherit more parameters from TextureKey
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Allows modifying the key in a AssetLoadListener to modify the anisotropic filter
2015-02-21 15:40:42 -05:00
shadowislord
85bba59541
OgreXML: Use the placeholder texture for missing textures
2015-02-21 15:35:07 -05:00
shadowislord
4090b6f1de
OgreXML Loader: set jME3 material name based on ogre material name
2015-02-15 17:01:12 -05:00
shadowislord
badefdf4e4
Fix OgreXML loading crash when no material specified for geometry
2015-02-10 20:15:29 -05:00
shadowislord
7a09fbbeb0
Fix the last part of issue #90
2015-01-31 16:18:13 -05:00
Paul Speed
9eca2251a9
Handle more gracefully the case where a texture
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directive has no image specified. Prior to this
it was throwing an ArrayIndexOutOfBounds exception
which was silently swallowed even though the
import fails.
2014-12-20 03:49:53 -05:00
Kirill Vainer
9b1b760056
Merge pull request #200 from GreenCubes/master
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Fix loading FBX with absolute image path
2014-12-08 21:41:40 -05:00
Rena4ka
718bb09db1
Fix loading FBX with absolute image path
2014-12-09 05:30:31 +03:00
Nehon
e8ca5fe8ff
fixed Issue in MeshLoader introduce in a previous commit
2014-11-16 19:04:50 +01:00
shadowislord
c3542649b5
Fix the issue mentioned in PR #186
2014-11-12 22:11:46 -05:00
shadowislord
c8a2a7260e
Correct the previous PR a bit
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* Support 1D and 3D texture coordinates specified by ogre exporter as well as 2D
2014-11-12 22:03:57 -05:00
NemesisMate
c1ce9b0779
Fixed "float2" added by some generators
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As commented in: http://hub.jmonkeyengine.org/forum/topic/unable-to-import-3ds-max-models/#post-285056
2014-11-12 22:29:21 +01:00
shadowislord
e17375665d
Fix crash when loading ogre models due to changed lighting material
2014-11-10 23:30:59 -05:00
Rena4ka
1b43cb6d4a
Fix some FBX loader problems
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Fix exception when loading geometry without gui, fix loading nodes
without models (nested nodes)
2014-09-17 10:09:46 +04:00
Rena4ka
f28c31d851
Fix and extend FBX file loader
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Fix using AssetManager.loadModel() with fbx file causing to throw
AssetLoadException.
Implemented loading of new file format .fba - .fbx file with animation
mapping.
2014-08-18 06:19:28 +04:00
tort32
e5002c1428
Implemented FBX file loader
2014-08-16 05:35:02 +04:00
Rena4ka
478ca7b843
Implemented FBX file parsing
2014-08-16 05:35:01 +04:00
shadowislord
ad7fdb6fab
* Deprecate texture wrap modes not supported in OpenGL 3
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* Make sure engine is not using them anywhere
2014-06-05 22:51:51 -04:00
shadowislord
99af4d9bd5
* Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead
2014-05-31 18:39:44 -04:00
shadowislord
6b12d5c638
* Fix many javadoc errors mostly related to incorrect HTML or missing references
2014-05-31 13:12:46 -04:00
Normen Hansen
a16857c8f4
switch to gradle layout
2014-03-21 02:32:11 +01:00